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Everything posted by Stary
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Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
YES! YESSSS! Ndicki, have you solved the WGr issue? -
DX10 postprocess effects -vignette, colour correction
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello Agaphe, I was trying to tweak the water shader, without luck, so I dropped it. If you want better water look, search for Fubar's waternormal and shader tweaks, these should be somewhere, also these were included in one of big mods (Operation Desert Storm?) anyway I think recent Iran-Iraq terrain has it included -
control and pointing this E-O
Stary replied to jack33's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
nothing good will ever come out of this if we continue on this subject... -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is going to ruin my day -
TerrainMesh settings, in the xxxterrains_data.ini?
Stary replied to AGOSTINO's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
true Kevin, this sets the number of maximum number of TOD objects indexed by the terrain engine, in most of my terrainmods (those with dense trees coverage) I tend to higher these values to have more trees rendered both per tile and on screen -if the limit is reached, terain editor cuts down the number of TOD objects loaded and displayed. Generally, SolidObjects are those "autogen" indestructable houses (solid=not using alpha channel to render their transparency, usually bitmaps), while AlphaObjects are the trees (Alpha=utilising alpha channel to set transparency of texels, targa files) (with some exceptions in some mods, several of mine aswell as Jan Tuma's FE one uses in fact alpha-channel for houses to achieve more "complex" shapes) TileToHeightGridRatio=4 -means single tile (in SF series) covers 4x4 grid of terrain mesh -2000x2000 meters in lenght tile has in it 16x 500x500 meters lenght mesh resolution, I think I DONT make myself clear here..? -
surely they are
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remove tracers and tracer smoke from GAU8
Stary replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
make sure to add to your gun data EffectClassName=Gau8Effects the name is up to you, it must be the same as new class added by you to bulletobject.ini -
SF2:I best mods ?
Stary replied to Siddley's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I misread your post, War For Independence is for SF2:I with Expansion Pack 1 -
Yes, whole block walls collapsed, due to some kind of explosion, origin unknown, now they're showing this via NHK World... reports of Cs in the air surrounding the reactor It's getting f**king worse
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EXP2 reduces cloud size in wide sky
Stary replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Eburger, it's in Jan2011 full merged install, here's the environmentsystem in question: Start of file: [EnvironmentSystem] UpdateRate=60.0 InclinationAngle=23.5 Latitude=37.0 [Gravity] Acceleration=9.81 ForceVector=0.0,0.0,-1.0 [Weather] OvercastLight=0.9 InclementLight=0.6 InclementEffect=RainEffect OvercastHorizonColor=0.82,0.82,0.81 InclementHorizonColor=0.4,0.4,0.4 [Fog] StartClear=4000 EndClear=0.8 StartOvercast=-2000 EndOvercast=38000 OvercastColor=0.82,0.82,0.81 StartInclement=-2000 EndInclement=18000 InclementColor=0.4,0.4,0.4 StartCloud=-500 EndCloud=500 HazeFogColor=0.64,0.75,0.83 CloudColor=0.8,0.8,0.8 StartMorning= MorningStartTime= MorningEndTime= LightSrcModifier=2.0 ;SunBrightness: used as transition level from normal sun to twilight sun, and as alpha level when drawing ; the sun, sunflare, and lens flare textures. ;SunLightLevel: amount of SunColor used for light sourcing, also used to determine general light level ; used for non-light sourced material. ;SunRadiance: amount of SunColor mixed into HorizonColor and SkyColor when facing toward the sun [Day] SunHeight=0.240 SunBrightness=1.00 SunLightLevel=0.99 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.670,0.675,0.653 AmbientColor=0.320,0.320,0.355 SkyColor=0.396,0.584,0.835 HorizonColor=0.811,0.815,0.937 FogColor=0.564,0.627,0.805 SunSpecularColor=0.900,0.852,0.830 HDRSunColor=1.000,1.000,1.000 LightSrcModifier=1.0 [Day1] SunHeight=0.150 SunBrightness=1.00 SunLightLevel=0.95 SunRadiance=0.00 TwilightLensFlare=0.0 SunColor=0.800,0.600,0.360 AmbientColor=0.320,0.320,0.355 SkyColor=0.322,0.441,0.670 HorizonColor=0.648,0.652,0.750 FogColor=0.406,0.451,0.521 SunSpecularColor=0.790,0.590,0.350 HDRSunColor=1.000,1.000,0.900 LightSrcModifier=1.1 [Twilight1] SunHeight=0.008 SunBrightness=0.20 SunLightLevel=0.80 SunRadiance=0.10 TwilightLensFlare=1.0 SunColor=0.980,0.490,0.220 AmbientColor=0.280,0.280,0.308 SkyColor=0.200,0.182,0.300 HorizonColor=0.240,0.163,0.120 FogColor=0.138,0.123,0.097 SunSpecularColor=0.980,0.490,0.220 HDRSunColor=1.000,0.500,0.250 LightSrcModifier=2.5 [Twilight2] SunHeight=-0.080 SunBrightness=0.00 SunLightLevel=0.35 SunRadiance=0.10 TwilightLensFlare=0.0 SunColor=0.436,0.363,0.170 AmbientColor=0.146,0.156,0.185 SkyColor=0.160,0.170,0.219 HorizonColor=0.220,0.150,0.200 FogColor=0.043,0.056,0.092 SunSpecularColor=0.436,0.363,0.170 HDRSunColor=0.436,0.363,0.170 LightSrcModifier=4.0 [Night] SunHeight=-0.170 SunBrightness=0.00 SunLightLevel=0.00 SunRadiance=0.0 TwilightLensFlare=0.0 SunColor=0.0000,0.000,0.000 AmbientColor=0.100,0.080,0.120 SkyColor=0.062,0.080,0.164 HorizonColor=0.120,0.140,0.238 FogColor=0.024,0.016,0.062 SunSpecularColor=0.0000,0.000,0.000 HDRSunColor=0.0000,0.000,0.000 LightSrcModifier=4.0 [sky] SkyDistance=70000 SkyHeightPosition=0 SkyPanelCount=9 SkyPanelHeight=15000.0 HorizonVertexHeight=0.025 SkyMaterial=SkyMaterial HorizonCloud=HorizonCloud HorizonCloudTexture=HorizonCloud%d%d.tga [HighAlt] HighAltColorStart=5000.0 HighAltColorEnd=20000.0 HighAltSkyColor=0.062,0.080,0.164 HighAltHorizonColor=0.384,0.553,0.922 HighAltFogColor=0.651,0.757,0.965 SunLightModifier=1.1 AmbientModifier=0.1 SpecularModifier=1.25 [stars] StarMaterial=StarMaterial UpdateRate=60.0 SizeFactor=1.00 SizeDeviation=0.2 MinSize=0.2 MinHeight=0.2 TextureCoordinate=0.875 StarDataFile=Stars.dat OClassColor=0.71,0.86,1.00,0.6 BClassColor=0.80,0.96,1.00,0.6 AClassColor=0.90,1.00,0.99,0.6 FClassColor=1.00,1.00,1.00,0.6 GClassColor=0.99,0.99,0.83,0.6 KClassColor=1.00,0.95,0.75,0.6 MClassColor=1.00,0.87,0.66,0.6 [sun] SunAngle=0.98 DaySunMaterial=DaySunMaterial DaySunSize=25.0 SunFlareMaterial=SunFlareMaterial SunFlareSize=640.0 TwilightSunAnimation=8 TwilightSunMaterial=TwilightSunMaterial TwilightSunFormat=sun-sunset%d.tga TwilightSunSize=80.0 OvercastAmbientModifier=1.4 OvercastDirectModifier=0.6 TwilightFlareMaterial=TwilightSunFlareMaterial TwilightFlareSize=550.0 TwilightLensFlareMaterial=TwilightLensFlareMaterial TwilightLensFlareSize=600.0 TwilightHorizonGlowMaterial=TwilightGlowMaterial TwilightHorizonGlowSize=1000.0 TwilightHorizonGlowAngle=0.100 TwilightHorizonGlowMinHeight=0.020 HighAltSunFlareMaterial=SpaceSunFlareMaterial HighAltSunFlareSize=250 [LensFlare001] PositionFactor=0.06 Color=1.0,0.6,0.2,0.2 Size=35.0 Fade=NORMAL Material=LensFlareMaterial3 [LensFlare002] PositionFactor=0.08 Color=1.0,0.0,0.0,0.05 Size=44.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare003] PositionFactor=0.11 Color=1.0,1.0,0.5,0.25 Size=4.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare004] PositionFactor=0.16 Color=1.0,0.0,0.0,0.4 Size=5.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare005] PositionFactor=0.18 Color=1.0,1.0,1.0,0.8 Size=10.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare006] PositionFactor=0.20 Color=1.0,0.5,0.1,0.06 Size=24.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare007] PositionFactor=0.22 Color=1.0,1.0,0.0,0.25 Size=10.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare008] PositionFactor=0.3 Color=1.0,0.0,1.0,0.3 Size=6.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare009] PositionFactor=0.54 Color=1.0,1.0,0.5,0.25 Size=8.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare010] PositionFactor=0.6 Color=1.0,0.0,0.0,0.4 Size=8.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare011] PositionFactor=0.62 Color=1.0,1.0,0.0,0.1 Size=20.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare012] PositionFactor=0.64 Color=1.0,1.0,1.0,0.8 Size=12.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare013] PositionFactor=0.66 Color=1.0,0.5,0.1,0.06 Size=38.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare014] PositionFactor=0.68 Color=1.0,0.5,0.2,0.2 Size=8.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare015] PositionFactor=0.72 Color=0.2,1.0,1.0,0.05 Size=44.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare016] PositionFactor=0.74 Color=1.0,0.0,1.0,0.3 Size=14.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare017] PositionFactor=0.85 Color=0.0,1.0,1.0,0.3 Size=7.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare018] PositionFactor=1.1 Color=1.0,1.0,0.0,0.3 Size=12.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare019] PositionFactor=1.15 Color=1.0,0.0,1.0,0.1 Size=28.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare020] PositionFactor=1.17 Color=1.0,1.0,1.0,0.8 Size=16.0 Fade=NORMAL Material=LensFlareMaterial2 [LensFlare021] PositionFactor=1.21 Color=0.0,1.0,1.0,0.3 Size=10.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare022] PositionFactor=1.28 Color=1.0,0.5,0.1,0.04 Size=85.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare023] PositionFactor=1.36 Color=1.0,1.0,0.5,0.25 Size=22.0 Fade=NORMAL Material=LensFlareMaterial4 [LensFlare024] PositionFactor=1.5 Color=1.0,0.2,0.5,0.3 Size=16.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare025] PositionFactor=1.6 Color=1.0,1.0,0.5,0.05 Size=50.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare026] PositionFactor=1.75 Color=0.5,1.0,1.0,0.05 Size=70.0 Fade=NORMAL Material=LensFlareMaterial1 [LensFlare027] PositionFactor=0.00 Color=1.0,1.0,1.0,1.0 Size=100.0 Fade=REVERSE FadeAtHighAlt=TRUE Material=LensFlareMaterial5 IsForeground=FALSE [Moon] MoonMaterial=MoonMaterial MoonSize=18.0 MoonMaxLightLevel=0.10 MoonLightColor=0.980,0.933,0.478 OvercastAmbientModifier=1.0 OvercastDirectModifier=0.8 MoonTextureFormat=Moon%03d.tga NumMoonPhase=29 NewMoonDate=09/22/1968 [baseWindSection] BaseWindSpeed=5 BaseWindDirection=0 WindChange[01].ChangeTime=0.5 WindChange[01].ChangeChance=60 WindChange[01].SpeedAmount=0.2 WindChange[01].SpeedRate=0.1 WindChange[01].DirectionAmount=5.0 WindChange[01].DirectionRate=20.0 WindChange[02].ChangeTime=2.2 WindChange[02].ChangeChance=40 WindChange[02].SpeedAmount=0.5 WindChange[02].SpeedRate=1.0 WindChange[02].DirectionAmount=10.0 WindChange[02].DirectionRate=12.0 WindChange[03].ChangeTime=8.3 WindChange[03].ChangeChance=20 WindChange[03].SpeedAmount=2.0 WindChange[03].SpeedRate=0.4 WindChange[03].DirectionAmount=20.0 WindChange[03].DirectionRate=10.0 WindChange[04].ChangeTime=13.1 WindChange[04].ChangeChance=40 WindChange[04].SpeedAmount=0.5 WindChange[04].SpeedRate=0.6 WindChange[04].DirectionAmount=60.0 WindChange[04].DirectionRate=10.0 [Reflection] NumReflectionLevel=5 NumSunLightLevel=5 NumWeatherLevel=3 TextureNameFormat=Reflection%01d%01d%02d.tga [CloudsClear] MaxClouds=0 MaxCloudParticles=120 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=800 //1600.0 3DCloudVerticalSize=200 //400.0 3DCloudSizeDeviation=1.0 3DCloudParticleDensity=1.2 ParticleSize=150 //300.0 ParticleSizeDeviation=0.6 MinBaseAltitude=2200 //1200.0 MaxBaseAltitude=3600 //2600.0 UseBottomRow=FALSE [CloudsScattered] MaxClouds=64 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=900 //1800.0 3DCloudVerticalSize=300 //600.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=2.6 ParticleSize=170 //340.0 ParticleSizeDeviation=0.3 MinBaseAltitude=2000 //1000.0 MaxBaseAltitude=2600 //1600.0 UseBottomRow=TRUE CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=10000 [CloudsBroken] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=2000 //4000.0 3DCloudVerticalSize=450 //900.0 3DCloudSizeDeviation=0.6 3DCloudParticleDensity=3.2 ParticleSize=320 //640.0 ParticleSizeDeviation=0.2 MinBaseAltitude=2000 //1000.0 MaxBaseAltitude=2200 //1200.0 UseBottomRow=TRUE CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=10000 [CloudsOvercast] MaxClouds=88 MaxCloudParticles=92 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=1600 //3800.0 3DCloudVerticalSize=200 //400.0 3DCloudSizeDeviation=0.4 3DCloudParticleDensity=1.2 ParticleSize=300 //600.0 ParticleSizeDeviation=0.4 MinBaseAltitude=1800 //800.0 MaxBaseAltitude=2200 //1200.0 UseBottomRow=TRUE [CloudsInclement] MaxClouds=56 MaxCloudParticles=110 3DCloudMaterial=CloudMaterial 3DCloudHorizontalSize=850 //1700.0 3DCloudVerticalSize=300 //600.0 3DCloudSizeDeviation=0.8 3DCloudParticleDensity=3.2 ParticleSize=200 //400.0 ParticleSizeDeviation=0.3 MinBaseAltitude=1800 //800.0 MaxBaseAltitude=1800 800.0 UseBottomRow=TRUE [CloudLayer] TopTexture=CloudLayerTop%d.bmp BottomTexture=CloudLayerBottom%d.bmp Material=CloudLayerMaterial TileCount=21 NearTileCount=5 TileSize=4000.0 [skyMaterial] EffectShaderName=envSky.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [HorizonCloud] EffectShaderName=envHorizon.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [DaySunMaterial] EffectShaderName=envSun.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 RenderToBrightness=TRUE BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=sun.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunMaterial] EffectShaderName=envSun.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 RenderToBrightness=TRUE BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [sunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=sunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightSunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=twilightsunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightLensFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=twilightlensflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [TwilightGlowMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=horizon_sunset.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [spaceSunFlareMaterial] EffectShaderName=envSunFlare.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=spacesunflare.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial1] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_circle.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial2] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_sun.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial3] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_ring.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial4] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_diamond.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [LensFlareMaterial5] EffectShaderName=twTransformed1.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=lensflare_star.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [starMaterial] EffectShaderName=envStar.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=ADD NumTextureStages=1 TextureStage[01].TextureName=star.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [CloudMaterial] EffectShaderName=envClouds.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=cloud1.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [CloudLayerMaterial] EffectShaderName=envCloudLayer.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=DIFFUSE [MoonMaterial] EffectShaderName=envMoon.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE End of file -
remove tracers and tracer smoke from GAU8
Stary replied to malibu43's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Best would be to add new class to bulletobject.ini named like Gau8Effects: [Gau8Effects] TracerEmitterName= GroundHitEffectName=30mmGroundHitEffect GroundHitSoundName=DirtHit WaterHitEffectName=CannonWaterHitEffect WaterHitSoundName= ObjectHitEffectName=30mmObjectHitEffect ObjectHitSoundName=ObjectHit ArmorHitEffectName=30mmObjectHitEffect ArmorHitSoundName= AirBurstEffectName= AirBurstSoundName=SmallExplosion and of course commenting out tracer texture in gun's data file like Wrench did -
EXP2 reduces cloud size in wide sky
Stary replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
here are my clouds in Exp2... seems to work ok, check their altitude -
EXP2 reduces cloud size in wide sky
Stary replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
as I'm away from my system, has anyone tried adding the modified environmentsystem.ini to the desired terrain folder with proper entries in terrain data ini..? -
they say train is missing... stay safe Sid!
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SF2:I best mods ?
Stary replied to Siddley's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Download War For Independence campaign addon, Monty_CZs Avia S-99/S-199 and (plug) Israel terrain update, these should do -
EXP2 reduces cloud size in wide sky
Stary replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmm, will have to check myself then, I most propably am wrong with my above statement -
EXP2 reduces cloud size in wide sky
Stary replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's been this way all the time eburger, or am I missing something here..? -
damn you Mom Earth, watching the news on the web as we speak, when there was 8.9 close to populated areas last time? 2004?
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Some weapons don't have effects.
Stary replied to liamp51's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
As my memory serves, FAE effect was included with Deuces Effect Pack 2 or 3 but these are long gone with his site. Try searching in older Weapons Packs (for series 1) or use one of standard effects (mediumbombairexplosion would fit well) I will include one in an update to Unified Effects but not sure when it'll be ready. as for changing weapons effects, here's example from HunterNapalm100Gal_data.ini : [WeaponData001] TypeName=HunterNapalm100Gal FullName=100 Gallon Napalm ModelName=hunter_100_gallon_napalm Mass=469.000000 Diameter=0.470000 Length=2.700000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=UK SpecificStationCode= NationName=RAF StartYear=1953 EndYear=1972 Availability=2 BaseQuantity=24 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=FALSE SpinStabilized=FALSE EffectClassName=NapalmBombEffects DragAreaMultiplier=1.000000 WarheadType=4 Explosives=329.489990 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 the highighted line sets the effect for given weapon upon exploding, try napalmexplosioneffect for your CBU-72 : [WeaponData001] TypeName=CBU-72 FullName=CBU-72/B Fuel Air Explosive ModelName=SUU-19 Mass=250.000000 Diameter=0.372000 Length=2.170000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN SpecificStationCode= NationName=USAF StartYear=1971 EndYear=1996 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1971 ExportEndYear=1996 ExportAvailability=0 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=NapalmBombEffects DragAreaMultiplier=1.000000 WarheadType=5 Explosives=200.000000 FusingDistance=30.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 LiftDragRatio=4.000000 ReleaseAnimationID=1 ReleaseAnimationTime=0.000000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=0.000000 the above will give you napalmexplosion effect to your lovely CBUs as explosion effect -
Is this a record?
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
looks like Hs-129 to me She's beautiful ndicki! -
good news!
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EXP2 reduces cloud size in wide sky
Stary replied to Streakfalcon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Fubar, I have clouds altitude tweaked without problem in my patched install -
OT: Next Generation of Unreal 3 game engine
Stary replied to Hellshade's topic in WOFF UE/PE - General Discussion
I'd love to see OFF Phase 5 on this engine -
SF2 Dornier AlphaJet-A
Stary replied to Florian's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
woo-hoo! antoher great trainer!