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Stary

+MODDER
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Everything posted by Stary

  1. Carlo you're odd, you know? There are children on the board @Gustav: I have yet to see you producing one bad screenshot (oh, my hatred again...)
  2. I like love to blow up stuff with my A-4s and A-10s, can't help myself... (despite all my whining in the patch thread) tileset no.2768 in the works
  3. I downloaded the modified datas from Capuns, but haven't yet tried them. As for guns and weapons you should open it and resave in newest weapons and guns editors from TW..?
  4. MFC71.dll missing

    I remebrer I needed this file for one oldish application, also on W7. No, don't be afraid, adding this dll to your system32 folder won't mess your system installation. Much more unknown to us, as end-users, is being added by "beloved" Microsoft and Google silent updates without asking if you're cautious, that's up to you
  5. Volker you might be right, from day one it was quite obvious to me TK doesn't care about terrains looks of the series but on the other hand that gives us some prettiest planes out there, and constant free updates to them in patches. So he should still let the terrain modders improve further the area he's not interested in, and locking stuff away isn't going to help. After all, seems everything will change with new terrain data format and engine for Tomcat, as Kevin wrote, we will adopt (I hope so)
  6. that's not bad news DanW, depending how much new content user will be able to add into or create. And I WILL repeat -overall it's not about the fading trees, it's a bout the locking away access to some parameters
  7. Version 1.1

    1,625 downloads

    This is small mandatory update to my Unified Effects Pack available at Combatace here: http://combatace.com/files/file/11802-unified-effects-pack-10/ updated or new effect files: Effects\MediumBombEffect.ini Effects\TracerSmokeEmitter.ini Effects\LmgObjectHitEffect.ini Effects\AircraftSmokeEffect.ini Effects\AircraftEngineFireEffect.ini Effects\AircraftFuelFireEffect.ini Effects\AircraftFireEffect.ini Effects\SmallBombEffect.ini Effects\UP_bombdirtspike.tga Effects\UP_vapurwave.tga Effects\WW2_GraySMOKE2.tga Effects\ArtilleryGroundHitEffect.ini Effects\37MMGroundHitEffect.ini Effects\LargeBombAirExplosion.ini Effects\MediumBombAirExplosion.ini Effects\SmallBombAirExplosion.ini Effects\LmgGroundHitEffect.ini Effects\HmgGroundHitEffect.ini Effects\30mmGroundHitEffect.ini Effects\MissileFireEffect.ini Effects\23mmGroundHitEffect.ini Effects\23mmObjectHitEffect.ini Effects\30mmObjectHitEffect.ini Effects\20mmObjectHitEffect.ini Effects\HmgObjectHitEffect.ini Effects\ClusterBombletExplosionEffect.ini Effects\LargeBombEffect.ini Effects\blast0.tga Effects\TankGunFireEffect.ini Effects\ArtilleryFireEffect.ini Effects\VeryLargeBombAirExplosion.ini Effects\VeryLargeBombEffect.ini Effects\WW2_GraySMOKE.tga includes "muzzleflash fix" released at CA forum. Installation of this pack assumes you have installed and working Unified Effects Pack 1.0 in your desired mod install of Strike Fighters 2 Extract to your "mods" folder, overwrite files when asked.
  8. who cares about trees, bring back the dinos! David and Goliath: (spoiler: David won)
  9. I'm sorry we came such way in this discussion, as it's very nice patch after all. Just the "locking stuff away from users (modders)" worries me big time (and no, I'm not talking about LODs here)
  10. same here Julhelm (albeit in the field of architecture) I don't buy the integrated chipsets thing... whole point of Series2 was to move into Dx10, and I can't say integrated GPUs are anything than plain joke about the Dx10 performance. I'm running the sims maxed out with custom draw distance, oh I take it back, used to, on a three years old 8800GT 512MB, thing you can buy these days cheaply. Also I'd really love to see a survey what part of his customers are playing on laptops @Baltika -now that's a great posting mate
  11. heh I never liked the budget argument to be honest... not when it's about persistant error years old
  12. Red River feedback

    Have all the VC titles with expansion packs, but never made it past first mission in VC 2. It's the city settings that kills it for me. Best was the expansion pack for VC IMO. back to Red River -the coolest thing I've seen in tactical OFP-like titles happened yesterday -me firing at a Chineese trooper some 150 meters away, aiming to low (M4 dotsight). Tracer round, dusk setting so I see it clearly. Bounces off the ground few meters in front of the poor guy and hits him in the head. That's the "my, oh my" moment
  13. pardon my ignorance but it there a way to have multi/sub-object materials exported from Max11? I used all the standard 24 slots in Max Material Editor (all standard bitmap materials, some with alpha for transparency or self-illumination maps) but when applying the multi materials on meshes they export as black using latest exporter..? Also using standard baking creates shell material with both original one and baked so doing experimental baking resulted in whole (cockpit) mesh black sans glass
  14. spot on Jules! that's the easiest way, see you learn something new every day
  15. Funny as I find both of your comments Icarus and Muesli valid. (Equips pitchfork, makes madface #7, marches towards Austin, TX... turns back after 5 meters, goes back to play patched version) There's allways changes we just have to live with it. I'll check PBs fading tweak. The only thing TK could do (but knowing him he won't) would be slider in options setting for those that want to extend the draw distance even incorporating good old rendering bugs.
  16. same as me Brain, still no luck
  17. yes I tried Jules, but then it creates shell sub object materials I can't export into engine properly. And the automatic unwrapper is quite useless in the process texture-space wise. Used standard skylight with 2 bounces and 1.4 multiplier to make it less dark, still experimenting with it
  18. Unified Effects pack update 1

    I keed with the mandatory, relax people
  19. Dels, only one material per mesh, multimaterials are a NOGO. Yeah, seems I'll have to do this the hard way, combine the dials materials to one .tga file and remap the gauges, will give me 4 more slots for needed others. I usually prefer to have more smaller bitmaps than fewer large ones, but this seems to be the only way. Thanks
  20. RA had some ugly yet beautiful in their uglyness planes (yes I know how it sounds) My faw being good old MC.200 and G.50
  21. Unified Effects pack update 1

    fixes few issues from verison 1.0, but no you computer won't blow up if you don't download it
  22. I use the second from end (green one) in P-39D
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