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Stary

+MODDER
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Everything posted by Stary

  1. Works without problems for me Stick. With Ultra Pack 2.1. 4.09m that is.
  2. Doing mostly static visualisations of buildings or urban projects as part of my studies and later my job, I never had need to unwrap before I became SF modder, jeez Zur this is PIA
  3. A Piece of Art

    The cockpits were the worst* part of OFF3 for me, Hat In The Ring ones added several very nice ones -these WIPs of Phase 4 makes me drool *worst=slightly off given the overall quality of Phase 3
  4. we all got it wrong since day one. It's obviously "Third Week"
  5. As an ancient plastic modeller (1:144) I can confirm
  6. Thanks Sony, it's quick and dirt lowres skin test, oh, and the rivets layout is all wrong currently I'll have to re-map fuselage (again) to avoid stretching on top and bottom (simple side planar mapping shown)
  7. I never seen tracers for FLAK, might be it was included with SF2V Air and Ground War Expansion?
  8. heh, in Soviet Russia all tractors had cannons
  9. It's modified Su-15 v2 one, pure ini edits http://combatace.com/topic/23359-russian-cockpits-for-50s60s-planes/page__st__40 from post 46 onwards, I wrote instructions for two wariants, based on Boopidoo's one.
  10. I think no they won't. Carriers in current state are indestructable and not targetable IIRC. Rumor has it Tomcat sim will have sinkable carriers
  11. Gustav, great shots! Having fun with (waay overdone) normalmaps tests, yet to check specular mapping
  12. OFF team did tremendous job on the terrain, and I agree, I find it more believable than ROF one. Clouds? No sim got them right and none will in a decade or more, some just render them bunches of particles in believable way.
  13. Yes it is, a test project I slowly do from time to time.
  14. I don't know if this was ever modded or discussed... slow and low CAS planes annihilating whole platoon of enemy tanks without a single shooting back. I'm not Steel Beasts PRO PE expert, but in the good old days of Tornado or Janes' ATF flying low in front of their barrels wasn't the smartest idea. so I simply set as example T-72's both detect systems and weasonsystems to AIR_AND_GROUND: [DetectSystem] TargetType=AIR_AND_GROUND DataLink=FALSE OpticalSight=TRUE NightSight=TRUE VisualRange=4000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=7000.0 RadarCrossSection=10 [WeaponSystem] TargetType=AIR_AND_GROUND GunRange=1800.0 PitchAngleRate=10 MaxPitch=14.0 MinPitch=-5.0 DefaultPitchAngle=0 YawLimited=FALSE YawAngleRate=15 DefaultYawAngle=0 ReloadGunAtAngle=FALSE GunRecoil=100 GunStabilization=TRUE GunRadarTracking=FALSE RangeFinder=6 BallisticComputer=2 YawModelNodeName=Turret_D PitchModelNodeName=Turret_D_Cannon with quick custom mission on Iraq/Iran map (which is excellent Wrench, TY! ) here be results: of 31 OPFOR T-72s several have interest in my plane, opening fire as depicted: at first pass (570 knots!) I was hit two times -first shot did no in-cockpit reported damage, second one tore off my starboard wing: here's log of this test mission: I suppose there are three dozen arguments weapon/armor experts will jump on me now, but in sake of "lite gameplay fun and challenge" why was it never utilised..? Or I wasn't using the right mods..? In fact it's my first "modern" install in Gen2 And I think adding secondary HMG would be way better or realistic, most tanks have only maingun modelled in their data files
  15. I my opinnion TW planes and cockpits are among the best out there. Look at all the sub-variants available of Lightning! You might now know, but on the other forum there's pages long discussion about Oleg's Cliffs of Dover having Spit Mk.V pit put inside Mk.I. One guy made a screen depicting all the wrong dials and gauges, oh it's a lot. Something you wouldn't expect from such known and famous WW2 developer as Maddox. Only DCS A-10c (based on screens) and ROF have better models, everything other is sub-par. And, we have The Modding Gurus they don't
  16. One of the experiments sitting on my backup drives gear finally working :yes: and don't mind the lack of nose one I hate UVW unwrapping
  17. also paint.net, but GIMP is the favourite of many
  18. Funny JM as I find ROF terrain a bit "cartoonish". Can't describe this feel better. Surely it had the adventage of being the most advanced engine-wise, but for starters doesn't has that French feel to it (in fact, WW1 aerial photos show more rectangular fields, like the ones you'll find in stock FE/FE2), lacks variety (same repeating tiled textures -more noticeable in mission editor from zoomed out view), especially when it comes to forests (J.Tuma's FE2 one is better in the area of general foliage and tiles variety, hats off Jan!) which while beautiful are boring to fly over, and the noman's land is simply ugly. Looks like Twilight Side of the Moon to me. And no, I tried setting some tank battle in ME, didn't worked, but that was several updates ago. But ROF cities... oh, these are beautifully recreated! I CRY for custom used-made .TOD shapes for SF series since I started my terrain modding. FC2 terrain engine is slightly improved over LOMAC (don't know abou BS) and while old, still good technically (roads network, working bridges, nice mountains and cities etc) and enjoyable to fly over in a Hog. Heavily modded SF/FE terrains aren't that bad, given the years, years old terrain engine (that goes back to the times of EAW). My opinion, of course. And I'd gladly take both new terrain/environment engine, and updated avionics/carrier ops/"war engine". Even if that's more than two
  19. lol daddy edit: breaking: Task Force reported turning back and heading Austin, TX
  20. OT: Carlo, any info on Exp 3?
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