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Everything posted by Stary
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Transparent Highway Airstrip Objects
Stary replied to Helmut_AUT's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
There are different display results for the very same AlphaObjectsTextureMaterial settings even between various patch levels, the best so far were in stock unpatched WOI as far as my memory goes. -
What annoys me is the now so popular among the sims community "you know it's hard times, they had to release it in such state, will fix it, have fun" approach... would you buy a car with two whells? Sure not. What is truly lame is when developer says he had to release in fact beta-stage product claiming otherwise he'd bancrupt. So what? There will be others, don't get the sim hard times/sim end times phrase fixation... Not pointing at you ArgonV, I like your SDOE:WW1 total conversion much, as I mentioned in other ROF-related thread.
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SF2 etc etc
Stary replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Russ, I'm with Spinners, get them all with time -you'll have one mega install when merged -
Transparent Highway Airstrip Objects
Stary replied to Helmut_AUT's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
unfortunately it's a terrain engine rendering bug TK knows about worked better in Series 1 at some point, then got fubared again in Series 2 -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cool Cat shots guys -
funny thing, but speaks a lot -more than a week ago I downloaded the recent update that includes one of my WW1 favourites (DH.2 pusher) installed it, and quit without running the sim one day maybe, dear NeoQb... but with Arrowhead just around the corner and my limited gaming time, this "one day" may be long way down the road
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Ground object visibility
Stary replied to DoctorWho's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's the range at which ground objects are spawned relative to player's aircraft, it's hardcoded as far as I know, so can't be adjusted. -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
60 fps? Can't help it I'm affraid... try setting Detailmeshsize=24 and have fun... I'll check -but I wasn't touching the shoreline at all! Not me small retiling was only to mainland east Formosa -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
How can I test the mod for low-end machines when I have still quite a powerfull one? And as to "the sunlight can cause the terrain to distort water and terrain quality and feature" I think you're using this mod in Series1, correct me if I'm wrong? edit: I think it's quite obvious this mod is NOT designed for people running on below minimum requirements systems... -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here's fix for big cows and fences on three tiles, unpack to Formosa folder, overwrite: -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
extract this to your Formosa folder, overwrite existing file: -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
will recheck -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
I searched for the mentioned fix, but no luck so far. Try "mipmaplevel=6" added under [AlphaObjectTextureMaterial], but I really don't remember if it was it, ONLY for DX9 systems: [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL <-try setting to CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=FALSE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA Mipmaplevel=6 -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yes, an old bug TK seems not to care. There was fix by Fubar IIRC, posted somewhere. But using the settings I provided with the data, you really shouldn't see the trees through clouds? Forgot to ask -DX9 or 10? -
Gepard's Formosa Strait visual update
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Series2? Blackbird, I don't see them through clouds... -
Ok, I absolutely love Wings of Prey. The immersion given by the amount of detail and sound effects makes it the best WW2 aerial combat environment up to date. For me, of course. So I took my chances at giving the "Wings Over Russia" by A-Team a bit of WOP-style look. Here are current results side by side: and at dawn, ENB shot is the lower one: I'm using ENBSeries v0.075: GTA San Andreas edition, and custom palette.bmp I made to give the screen a bit greenish, higher contrast look. Unpack to your main Wings Over Russia installation folder: feel free to tweak it more Stary
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My custom ENBseries settings for Wings Over Russia
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Israel was the best map out of the box so far. It's the lack of custom 3D shapes for .tod ground objects and absence of level of detail for them that makes the terrain so generic. I'd love to make proper Germany mod with all the architecture and variety of objects, but I'm stuck limited to simple boxes for buildings. Check OFF Phase3 cities and forests for comparision. And level of detail=better framerates and higher detail, but you know it better than me already. And after reading today posts by TK on Thirdwire I got impression the new terrain engine won't be much of a breakthrough. -
My custom ENBseries settings for Wings Over Russia
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
I've seen many posts either on english aviation forums or even polish ones where people were mostly reacting like "that's ugly! not interested", without searching any info about actual features and planes... not exact quote, but gives you general response. On the other side, TK most probably won't affort licensing hires satellite tiles etc, but sticking with rotating tiles technology that go back to times of EAW (1998) is a NOGO (even Oleg's incoming Storm of War rely on hand drawn tiles as I've seen on WIP shots, but it's much better quality and covers much more area per tile. So does WOP and ROF. All use repeating - but not rotating - tiles) Single shot of new terrain engine would explain a lot... and -if any or all above makes no sense, sorry, I had exhausting day -
thanks, I spend some time with SP WW2, but will check
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Updating the Bombing Range
Stary replied to JSF_Aggie's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks great! -
My custom ENBseries settings for Wings Over Russia
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Julhelm thanks, will test it! Bandy, the idea behing is to make the look highly saturated and with some kind of odd color correction, not exactly recreacte real life views. -
My custom ENBseries settings for Wings Over Russia
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
hmm... it works quite ok for me, will check again, I'm trying to make distant landscape blurry, not the models -
My custom ENBseries settings for Wings Over Russia
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Prop Heads Forum
Win7 Dx10 here, I'll check these settings in Series1 Wings Over Russia install after work