-
Content count
8,481 -
Joined
-
Last visited
-
Days Won
99
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Stary
-
Bf109g-6/AS, JG1, Spring 1944
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I like this one too -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
helping a buddy... and becoming pretty much screwed -
modified tracer smoke
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
it's a bit sparse but has no impact on framerate, I'm mostly flying Nigel's Spits now so it was tuned with the use of 8x303 -
Happy Birthday Zur!
-
She's a beauty! Thank you!
-
Aero Studios F-16s
Stary replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
frankly, try contacting someone with more experience -
Aero Studios F-16s
Stary replied to Teras's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
you must link all the elements of the model in a logic way -so for example outer left wing to mid left wing section, then this section to fuselage, etc... quite tiresome, but without linking you won't do any working ingame. -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so, it's not that bad patch it seems -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
those weird polygons flashing between the flares in modded versions (by me)? that's good news. We will know more after opening the CATs... so hurry up TK with those tools! -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Great shots X-RAY -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ojcar, for me worked simply leaving the mods folder as they were, and as I have separate executables for these, just copy the newly patched exe (in example StrikeFighters2 Exp2.exe) and re-name to the name MOD exe uses (example being StrikeFighters2 Exp2.exe -> WW2.exe in case of my WW2 install). All you might have to do is delete stock planes folder again after doing that (if your MOD install doesn't used them before) edit: regarding trees and buildings -don't know, haven't tested the clouds vs trees yet. I think the distance is now shaders-based (TERSOLIDOBJECT.FX for buildings, TERALPHAOBJECT.FX for trees) and independent of DetailMeshSize= setting in Flightengine.ini But I will be able to tell after TK releases new CAT tools. If so increasing the distance should be possible -if you haven't noticed trees (and only trees) were nicely fading before ONLY during overcast or inclement weather (but not at such close ranges) I was trying to duplicate the effect myself a while back but without luck -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
bummer... now they fade at very short distance... must be new shaders for tod objects, so will be possible to extend I guess buildings fade too -and I really like this feature -
May 11 updates out now!
Stary replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
TREES NOW FADE :drinks: :drinks: :drinks: :drinks: :drinks: rest is not important for me hahaha! -
Calling all Poles!
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
-
Alles Gute Florian! Cheers! (rises alcohol-free beer-wannabe)
-
P4 DEVELOPMENT SCREENSHOTS Discussion
Stary replied to DukeIronHand's topic in WOFF UE/PE - General Discussion
Stunning Pol! What I like in these shots (and also in P3 genrally) is that the any given environment images look complete to me be it plane graphics, scenery features, lighting -
New IL2 game
Stary replied to xclusiv8's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
true on WOP both of you, I still wonder why they didn't 1) removed the mission timer (ugh!) and 2) make more believable campaigns... rest is gourgeous immersion wise -
my fellow TODs making (among other terrains related things) competitor turned one more today happy birthday mate, have a great one! cheers!
-
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No Kulbit, that looks uber awesome -
Spitfire MkIIa, No.308 (Polish) Sqn RAF, 1941
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Mmm... writing from City of Krakow, all I can say is THANK YOU my friend! (IF only I had here system capable of running SF2 or for the matter any Dx10 games... will give it some long long tests after returning to the other place ) -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
you put youself (?) very moody tileset there all I see are HR Israel tiles mixed with Tuma's FE fields ones and Formosa city textures... quite interesting results image-complexity wise -
Max FPS of Game Engine?
Stary replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
try DCS Warthog with cluster set to 500m and 1024xevery frame TV output seriously, nice system, and a bit too much frames to notice as guys above wrote -try adding lots of high resolution, high definition mods (Mirage Factory planes, some terrian mods) to it -you'd be surprised how fast you'll loose all the extra (extra=above 35-40 or so) frames -
New IL2 game
Stary replied to xclusiv8's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
true to point. I can't understand the "Il2 was also soo bugged and resources hungry at release so STFU" attitude... back in late 2001 I was having a blast with the demo (remember the Aircobra Ju-88 intercept in rain?) running on 1,4 Ghz, 128 MB ram, and 32 MB GF2MX GPU... all smooth, in 800x600. And no, the demo was much less buggy than current COD. (I blame Luthier)