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Stary

+MODDER
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Everything posted by Stary

  1. sadly, I see a lot of aerial nuclear explosions in the background... oh wait, быть солнце... just a bit overexposed, but looks good
  2. Not my fx work, stock smokestack effect now looks that way, another effects related oddity since last patch release I'll have to make _hms for those tiles and we'll see and I had hope you won't
  3. Terrain mesh, tiling and targetareas are being worked on by Wrench, current tileset is a placeholder until I finish this one, remember it's WIP so many things regarding overall colour palette etc WILL change, notice the introduction of subtle tile specific height displacement (_HM files)
  4. Kevin, vehicle fire effect working just fine, tested modified version of Holywood Explosions (the one posted in MA forum), but the smoke from wrecks is a nogo for me. There are few other oddities Piecemeal listed
  5. I think you reach the maximum altitude set for view, there's a line in flightengine.ini [WorldSettings] SectorWidth=20 SectorHeight=20 SectorMaxObject=256 Border=80000.0 MinHeight=1.0 MaxHeight=35000.0 try adjusting this one in red, me myself never had a need to test it
  6. My burning planes work fine, what does not work is the smoke that used to rise from plane debris (the one introduced in SF2:E) on the ground, just the flames. Generally I have suspicion somethings wrong with the shaders since the ExpPack2 (missing effects using one kind of shader, transparent prop meshes)
  7. true, seems there are some problems with effects, not only modded packs but also default ones. Wrench discovered lack of smokestack effect on the chimneys, I have no smoke from burning planewrecks, just the fire
  8. I want completely new simulation engine backward compatible with current formats. With WOP/Apache Assault/HAWX level of graphics and sounds. Oh, and a cookie What would be awesome would be sort of real SDK kit. Open Plane rings any bells?
  9. Glowing Amraams' video, as well as Mystic Puma's are ones of the best around
  10. ianh755, easier than that would be to turn off the HUD information prior to taking a screenshot, to do so press twice ALT+D by default
  11. Spectre8750, as you use my tileset and treemod, I'd suggest you stick with the default two season (dry, wet) as the additional ones aren't in fact needed for this area
  12. Before I Buy It

    There's EVERYTHING wrong with that title, what they released was in fact early beta of it... total waste of money
  13. ok, try simply installing the pack again, it works for me, also try this in unmodded terrain, as modded one may have changes in targets _types.ini (in example destroyed effects references)
  14. I have the whole discount package from last year and I can recommend it the only things that aren't that great are Vietnam and Europe tilesets. Intruders are simply great, so are Skyraiders
  15. (looks at Fubar's post, shocked runs away to his cave)
  16. New totally reworked Korea tiles WIP :yes:
  17. What Dave said. Seems someone need to finally mod him that pony
  18. Piecemeal, what OS and system do you run? Dx10 or Dx9? Do you have all the tga files from the pack in Mods_folder/Effects? I checked again and in my case effects do work, see the explosions of forementioned fueltanks:
  19. It's in Series1 download section, but works with series2: http://combatace.com/files/file/7095-green-hell-2/
  20. To my understanding it's not simply mod-related, but more to little bugs that are visible in mods mostly, because mods usually touch and expands in areas stock game don't utilize that often (in his best Old Entish: trees)
  21. I checked on unmodded Exp2 install with Hollywood Explosions pack downloaded from here, no problems, all effects show up, including explosions of fuel tanks, also bomb hits, planes fires, flak, smokes, ground hits, midair explosions, napalm, whatever I had chance to see during several test strikes and all, BUT I've blown several fueltanks at opfor airbase and apart from initial explosion, there was no secondary MediumOilFire effect so far. You may be right something's wrong here Piecemeal edit: All titles merged with both expansionpacks, ran thru Exp2 executable; Dx10 Win7, all graphics on high/unlimited except shadows and mirrors turned off, drivers up to date
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