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Stary

+MODDER
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Everything posted by Stary

  1. Thanks for the new terrain, Stary!

    and change the targets to use FE objects
  2. Thanks for the new terrain, Stary!

    ENBseries -while I'm using for over a year now in jet titles, it does decrease performance in FE significantly, even about 50%. I have it loaded, but deactivate (SHIFT+F12) on mission load. Also the supposed extra fps boost seems system dependent, not in my case anyway. @Gepard:sorry mate, my mistake, Flanders was made by Edward. And yes, the "jet" maps are usable in FE, not vice versa. It's the heightmap vs. tilemap resolution vs. view distance. BOB map you say? Would be quite a task to import I guess.
  3. Just a quick heads up...

    Yes looks good, will test back home
  4. Thanks for the new terrain, Stary!

    [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=8192 MaxModelType=4096 MaxMeshPerScene=8192 MaxModelPerScene=8192 MaxLightPerScene=256 AspectRatio=1.333333 MinPixelSize=1.0 [FarSceneClip] FarClipDistance=45000 NearClipDistance=1000.0 [NormalSceneClip] FarClipDistance=35000 NearClipDistance=149.9 [NearSceneClip] FarClipDistance=150.0 NearClipDistance=0.4 [LowDetailOption] HorizonDistance=6000.0 DetailMeshSize=4 DetailLevel=0 WaterEffect=0 NoiseTexture=0 MaxTextureRes=128 [MedDetailOption] HorizonDistance=7000.0 DetailMeshSize=6 DetailLevel=0 WaterEffect=1 NoiseTexture=0 MaxTextureRes=256 [HighDetailOption] HorizonDistance=7500.0 DetailMeshSize=8 DetailLevel=0 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 [unlimitedDetailOption] HorizonDistance=35000 DetailMeshSize=10 DetailLevel=1 WaterEffect=2 NoiseTexture=1 MaxTextureRes=-1 ^^of course works only on very far horizont distance settings, and may require some extra power, but my system ain't fancy one. also it doesn't work ok on every map, seems it's related to the .hfd file resolution, but worht trying. With HDR plugin on, sudden framerate drops may occur, so turn it off in the case @B Bandy: old habit from modem times @Laton: have a nice honeymoon!
  5. If only we could collide with them OFF/ROF style... Not going to happen, not with this version of engine
  6. Thanks for the new terrain, Stary!

    Too bad I'm banned from that site... Anyway, I cracked the 125 meters heightmap resolution, check the attached shots of test terrain (top-left map corner: 11E 49N), map size 250x250 kilometers full size. 125 meters terrain resolution as opposed to default 500 meters makes difference. View range set at 35 km. Sorry for large pics.
  7. Maybe try reinstalling without expansion pack1, and do not patch the game, see if it works?
  8. Mike, make sure you type the right extension, .tga not .bmp; also remember to change the [solidobjecttexture] settings in Flanders_data.ini
  9. Fungoid, try from lowest settings, then increasing them one by one to a moment when you have crash
  10. Thanks for the new terrain, Stary!

    Are floatplanes supported by engine? I think I saw Rufe with floats variant somewhere long time ago.
  11. New "Scream!" sound file uploaded.

    This little mod gives me nightmares! Seriously, nice little immersion addon now we need pilots and rear gunner falling down in their seats nevermind
  12. Seems like Vista bug, but as you use XP... you did apply any mods, or is it vanilla install?
  13. Thanks for the new terrain, Stary!

    As for the Channel map idea - I think one could add some target areas and aerodromes to the coast of England in Gepard's Flanders. There's pretty big flyable zone untouched.
  14. Wrong texture referenced in terrain's data.ini file. Make sure you apply the same "solidobjecttexture=" and "alphaobjecttexture=" to the texture. example from wwiCambrai_data.ini: [Texture023] Filename=FrFarm2Town25b.BMP HasWater=0 Color=0.287909,0.328317,0.230120 SolidObjectTexture=WW1_city.tga AlphaObjectTexture=ter_newtrees1.tga [Texture024] Filename=FrFarm2Town25c.BMP HasWater=0 Color=0.283886,0.324579,0.229152 SolidObjectTexture=WW1_city.tga AlphaObjectTexture=ter_newtrees1.tga the ones in red specify the textures engine apply to solid and alpha type ground objects, so in ie. Vogesen_data.ini, the same must be applied for the FrFarm2Town25b.BMP and FrFarm2Town25c.BMP, and every other texture listed in the data ini And here's the Vogesen version I did few weeks ago to use the 7seasons:
  15. Hmm.. either Laton's or mine. Bandy could you post whole aircraftsmokeeffect.ini here? I have one version dated May 23rd, using Flaksmoke.tga
  16. Thanks for the new terrain, Stary!

    Time depending. Good Channel map would require lot of research about forces and units, together with a lot more cities and so. But who knows...
  17. Baltika! Long time no see my friend. I'm a bit tired of jets and WW2, so I concentrated on FE for a while. But I'm waiting for SF2:I, refreshing TW homepage every hour or so To be honest, I have absolutely no idea about forces involved. Did some research during placing targets on map, but without any luck yet
  18. Thanks for the new terrain, Stary!

    It's not the snow, it's the Alps that creeps me... Still fighting with various settings in TE, not much luck so far. Those lighthouses are my creations, old objects I did in 2007 for abandoned Major Lee's DBS 2.0 mod, I can't help they're on during daytime. Engine limits Same goes for searchlight I did few months ago.
  19. Thanks for the new terrain, Stary!

    Iron Duke was WW1/WW2 battleship made for Thirdwire sims by Master Hinchinbrooke, you can download her here: http://forum.combatace.com/index.php?app=downloads&showfile=3603 basically, having her will add two "warships" to Gibraltar Industrial and Tanger Port
  20. Smoke-Free Aircraft Break-Ups?

    By mistake I've included that "green tint smoke" version some of you experience. Just don't use the aircraftsmokeeffect.ini from second upload. Or overwrite it with the first version posted. The other effects are fine AFAIK, they have corrected "particleweight" setting, so you don't have "heavy" flames falling to ground on fuel fire emitter. Frankly I have too many test versions here to be sure the right one was posted.
  21. Thanks for the new terrain, Stary!

    Maybe Gepard or other terrain gurus would explain this further.
  22. Thanks for the new terrain, Stary!

    thanks guys, it's more of a TE test than serious work. And fellow Brits, forgive me giving Ceuta to the Germans so easily. This map need real historical corrections. Right now I'm testing the various DEM import resolution options, to have more detailed mountains mesh (essential for, example northern Italy or Istria map), but it seems we're limited here. Incresing the terrain mesh resolution on import "shrinks" the covered data, so it gives 50% or 25% map - ingame 250x250 km size map (FE standard) covers area of 500x500 km true world sat data. But 125meters heightmap resolution looks beautifuly, and also reduces that ugly sudden land features po-pups:
  23. Want a couple more German two seaters?

    Bucky, I've searched here at CA, but cannot find any Aviatik skins you recommend nevermind, found them, thanks again, off to clone
  24. Yep. Definitely looks like new shaders. Release tomorrow? It's weekend edit: new bloom visible on the lower left wing surface of F-4 but I wear glasses, and these are low res the terrain heightmap seem a bit more detailed..?
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