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Stary

+MODDER
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Everything posted by Stary

  1. I have similar shadows on helmets, doesn't bother me much, as for the effects I'm using effects pack so can't fully verify, but at first run of the addon then without any additional effects I had damage smoke and explosions at least edit: as Gr.Viper mentioned and I forgot to add in my post -turn to high, such shadows are being cast only on unlimited settings
  2. I really like SF2 Europe planelist and familiar locations, but SF2 Israel has my vote due to historical campaigns, terrain and expansion pack, with SF2E as the second
  3. I am typing this....

    have an exciting new nextgen experience Wrench!
  4. Julhelm, you succeded to increase the mid-day horizont bloom? I've see your thread at Thirdwire forums...
  5. spray&pray! also smaller caliber guns now sometimes won't ignite fuel tanks in first pass, which is nice addition combined with more deadly triple-A, at least to my eye. Also tanks armour values seem adjusted -seen T-34/85 getting two direct frontal hits from advancing M-50 to no effect, the third one finally got job done nice
  6. the swastika should be unrecognizable under the runway and taxiways I hope ... I never noticed it working on the tiles
  7. It's ok in my opinion, for some time now (since FE?) the damaged AI planes flee from combat zone, as far as my memory goes long time ago (WOV) any significiant damage to enemy planes used to cause AI bailout, makes it now more realistic. If you fly P-51D against Meteors, Vampires or Migs - make sure to deliver a lot of those 50.cal bullets to make any damage to enemy...
  8. Kevin, tiles AB are connected together on the lower left side, unlike the Vietnam one where they were connecting on the lower right side IIRC. here's one as example (sorry don't have GreenAB here at the moment), as you can see I made them slightly desaturated into the lower left corner so one can spot the bases easier and yes, last texturelist entry goes as entry 165: [Texture165] Filename=isCity2Mountain50.BMP HasWater=0 Color=0.482638,0.420628,0.375629 SolidObjectTexture=terobject_buildings1.BMP AlphaObjectTexture=ME_trees1.tga sadly I don't have IsraelME texturelist build, as I did not intended to do any retiling for my Israel mod, just added them to TE one by one as my paint&tod work went, totally not in order and incomplete
  9. True Could it be possible to set it via ini like IDK nozzles on jet engines, to at least have some animations? Not an FM/aircraft modding guy, just throwing an idea
  10. One hot day in the Middle East: (I really miss survivable belly landings...)
  11. Here's again corrected version for those using both trees and heightmaps, last one was buggy too: only for series 2
  12. here's again corrected version of data, for those using BOTH trees and heightmaps: only for series 2
  13. No, makes two of us but for me it's in some cases, sometimes it happens, sometimes not
  14. Mayday, I don't have such card, but first try low or normal settings and chceck the framerates... If these would be good, try raising some settings to high. As for NVidia CP, try low anizo (2x or 4x) and low (or even turned off) antialiasing. As for the game engine, the biggest frameratekillers for me allways were mirrors, then horizont distance (very high) and shadows. Try turning off mirrors and shadows.
  15. Still uberpowered guns, killed Mig-15 with single lucky Hispano 20mm round in the aft fuselage. It catched engine fire and the opposing pilot bailed out, leaving the plane burning from the pipe to go up(?) until it stalled and swirled down to the ground.
  16. it apparently fixes March 2010 issues, now displays May 2010 on main screen
  17. here are the pits, as seen zoomed out: Mustang: Meteor: Mystere:
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