Jump to content

Stary

+MODDER
  • Content count

    8,481
  • Joined

  • Last visited

  • Days Won

    99

Everything posted by Stary

  1. I'm a mud-mover myself, but the high alt sky colour issues were obvious... TK got it far better
  2. I wonder, have you guys tried making the shadows darker? those fields are lovely
  3. not to mention the altitude at which space begins in Oleg's world would make some birds astronauts
  4. I wonder if looking into AI data from aircraftobject.ini could be a solution, personally I haven't looked into that -ever. The problem to my understanding is, that gunners, even when not shooting bursts of bullets, be it 50 or 10 projectiles per burst, take resources doing their artificial thinking. I think dumbing them down could be solution
  5. I wonder what these variables in flightengine.ini do: DeltaT=0.016667 MaxDeltaT=0.100 RefreshTime=0.016667 I remember back in 2001-2002, when I was much into Screaming Demons Over Europe, one could set the simulation processing cycles ratio in one .ini file, which resulted in either more physics/data calculations per second or less. Which of course had impact on simulation fidelity and framerates IIRC. You know what im thinking? The way to make the gunners less important in the AI routines
  6. Malibu, you can also set StartTimeCompression= to for example 0.5 (half speed) but after engaging time compression it will return to 1x. I was trying adding MinTimeCompression= to no luck. I'd like to have 0.25 and 0.5 like in Il2
  7. same here Lexx... my other flightengine tweaks do work, like StartPaused=TRUE or maxtimecompression=16, but horizont distance and detailmeshsize seem locked away... hmm...
  8. Operation Overlord

  9. Another Natural Mushroom Cloud...

    that's scary
  10. one of the first "wow!" things that got me into the series back in 2005 was the fact that unlike many other simulators, indeed, every single bullet is being calculated. No, no tiny LODs travelling through the air AFAIK, but positions of every one are calculated
  11. I wonder if setting weapons difficulty to easy would gain performance..? Maybe something like disabling bullets drop could help?
  12. also, if the 3D guy is smart, he can map the model to use the existing skins
  13. modding and deliberately converting stock models to editable format are two very different things Stick
  14. given the fps drops by currently available bombers, I'd go with EAW-style low poly bombers... but in formations of 50+
  15. modyfying the stock models is matter of eventual lawsuit and ban from all TW-related forums I guess... side note: not true about Il2 modding community at all -they're ripping stock models apart without hesitation, tweak, modify and reupload
  16. do you know any terrain builder Kevin? To my understanding rebuilding old EAW WW2 terrain is not an option given the Mount Everest amount of issues with it..? Great skins indeed!
  17. I think the gunner AI might take a bit too much of processing resources..? Not to mention, discussed previously problem of lack of good lower-detail further LODs
  18. I started some work on late 109, but it'll take more than 2 weeks I guess I'll upload the above pit tomorrow -it's kinda ok stand-in for A-36 and others I guess
  19. Sweet! WW2 Pacific maps could have use of some treemodding...
  20. I had the same problem several days ago... In my case I forgot to click "attach"
  21. Infidel! The new tools are lovely! Cat extractor, guns and weapons editors are relly worth checking
  22. like this? strangely, exported to Series1 format but doesn't work ok, but works w/o problems in Series2
  23. full 8863 13302 2011 6 5 21 12 25 316

    great! FSX, right..?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..