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Stary

+MODDER
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Everything posted by Stary

  1. One thing NEW in this patch no one seem to notice? Radar on/off works now try it, and check your RWR display
  2. I'm waiting with terrain related stuff until TK decides what and how he wants the series to work and look. Recent patch was not an answer
  3. Having fun with almost stock Expansion2, 62 RAF campaign I never uploaded the modified trees, buildings and TODs for 4 Seasons GermanyCE
  4. I'll try making separate pre-may install for Europe with Expansion 2, in different folder than all titles merged (H:\Wings in my case)
  5. Eric, if you don't mind the new trees rendering and clouds locked at altitude, go with it, action camera is cool, but then go with June too to fix decals some might have issues with. Me, working on Korea map trees, I simply need far trees and buildings rendering to get the picture and the fremerates inprovements are nice too
  6. Interplay games dirt cheap promo

    MDK, Sacrifice, MAX, Messiah... so many legends there...
  7. I consider reinstalling whole serie and sticking with pre-May install until some real patching
  8. I thought clouds don't spin anymore past May patch.. do spin for me
  9. Rabbinical Court to execute Dog

    Amen (in the non religious sense)
  10. I won't be suprised if the next one cripples out from hell below... where the devs should be
  11. Mirage III.C 12

    so I see at least one person IS using updated United Effects? nice
  12. Happy Birthday Stary & squid!

    Thanks guys! Happy Birthday squid!
  13. Great! (Fiddler) could be used in more reality-based "Firefox" remake... without thinking in russian
  14. Lloyd C.II in progress

    interesting... Frankly, never came across this frame
  15. No, the fading distance seems unchanged based on my brief testing. Clouds base still don't set at environmentsystem.ini altitude too. No whining, it's my personal birthday patch BUT, the mission start time now randomizes properly again Also the blast damage account is a nice feature. The autopatch feature IS nice -I was suprised to see the new infobox on mainscreen this morning. Went without problems. Sony might be right, seems like an autopatching "open test"
  16. Red River feedback

    Ok, I felt in love with Operation Flashpoint back in 2001, consider the Resistance addon script one of the best stories told in military/fps game so far. I was soo waiting for Arma, got hit in the face with it -the setting (desert and pine trees on the same map, really? couldn't they make something like THREE maps?) gameplay, campaign. Arma2 improved in these areas big time. But my system isn't soo good despite the patches, and few bugs remain. And I don't have time to hunt down the mods for it like I used too for OFP. OFP:Dragon Rising. Man I hated this one, yet played it to death. I like Skiria, I like the new units, I like the graphics and occasional gore (something BIS have yet to introduce, Brothers in Arms is the best at this but kinda sucks gameplay wise) So here is Red River. A-Stan. Ok, why not. Just seen Restrepo. I'm still in the second mission, but so far, so good. Ok, the brown filters and red sunlight many complain about could use some tunnig down, but overall it's quite enjoyable single player so far. A bit too much leaning towards the (Clancy's) abortion Ghost Recon AW was, but ok. The thing I had to deal with myself when Dragon Rising was released was to approach it as if James Gastovski, Victor Troska, General Guba, whole Operation Flashpoint never existed (quite difficult when it's written all over the box, right?). So I took it differently, dug out the fond memories of Novalogic (man, where are they???) Delta Force series -and you know what? Running Red River I see Delta Force Land Warrior on steroids -similar gameplay, similar large maps, similar fell it has. And it's ok for me. Just the title on the DVD box... Ok, could someone do the same with ye olde Vietcong franchise, but up-to-date graphics, leaving the gameplay as it was pleeease..? (OK, I hate the Red River intro. I don't like being threated like an analphabetic idiot. DR had great one, this plainly sucks)
  17. nice, the particles have bit too high randomness value and fade too quickly, also could be 2x bigger IMO
  18. that WW2 ship looks very modern the pit has by default wrongly set position (for Re.2002) sorry for that
  19. Gustav, another one to my personal stinky pool of sorrow we have not chosen Grippens (but you're a curves adjusting cheater )
  20. Birthdays!

    Guys, have a great one! Happy Birthday Eric, Enrico!
  21. Russo you could model it as independent mesh (not build into main runway/taxis LOD) but with exact same pivot point -then it could be added OR disabled depending on terrain issues/patch levels. Just an idea of course, not a request
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