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Stary

+MODDER
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Everything posted by Stary

  1. I was helping Wrench with the EAW-based version, an around 1950 rebuild but we ran into serious problems, which, without texturelist.ini used to build it originally in Terrain Editor, prevented us from sealing the "leaks" (as I call these) in ground textures set -the white or randomly swapping tiles all over the place, also something with the water on waterless areas, weird
  2. Setting render in order option for cloud material in environmentsystem.ini isn't a good idea, but you propably noticed that by now (very weird transparency effects at clouds borders). It's an old bug, that TK fixed in WOI and post 06' patches, it also causes trees to render through canopy glass IIRC. Sadly I never found solution for 06-level installs
  3. Cool shots Stick! Love the third one
  4. Anyone here on Facebook?

    Added, You can find me as Przemek Starkiewicz, Poland
  5. There's another setting one might consider using -so far no problems with clouds (Widesky), but causes trees to render one-sided, not that easy to notice at quick test, but you've been warned (changed is the Z-buffer offset from 2 to 1) [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA edit: still buggy on broken weather, i think the older settings malibu43 posted are the best solution so far, or the 4-seasons blending ones if you can stand the slight rendering anomalies ( time for a really updated graphics engine, TK?)
  6. malibu43, that should always work, but also creates the little ugly transparent outlines around the trees (I have and hate those) right? and slows slightly the framerate. The nice thing is there aren't displaying in wrong order anymore too. Frankly, there are so many versions of the alphaobjecttexturematerial settings in various versions of my treemods, I'd have to sit down and rework them all to best settings. But the ones with trees blending in distance (ie. included in 4 seasons GermanyCE) is my favorite now because of that soft look of canopies, and lack of shimmering
  7. there's no new Vietnam terrain in the works now, none that I know about AFAIK there's Korean one by Wrench and Brain32, but on hold for quite a long time
  8. It's the clouds rendering though trees nasty bug, I've been trying to get rid of it for NF4 4-seasons terrain without luck so far. It has something to do with the ZBufferOffset= in terrain data ini, but after trying several combinations for both alphaobjecttexture together with clouds material in environmentsystem I wasn't able to come with good, working solution yet.
  9. Trigger event, or lack of, is the answer.
  10. Right now it's not possible , or I'm a newbie
  11. No Stratos, it's not Madagascar It's the sub-continent
  12. They were static before, weren't they? I was testing in the inclement weather conditions, and set sim rate 16X times. Clouds now move with wind, at slightly variable speed. Is it me or this is a feature of Oct08 patch, or was I blind before? The only thing I miss is layered fog in the morning now. I tried modding Lexx's ingenious Cirrus mod, but some render anomalies occure with terrain mesh. Anyway another great small feature from TK
  13. Somewhere near Pathankot: Rakshaks in thunder (experimental weather mod, would be cool to have proper looped sound attached to it)
  14. The other way is to turn off cockpit reflections too.
  15. what issues exactly? I don't remember having any when testing 4seasons
  16. I was thinking the same. If not, well... I'll add it myself
  17. The LODs themself are now coded in different way, so i don't think this would be possible even after ini re-coding into older formats.
  18. I'm pretty sure updated cockpits alone will be worth the price
  19. India Pakistan sig

    From the album My private SFP1 pics

  20. Easier to fly..? Remember that 3D models comparision between LOMAC's and WOE's F-15A? TW's one was better
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