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Stary

+MODDER
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Everything posted by Stary

  1. After little hiatus this mod comes back to life. I think I'll be able to upload remaining thaw/spring (full highres textureset and objects) and summer (only objects) after the weekend depending on free time. So be patient few more days Currently I'm testing the four-seasons data settings to make it working w/o anomalies, and doing little color corrections to make the trees blend as good as possible.
  2. Waiting for the review ! Thanks for posting these screenies, looks great, if only the price was lower (and I had more free time) Off to launch Phase Two now.
  3. Slightly edited Harrier on an AAA hunt
  4. Hey Looks Whose 16 today!

    Happy Birthday JA 37 Viggen & suicidal! I had so much fun with Jane's ATF back when I was 16. I wasn't simming at all when I was 21. (and I'm still young enought to remember it lol)
  5. @MC.202 -I don't think you'll need JSGME to install GH2, but if you'd like to do so, place the choosed "level of complexity' tod files in main MODS\VietnamSEA\ folder first. Don't remember how JSGME works regarding mod folder structure, haven't bothered using it for few years now; otherwise you may want to drop relevant detail files only into own Terrain folders in separate patches in JSGME. And as Brain32 says install his fabulous repaint first. @eburger68 -be carefull with the DetailMeshSize= variable, too high and you'll get CTD on some computers. @EricJ: thanks
  6. Early spring for seasoned WOE is almost complete :yes: so are the updated summer objects
  7. I've lost front gear after this one @Rodent: that was crazy! I palced these road signs to prevent such behaviour, you scared the s**t out of my cows
  8. Damn nice skins Geezer
  9. It's for Gepard's Formosa/Taiwan, .tod files from this version can't be used in other terrains (like Europe) because of the way it works -to have windows lit, I had to place two buildings one exactly on top of another (which is helluva of .tod ini editing), the first being windows only (you're correct about using alpha cannel), the second structure itself. Then some simple terrain data.ini edits, to make the solid objects "lighted". Surely there could be some kind of curfew, but I wanted more life to the cities at nite edit: @Fubar512: oh man, when?
  10. 11 year old murderer

    The shotgun designed for WHAT? No words for such idiotisms
  11. It's allways about thinking out of the box:
  12. very interesting news

    The ejections are simulated (and loged) by the engine but without proper animation and objects, only the disappearing pilots from cockpits indicate the event; there is small effects -based "hack" i did to add the visuals of rocketing out dude and falling chute to the heavy engine fire effect.
  13. Mud moving... that's why I prefer Scooters and Spads where possible.
  14. very interesting news

    I think so
  15. AV History

    I put it wrongly -i'm happy they consider moving into Thirdwire world, because I'm familiar with they'r work, and recognize it as of very good quality. There is need of new prop/helo flightmodels, that's for sure.
  16. AV History

    I'd say it's good news -as I wrote on Thirdwire earlier today -not only the AV History 1% guys are coming to help witch FMs, but they'll also may make others from CFS look seriously onto Thirdwire stuff. But also I must agree with Dave's post. So welcome guys! Slightly OT: In fact the CFS3 engine is better (or rather more advanced) than TK's in some particular and narrow areas like said specular mapping, ground objects and units implementation mostly.Also some aspects of weather system and more detailed terrain mesh resolution. But that's ok for me, I've never been into modding CFS (3), love TK's sims for a long long time. Sometimes play MAW or ETO. And, by the way, IF you haven't noticed already: He who shall not be named is an ass.
  17. It's here: http://bbs.thirdwire.com/phpBB/viewtopic.p...d=a&start=8 "Like streakeagle says, we do have a long list of things we still want to do. Because of budget constraints, what we want to do isn't the same as what we can afford to do. So we do have to prioritize things around, and I don't think its any secret that we try to put fun/game ahead of realism/simulation. But ultimately, what constitute "fun" is subjective and different for everyone, what one person might consider fun might not be so fun to the others (air-refueling, another often asked feature, comes to mind And this is just one of those example of what I consider might be a "fun" feature to add TK" hmm... who knows?
  18. it's the VietnamS-JG.tga or VietnamS-GJ.tga (S=sea -to G-farms J-jungle as naming goes), and the files attached to tods are jungle.tga and huts1.bmp The white squares are ruined temple walls of some kind (or so I thought it would represent, while making it in the middle of the night) Edit: Kevin, if it's grass, it's VietnamS-JR or VietnamS-RJ
  19. New textures for Formosa/Taiwan I'm working on
  20. Loks like The Range terrain for Thirdwire...
  21. Seems I got it wrong... the idea of switching cockpits is interesting too.
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