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Stary

+MODDER
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Everything posted by Stary

  1. E.T. : Extinction Trailer

    I listed few movies used to mockup this trailer... I think there's one from new version of Andromeda Strain too
  2. E.T. : Extinction Trailer

    LOL! brillant! 5 stars! "We will prevail..." so... Dreamcatcher, Under Siege, Cloverfield, what else you noticed..? funny thing is, as a kid I had nightmare about good friendly E.T that turned out to be bad E.T with loong sharp teeth, chasing me in empty school... thanks for sharing
  3. I love such voices of reason restoring sanity
  4. Christchurch Earthquake

  5. DCS: A-10C Warthog--Final Release!

    I'lll stay with FC2.0 for a while... not until I'll get new rig and controllers sometime in the future
  6. True, I remember them working in CFS1, the best implementation was in IL2 and EAW (no suprise), but rockets in both CFS1 and 3 were much overpowered. Creating new gun with parameters of real rockets? The problem I see is bu default all gun projectiles that have speed below 0.7 Mach are removed from calculations, aka the disappearing bullets thing. What was the speed of WGr.21? The other problem is I think that time-fuzed projectiles are working only for ground-basd guns, but this needs confirmation. On the other side, since Exp2 we have aerial rockets for Lightnings so looking into those might help..?
  7. The only thing I can think of is to model this as FLAK type gun pods with single airbursting projectile per tube (aren't the Wgr21 tubes tad big..?) dunno about unguided rockets autodestruction, the only entries for missile ballistic times before autodestruction are inside missileobject.ini I don't think we could model the blast fragmentation in any way as there seem to be none, as far as my me vs. FLAK experience tells (used to be, around WoV SP2 IIRC...) Effect-side is a no brainer, standard ones or from favourite pack of ones shall do just fine
  8. It's total crap, missions are nothing like you would expect as story telling, they have no background, nothing really, 80% of models are re-use from YAP or available as free here and other places. Stay away. Kevin, I think this is your gunsight: here's me flying with one wing, all you need to do is aplly opposite rudder the good old way: oh, my favourite quote from Zerocinco, SimHQ Rising Sun forum: I think he aims at 10 naive guys that have no idea about modding, free mods availability and this site (no suprise, you won't ever hear about any release here over at SQH) grrr... rant off oh, his EULA made me LOL, specificially the part about showing the in game shots in negative way... (saad, very very sad, as few A/C models are nice)
  9. funny they show shots of spitfire (nice) with my Madagascar tree mod in the background (not nice, not at all) IF it wasn't from that particular guy I'd but it instantly... I have and love Razbam planes, it's just the 05 that gives me creeps... as for "telling stories" -do they have in-game scripted voiceovers?
  10. AvH FMs are very good, we'd need new models up to Gen2 standards... oh, spoiled kid I am
  11. yes, nice to have it finally in the hangar
  12. DFW C.V. now available for preorder

    naaa, quick missions generator will do
  13. thanks, I missed those somehow (using Razbam versions)
  14. PM if you can't find the issue. @Gustav: Beutiful! I see Oriskany on some of them.. are those from YAP?
  15. Harold, I misunderstood the concept, I think yes, transparency for any kind of avionics output is still thing of the future, maybe with Tomcat sim, few planes could have use of radar imagery displayed on HUD for example
  16. Zur, looong time ago I started Viggen pit and I had no problem using second mesh in front of the radar output one, tga with alpha channel used to simulate dirt and scratches of said display, worked back then, mind you it was late 2006 with series one and on Dx9 with 2006 max exporter
  17. Sundowner your trees in the background are messed up, seems like wrong terrain data used
  18. ndicki, lovely! now all I'd need is new Jug and Dora...
  19. Re-visiting SF2E Germany map... again still long way to go, in my limited free/modding time
  20. hmmm, I wonder if the heavy modding of night sky and moon light or whatever in environmentsystem could help..? and yes, the fake NVG shader is sadly permanent
  21. Happy Birthday to......

    HB Fellas!
  22. truth is I preordered it few days ago... so I'll be able to give my own very very biased impression shortly after release
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