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Everything posted by Stary
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I listed few movies used to mockup this trailer... I think there's one from new version of Andromeda Strain too
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LOL! brillant! 5 stars! "We will prevail..." so... Dreamcatcher, Under Siege, Cloverfield, what else you noticed..? funny thing is, as a kid I had nightmare about good friendly E.T that turned out to be bad E.T with loong sharp teeth, chasing me in empty school... thanks for sharing
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Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Stick, great shots -
Mirage Factory F-14B Cockpit
Stary replied to mosherec's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I love such voices of reason restoring sanity -
I'lll stay with FC2.0 for a while... not until I'll get new rig and controllers sometime in the future
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WGr.21, anybody?
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
True, I remember them working in CFS1, the best implementation was in IL2 and EAW (no suprise), but rockets in both CFS1 and 3 were much overpowered. Creating new gun with parameters of real rockets? The problem I see is bu default all gun projectiles that have speed below 0.7 Mach are removed from calculations, aka the disappearing bullets thing. What was the speed of WGr.21? The other problem is I think that time-fuzed projectiles are working only for ground-basd guns, but this needs confirmation. On the other side, since Exp2 we have aerial rockets for Lightnings so looking into those might help..? -
WGr.21, anybody?
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The only thing I can think of is to model this as FLAK type gun pods with single airbursting projectile per tube (aren't the Wgr21 tubes tad big..?) dunno about unguided rockets autodestruction, the only entries for missile ballistic times before autodestruction are inside missileobject.ini I don't think we could model the blast fragmentation in any way as there seem to be none, as far as my me vs. FLAK experience tells (used to be, around WoV SP2 IIRC...) Effect-side is a no brainer, standard ones or from favourite pack of ones shall do just fine -
Is this real?
Stary replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
It's total crap, missions are nothing like you would expect as story telling, they have no background, nothing really, 80% of models are re-use from YAP or available as free here and other places. Stay away. Kevin, I think this is your gunsight: here's me flying with one wing, all you need to do is aplly opposite rudder the good old way: oh, my favourite quote from Zerocinco, SimHQ Rising Sun forum: I think he aims at 10 naive guys that have no idea about modding, free mods availability and this site (no suprise, you won't ever hear about any release here over at SQH) grrr... rant off oh, his EULA made me LOL, specificially the part about showing the in game shots in negative way... (saad, very very sad, as few A/C models are nice) -
Is this real?
Stary replied to Wilches's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
funny they show shots of spitfire (nice) with my Madagascar tree mod in the background (not nice, not at all) IF it wasn't from that particular guy I'd but it instantly... I have and love Razbam planes, it's just the 05 that gives me creeps... as for "telling stories" -do they have in-game scripted voiceovers? -
Did somebody say he wanted...
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
AvH FMs are very good, we'd need new models up to Gen2 standards... oh, spoiled kid I am -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
yes, nice to have it finally in the hangar -
naaa, quick missions generator will do
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
thanks, I missed those somehow (using Razbam versions) -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
PM if you can't find the issue. @Gustav: Beutiful! I see Oriskany on some of them.. are those from YAP? -
Cockpit Texturing Q...
Stary replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Harold, I misunderstood the concept, I think yes, transparency for any kind of avionics output is still thing of the future, maybe with Tomcat sim, few planes could have use of radar imagery displayed on HUD for example -
Cockpit Texturing Q...
Stary replied to Zurawski's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Zur, looong time ago I started Viggen pit and I had no problem using second mesh in front of the radar output one, tga with alpha channel used to simulate dirt and scratches of said display, worked back then, mind you it was late 2006 with series one and on Dx9 with 2006 max exporter -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sundowner your trees in the background are messed up, seems like wrong terrain data used -
Did somebody say he wanted...
Stary replied to ndicki's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
ndicki, lovely! now all I'd need is new Jug and Dora... -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Re-visiting SF2E Germany map... again still long way to go, in my limited free/modding time -
Darker night & night vision
Stary replied to pistitom's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
hmmm, I wonder if the heavy modding of night sky and moon light or whatever in environmentsystem could help..? and yes, the fake NVG shader is sadly permanent -
preordered
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New IL2 game
Stary replied to xclusiv8's topic in IL-2 Series / Pacific Fighters / Cliffs of Dover: General Discussion
truth is I preordered it few days ago... so I'll be able to give my own very very biased impression shortly after release