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Stary

+MODDER
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Everything posted by Stary

  1. the useless unmoddable part of upload I guess
  2. you can download trial one-month student version of newest Max for free...
  3. I must say DATs WoA planes are quite good with their toughtness settings, much better than they used to be (generally WW2 birds) no more few rounds kills for me. Might be the guns settings aswell
  4. uploaded new archive, I hiope this one will work
  5. what, mind/force/radar-controlled bullets there Kevin? 4 in a pass?
  6. re-uploading the file as single 7zip without sub-packed zip files double checked if they extract without problems... guys be patient I have ubercrap upload speed...
  7. I'll try as 7zip all with no internal zip files then
  8. try re-downloading, maybe you have corrupted file..?
  9. Total Commander shell with integrated packers 7zip is 9.20
  10. hmmm, works for me..? re-checked the zips from my HDD, they do work just fine
  11. it goes down to the amount of extra work 3D guy wants to put into his/her model -cutting the fuselage and calling it in data ini is some 5 minutes of work, but the pros of this are HUGE and go far beyond cockpit issues -more detailed DM, bulletholes placement (more parts to place _holes. into) etc...
  12. Buccaneer

    Mindblowing detail there Volker!
  13. depends on the plane -IF the propeller is build as/linked to part of the fuselage, it will hide too, some planes have also nose node defined, these seem to work fine with fuselage hidden My install is so-so, still need some tweaks I guess
  14. These are "generic, stand-in multiple planes usage" cockpits I worked on past few weeks for the late 30s light bomber maybe: (slowest priority right now) of all these are more advanced in modelling progress and have better functionality: All of the above were created as generic, bare some resemblance to the original real-life aircraft cockpits throught the late 30s to mid 40s (I think you can name at least two real life ones I based these on...) and made this way ON PURPOSE -so you won't be able to say "This is X cockpit used in Y plane", but "this is a cockpit that bares more or less resemblance to cockpits of A,B and C used in E,F,G planes". Got the idea? first three need more work, last two are good to go, all still WIP. Comments, suggestions welcome. No, I won't make cockpit "H" for "H" plane, I don't take requests, bribe me (and accurate Hawk 75 one is still in the works)
  15. thanks Nigel, guys, good news -pack uploaded, pending approval. Bad news, I wasn't able to bake the textures (lack of Max experience) so they aren't top-notch graphics-wise. Anyway, should be available soon
  16. instead of adding the HideExternalNodeName= in the cockpit data file, set ShownFromCockpit=False to the Fuselage in the Warhawk _data.ini edit:typo mind this, but hiding the fuselage, on some models you might hide the fan this way, depends how the plane was created
  17. My 4000th Post!

    Lou, you're a humble man indeed
  18. Wow.

    much more than 5 to 10 km I guess
  19. nothing at the moment I'm affraid...
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