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Everything posted by Stary
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Patch December 2010-C is out!
Stary replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I reported (again!) trees rendering through clouds bug at Thirdwire, but I don't think this ever will be adressed. Not with current terrain engine at least -
DX10 postprocess effects -vignette, colour correction
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll try to achieve either desaturation or increase of contrast, I'd love to have kind of grain filter too -
DX10 postprocess effects -vignette, colour correction
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
here's very slight vignette with minimal increase of blue: -
SF2 Falklands Mod
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
nice elephant! I was wondering about the while rail -
Welcome GunnySonics! Enjoy your stay! If you have any doubts regarding Strike Fighters, mods installation, creation or usage, a lot of questions can be answered by reading the Knowledge Base: http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/ And yes, it's a Mecca (and yes, I remember ZX "coffin" too)
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SF2 Update, Modern Darwin terrain
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
It's an old mod for Vietnam I never released, basically simple treemod, with some textures paintwork. -
definitely not
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PHASE 4 WORK IN PROGRESS SCREEN SHOTS!
Stary replied to Polovski's topic in WOFF UE/PE - General Discussion
those cockpit pics are few levels of quality above P3 ones (which was the only thing slightly underdeveloped for me) -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
and I was bitching about lacks of actual war going on in the wishlist thread flying mission in this install I'm never sure I'll come back Guys, this is even better than Series1 version -
tried instant action, and two single missions -what a blast! You perfected already legendary mod
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DX10 postprocess effects -vignette, colour correction
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
as far as I tested it doesn't hit GPU or CPU, as it adds nothing, just basically increases already implemented effect @SidDogg -I wish I knew how to overlay such effect, frankly I have no experience in this area, just learning on my own mistakes -
DX10 postprocess effects -vignette, colour correction
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
only with effects set at unlimited, high setting doesn't enable this -
DX10 postprocess effects -vignette, colour correction
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
forcing the colour correction variables too high creates conflicts with other shaders used in scene, specially during sunrise, sunset (conflict with ENVSUN.fx I guess) -
Patch December 2010-C is out!
Stary replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
it's void of universe, you got it upside down -
Ground Object Density settings ?
Stary replied to Panama Red's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
the parked aircrafts are also controlled by misssion editor, you can even disable them at all regardless of graphics settings -
SF2 Update, Modern Darwin terrain
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Small, limited tod work is already almost done, together with my never released, old Vietnamsea tileset. The "standard" stock Vietnam tiles are quite true to real life of Timor or Celebes, as uncle Google says: -
And me, with free Sunday evening, got broken connection. Twice I think every member on board and their sister in law downloads this
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Ground Object Density settings ?
Stary replied to Panama Red's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
from my experience, yes, the targets display distance is defined by object detail IIRC -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
how about some postproces vignette? modified TW shader, still tweaking -
now THAT is a surprise
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I didn't know we have ejection seat with vcd mod around... I'm still trying to figure out what in the world was that rocket shown in the (very well filmed and cool to watch) shootdown scene? you know, something that looks like hellfire, but opens it's top to show Mars-type mini rockets pod? -
Patch December 2010-C is out!
Stary replied to EricJ's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I noticed that when my burning Hunter with rocketpods under it's wings started to break apart, the pods fired few rockets on their own before wing tore off that's some nice small detail -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
he still can drop those tanks to create bigger heat signature and break lock from following IR missiles. Oh wait, wrong movie