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Everything posted by Stary
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a TW product that most of us don;t know
Stary replied to orsin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Sometimes I wonder if there are other TW products that we are unaware of, that have many features we'd like to see in game, and the "lite sim" series are just "side" products with certain features disabled, ie. the helicopter object type from objectlist.ini: [xObject010] ObjectDLLName=HelicopterObject Or maybe I need a pill -
Is there any way to make weather more seasonal ?
Stary replied to Gunrunner's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Rain (or any other weather effect) is indeed linked to the camera positions, and moves with the current viewpoint; as far as I know it's not possible to have rain only under clouds, not when doing it via environmentsystem.ini, However doing clouds Lexx-style you could have both clouds and custom rain effect under them. The downside is these clouds (being ground object -attached effects) are all time on, not weather -dependent As for the summer and spring trees -they're in the works (by me) together with reworked HR summer and spring tiles, common rule of 2 weeks apply -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Damn! Which one to choose...? Most excellent m8 ! -
Tree mod problem/can't get trees to show up
Stary replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The simplest solution worked... Hint: buying a new card go for NVIDIA, this series causes troubles with ATI -
STRIKE FIGHTERS 2
Stary replied to Crusader's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
This one I've noticed -
Tree mod problem/can't get trees to show up
Stary replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And one more -what patch version are you on -there was one patch with a bug that caused no trees to appear -
Tree mod problem/can't get trees to show up
Stary replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Coot, what are your terrain detail and ground objects detail settings..? Following the Green Hell 2 readme you should have no problems with installing them in game -
Tree mod problem/can't get trees to show up
Stary replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Viewlist.ini has nothing to do with the trees (alters views) , it's the .tod, .tga and VietnamSEA_data.ini that must be copied from GH2 to your terrain\VietnamSEA\ terrain Lexx's Siberian Sky mod works flawlessly with GH2, in fact -it's highly recommended! -
I think we should ban that "Dave' newbie spammer ...
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Tree mod problem/can't get trees to show up
Stary replied to Coot's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I'm right here.. Instal procedure seems ok, only I never installed the "downscaled' trees mod... You see the tileset by Brain32, right? and where exactly did you put the .tod files from "medium" folder? These should go right into VietnamSEA ddirectory, not in some subfolder... -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Surely it is -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
On my desktop now, bring'em on, kout! -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
russ, I have 8800GT. It's standard Resident Evil 4 version of ENBSeries DLL, I don't remember if I've tweaked it, here it is: [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 [EFFECT] EnableBloom=1 EnableOcclusion=1 EnableReflection=0 EnableMotionBlur=0 EnableWater=0 EnableShadow=0 DepthBias=0 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyShadow=119 KeyWater=118 [REFLECTION] ReflectionPower=15 ChromePower=10 UseCurrentFrameReflection=0 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=0 [bLOOM] BloomPowerDay=10 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=25 BloomConstantNight=5 BloomCurveNight=5 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 [sSAO] UseFilter=1 OcclusionQuality=2 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=20 IlluminationLevel=40 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLightning=1 FadeDistance=16 [colorCORRECTION] DarkeningAmountDay=0 ScreenLevelDay=50 ScreenLevelNight=20 DarkeningAmountNight=-10 GammaCurveDay=0 GammaCurveNight=4 ColorSaturationDay=3 ColorSaturationNight=3 UsePaletteTexture=1 [PLUGIN] WeatherMod=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=0 FilterQuality=1 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=10 MotionBlurRotation=10 -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Exactly! I like that song. Some new textures I'm working on Edit: it's for Taiwan and other terrain(s) -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Somewhere... -
precision landing signals
Stary replied to lellouche's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Dude, don't post the same question in several threads! As for your question, ILS in not supported currently -
To all modders I haven't...
Stary replied to Anthony W.'s topic in Thirdwire: Strike Fighters 1 Series - General Discussion
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Some troubles with my WoE installation
Stary replied to DarthRevan's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yep, I've made them compatible (winter edition). Seems like data.ini messed up (heightmapscale=) -
Screenshot Thread
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Wow! Really nice! -
WOE z ok. 1200 MB (wersja elektroniczna) rozrasta się do około 5 giga. Najmilej mi się lata Tornadami oraz Jaguarami (obydwa w poprawionych wersjach -HUD, awionika, repaint kokpitu w Tornado itp.), ale to zależy co kto lubi ; framerate trochę niższy (patch oct08, uaktywnione rzeczywiste cienie dla modeli które ich nie stosowały, datalink w radarach naziemnych) ale ograniczenie cieni do medium i wyłączenie luster zawsze pomaga
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Pearl Harbor, limited only to flight sequences is ok. Also missing on the list are Dark Blue World and Behind Enemy Lines, quite a decent movies. But my vote goes to Bob and Flight of the Intruder.
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Mod jest naprawdę fantastyczny, w pierwszej misji (F-117) naliczyłem 84 samoloty w powietrzu a to i tak w trakcie, gdy kilka już spadło Teren trochę ubogi, ale intensywność wydarzeń (SAMy!) rekompensuje pewne niedostatki z nawiązką. Polecam!
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Jest, i to całkiem fajny, biorąc pod uwagę ograniczenia
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STAR WARS (the original trilogy)