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Stary

+MODDER
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Everything posted by Stary

  1. I reported (again!) trees rendering through clouds bug at Thirdwire, but I don't think this ever will be adressed. Not with current terrain engine at least
  2. I'll try to achieve either desaturation or increase of contrast, I'd love to have kind of grain filter too
  3. nice elephant! I was wondering about the while rail
  4. Introduction

    Welcome GunnySonics! Enjoy your stay! If you have any doubts regarding Strike Fighters, mods installation, creation or usage, a lot of questions can be answered by reading the Knowledge Base: http://combatace.com/forum/268-thirdwire-sf2-series-knowledge-base/ And yes, it's a Mecca (and yes, I remember ZX "coffin" too)
  5. It's an old mod for Vietnam I never released, basically simple treemod, with some textures paintwork.
  6. Christmas :)

    Merry Christmas!
  7. those cockpit pics are few levels of quality above P3 ones (which was the only thing slightly underdeveloped for me)
  8. and I was bitching about lacks of actual war going on in the wishlist thread flying mission in this install I'm never sure I'll come back Guys, this is even better than Series1 version
  9. tried instant action, and two single missions -what a blast! You perfected already legendary mod
  10. Suckerpunch trailer

    me wants more
  11. as far as I tested it doesn't hit GPU or CPU, as it adds nothing, just basically increases already implemented effect @SidDogg -I wish I knew how to overlay such effect, frankly I have no experience in this area, just learning on my own mistakes
  12. only with effects set at unlimited, high setting doesn't enable this
  13. forcing the colour correction variables too high creates conflicts with other shaders used in scene, specially during sunrise, sunset (conflict with ENVSUN.fx I guess)
  14. it's void of universe, you got it upside down
  15. the parked aircrafts are also controlled by misssion editor, you can even disable them at all regardless of graphics settings
  16. Small, limited tod work is already almost done, together with my never released, old Vietnamsea tileset. The "standard" stock Vietnam tiles are quite true to real life of Timor or Celebes, as uncle Google says:
  17. And me, with free Sunday evening, got broken connection. Twice I think every member on board and their sister in law downloads this
  18. from my experience, yes, the targets display distance is defined by object detail IIRC
  19. how about some postproces vignette? modified TW shader, still tweaking
  20. I didn't know we have ejection seat with vcd mod around... I'm still trying to figure out what in the world was that rocket shown in the (very well filmed and cool to watch) shootdown scene? you know, something that looks like hellfire, but opens it's top to show Mars-type mini rockets pod?
  21. I noticed that when my burning Hunter with rocketpods under it's wings started to break apart, the pods fired few rockets on their own before wing tore off that's some nice small detail
  22. he still can drop those tanks to create bigger heat signature and break lock from following IR missiles. Oh wait, wrong movie
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