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Everything posted by Stary
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Seasoned WOE GermanyCE
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
After little hiatus this mod comes back to life. I think I'll be able to upload remaining thaw/spring (full highres textureset and objects) and summer (only objects) after the weekend depending on free time. So be patient few more days Currently I'm testing the four-seasons data settings to make it working w/o anomalies, and doing little color corrections to make the trees blend as good as possible. -
Screen Shots, Videos, Media, OFF Posters
Stary replied to MK2's topic in WOFF UE/PE - General Discussion
Waiting for the review ! Thanks for posting these screenies, looks great, if only the price was lower (and I had more free time) Off to launch Phase Two now. -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Slightly edited Harrier on an AAA hunt -
From the album My private SFP1 pics
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Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Excellent Stick -
Happy Birthday JA 37 Viggen & suicidal! I had so much fun with Jane's ATF back when I was 16. I wasn't simming at all when I was 21. (and I'm still young enought to remember it lol)
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Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
@MC.202 -I don't think you'll need JSGME to install GH2, but if you'd like to do so, place the choosed "level of complexity' tod files in main MODS\VietnamSEA\ folder first. Don't remember how JSGME works regarding mod folder structure, haven't bothered using it for few years now; otherwise you may want to drop relevant detail files only into own Terrain folders in separate patches in JSGME. And as Brain32 says install his fabulous repaint first. @eburger68 -be carefull with the DetailMeshSize= variable, too high and you'll get CTD on some computers. @EricJ: thanks -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Early spring for seasoned WOE is almost complete :yes: so are the updated summer objects -
How Low Do You Go?
Stary replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've lost front gear after this one @Rodent: that was crazy! I palced these road signs to prevent such behaviour, you scared the s**t out of my cows -
Damn nice skins Geezer
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Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's for Gepard's Formosa/Taiwan, .tod files from this version can't be used in other terrains (like Europe) because of the way it works -to have windows lit, I had to place two buildings one exactly on top of another (which is helluva of .tod ini editing), the first being windows only (you're correct about using alpha cannel), the second structure itself. Then some simple terrain data.ini edits, to make the solid objects "lighted". Surely there could be some kind of curfew, but I wanted more life to the cities at nite edit: @Fubar512: oh man, when? -
The shotgun designed for WHAT? No words for such idiotisms
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Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's allways about thinking out of the box: -
The Works In Progress Thread
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Same here: -
The ejections are simulated (and loged) by the engine but without proper animation and objects, only the disappearing pilots from cockpits indicate the event; there is small effects -based "hack" i did to add the visuals of rocketing out dude and falling chute to the heavy engine fire effect.
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Which Do You Prefer?
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Mud moving... that's why I prefer Scooters and Spads where possible. -
I put it wrongly -i'm happy they consider moving into Thirdwire world, because I'm familiar with they'r work, and recognize it as of very good quality. There is need of new prop/helo flightmodels, that's for sure.
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I'd say it's good news -as I wrote on Thirdwire earlier today -not only the AV History 1% guys are coming to help witch FMs, but they'll also may make others from CFS look seriously onto Thirdwire stuff. But also I must agree with Dave's post. So welcome guys! Slightly OT: In fact the CFS3 engine is better (or rather more advanced) than TK's in some particular and narrow areas like said specular mapping, ground objects and units implementation mostly.Also some aspects of weather system and more detailed terrain mesh resolution. But that's ok for me, I've never been into modding CFS (3), love TK's sims for a long long time. Sometimes play MAW or ETO. And, by the way, IF you haven't noticed already: He who shall not be named is an ass.
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Anyone noticed this post by TK...?
Stary posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It's here: http://bbs.thirdwire.com/phpBB/viewtopic.p...d=a&start=8 "Like streakeagle says, we do have a long list of things we still want to do. Because of budget constraints, what we want to do isn't the same as what we can afford to do. So we do have to prioritize things around, and I don't think its any secret that we try to put fun/game ahead of realism/simulation. But ultimately, what constitute "fun" is subjective and different for everyone, what one person might consider fun might not be so fun to the others (air-refueling, another often asked feature, comes to mind And this is just one of those example of what I consider might be a "fun" feature to add TK" hmm... who knows? -
@CA_Stary and/or Brain32
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
it's the VietnamS-JG.tga or VietnamS-GJ.tga (S=sea -to G-farms J-jungle as naming goes), and the files attached to tods are jungle.tga and huts1.bmp The white squares are ruined temple walls of some kind (or so I thought it would represent, while making it in the middle of the night) Edit: Kevin, if it's grass, it's VietnamS-JR or VietnamS-RJ -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
New textures for Formosa/Taiwan I'm working on -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Taiwanhaixia, 2010 -
Wing Walkin': Junkers Style
Stary replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Loks like The Range terrain for Thirdwire... -
Anyone noticed this post by TK...?
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Seems I got it wrong... the idea of switching cockpits is interesting too.