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Stary

+MODDER
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Everything posted by Stary

  1. me on 7 too -are you launching then the game using the new WW2.exe? Do you have any new (era-specific) planes added to the Aircraft folder? Hmmm... works for me. And yes if you use SF2 Expansion2.exe it does have all titles + both xp included.
  2. simplest way is to use current installation's StrikeFighters2 Exp2.exe file to create new install -to do so copy this file (StrikeFighters2 Exp2.exe) and rename the copy to for example WW2.exe. Then run it -after briefly doing nothing (in fact it does create new folder called as the exe WW2 in your Saved Games folder, where all the SF-related mod folders reside) it will run. Close. Now go to your user/saved games/Thirdwire/ and locate newly created WW2 folder -you may want to delete all the stock Aircraft and Ground Objects folders (so these won't be seen or used by game engine). Next locate Options.ini in this WW2 folder and change the patches references at the bottom of the file (if they don't already point to ...Saved games/Thirdwire/WW2/) that's quick and dirt, but easy way to create new separate install. This install is at the same patch-level as was the StrikeFighters2 Exp2.exe when you copied and renamed it
  3. also all the parts detached due to damage of components, it's kinda cool to have wing flying towards ground long after it was torn of, I have mine set to 120 in one of my installs (seconds)
  4. yes, at DAT's site: http://www.cplengineeringllc.com/SFP1/ of course valid account there reqired
  5. No it makes nice fireball that two heat seeking missiles after you fly through and continue the lockon flying at treetop level... oh, wrong movie As for jettisoned ordnance I allways hated the short period of time it's presence in the world (defaults to 5sec, adjustable in one ini file) and missed sort of dust cloud (or water splash) at ground impact, so it's ok for me
  6. try light grey with a tiny bit of blueish tint in it: 214,220,226 in RGB for example
  7. awesome for 1st mod WBSamurai
  8. it does? I allways wanted it to go off in a way
  9. Sorry for yesterday rant, but you know me Baltika. I have nothing agains use of my work in such cumulative mod-packs, just giving credit seems fair. TODs are both from Madagascar aswell as my (stock) Desert/Suez 2 visual update. Oh, and my WW2 wooden hangars for yours BOB have some use too. Nice selection of planes in the pack
  10. Aviatik Berg D1 07

    nice... as allways Farmer
  11. So... trees rendering fade distance is somewhere in the TerAlphaObject.fx and TerSolidObject.fx shaders, on 3rd party terrains that don't have these shaders in their directories trees don't fade but pop up as they used to. BUT apart from this, they pop up at also short distance, regardless of Flightengine ini DetailMeashSize setting. I'll try something about it tomorrow. Is it me or generally terrain textures have nicer mipmapping and overally somehow look nicer, be it stock or mods?
  12. Some models are very very good, like the A-36A below (which seems imroved over the Wolf's original) have yet to see most of them: ...but of course, as with other Capun's mods (which I like and recommend if you're into WW2 BTW), they forgot to credit me for some work used. TOD for Madagascar used here in Tunisia map is an example. Not being dick about it, it's just annoying. That hard to credit the creator, is it? :angry2:
  13. I'm in the process of testing this in Series 2 install
  14. you can specify default cockpit model via flightengine.ini(used if none is specified for given A/C in it's ini file)
  15. go for it Lexx! It's worth every single penny these days (whole package with Expanion Packs)
  16. hey, this is Strike Fighters 2 section, NOT Search and Rescue 4 one nice
  17. I'm looking into the trees fade distance, no luck so far ObjectData002.cat holds all(?) the LOD files locked in safehouse (you know, the shall-not-be-named-converter thingy...)
  18. I wonder if the Dulce Base that ObjectData002.CAT became isn't somehow related to the DLC... (tinfoil hat on)
  19. hmm... environmentsystem.ini seems unchanged, flightengine.ini has lower maximum view values for terrain for all detail options, also new [EndGame] block is added, apart from this they seem the same... digging
  20. This is basically only one effect -modified tracersmoke I use now in my WW2 install, it will be included in the upcoming Unified Effects Pack update as an optional file. It's slightly different from my tracer smoke from WW2 effects pack (2007), looks more like tracer smoke you see in BOB2:WOV extract to your Effects folder please note that without serious modding of the bulletobject.ini file ALL guns share single effect for their smoketrails, which is ok, but if you're going for maximum visual realism , there should be several different smoketrails for different types of guns. I might try to do something about it in the future, but free time and you know, don't want to promise too much
  21. I remember we were discussing this around Baltika's BOB mod several years ago -it's supposedly mostly related to the AI gunners "thinking" taking resources somehow -remember original jet setting isn't designed for tightly boxed bombers with several gunners each. Effects of tracers has minimal impact in the bombers case. Also the lack of multiple levels of detail for most of the 3rd party bombers add to this too
  22. go get the extractor at least guys! edit: because it's great
  23. I tried several times belly landing damaged Spitfires on Vietnam map (don't ask...) but no luck so far
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