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Everything posted by Stary
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German Modder Group 1st project
Stary replied to Soulfreak's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sehr schon! Danke! -
yes, I can do it two ways: making it using generic city TOD set I have on my HD, or little later by doing full tile matching european-oriented, custom graphics set. I think the latter is better option. But I'm busy with something other, default desert, Gepard's Israel2 and Suez terrains need their attention too... @FC: I wish we had collision and damage calculations for TOD files, but TK seems not to care about these
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Yes it is! And I'm proud I am Combat Ace member and contribute to it a little from time to time!
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WideSky V1.0
Stary replied to cellinsky's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It's an old alpha channel textures bug. Happens on both clouds, trees and some objects (bridges) in your terrain data.ini (example GermanyCE_data.ini) scroll to [AlphaObjectTextureMaterial] and set DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE then a bit lower you may wish to set this : BlendOp=BLEND_DST_ALPHA @Cellinsky -let me say it's perhaps mod of the year IMHO! @C5 thanks for posting, will give it a try -
Charlie's Aces MiG-17
Stary replied to Erwin_Hans's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I like the Mig-17 high speed performance limits in Charlie Aces! -
Enhanced Explosions 3 effects pack
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Hi Baltika! Sorry for late answer. Best is to copy all grahics (tga files) that come with EE3 into your effects folder (don't worry they are named EE3_ so they wn't overwrite those from WW2 pack) and then add some efects. For start I suggest all "aircraft" effects as they're nicer in EE3, then some explosion effects. Remember to backup effects you overwrite just in case. For the A-bomb, just copy the graphics and nukeexplosoneffect.ini Or simply whole pack tracers and some other goodies from WW2pack will left untouched. -
Man you beat me! Looks so real! Please post it on Combat Ace!
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Seversky P-35A Guardsman Skin & Ini Update Pak
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Another day, another update! THANK YOU KEVIN ! Perfect addition for Baltika's Philippines campaign! And for incoming Burma too.. Edit: I'll take the Jug pit -
Here we go again... So far one russian Su-24 shot down, several Georgian APCs destroyed. I hope both sides overestimate the casualties. The movement of russian forces into Georgia outside of Osetia province and the bombardment of Poti civilian port and pipelines is a different story... /Ron Perlman voice on:/ War, war never changes /Ron Perlman voice off/
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So what do you fly?
Stary replied to serverandenforcer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Usually in given game: WoV -Skyraider from Charlie's Aces mostly, then Scooter or Crusader, mood dependent WoE -A-10 or Harrier WoI -Nesher or Vautour, depending on what I want to blow SFP Gold - Scooter (but I don't play it these days ) -
Ki-57 "Topsy" Skin and Ini Pak
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
So let me be the crash test dummy then... -
Green Hell 2 "shimmering buildings" fix
Stary posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Green Hell 2 "shimmering buildings" fix File Submitter: CA_Stary File Submitted: 7 Aug 2008 File Updated: 7 Aug 2008 File Category: Environmental Mods This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another. Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version Sorry, my bad. Click here to download this file -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No worry my friend, your opinions you send me earlier were most valuable :yes: Flickering trees you say? Few things you might want t try: on top of the VitnamSEA_data.ini file, try lowering the values in red: [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=16384 RenderMeshIndexCount=16384 SolidObjectVertexCount=16384 SolidObjectIndexCount=16384 AlphaObjectVertexCount=16384 AlphaObjectIndexCount=16384 to these values: RenderMeshVertexCount=12288 RenderMeshIndexCount=16384 SolidObjectVertexCount=12288 SolidObjectIndexCount=16384 AlphaObjectVertexCount=12288 AlphaObjectIndexCount=16384 these are numbers from beta I send you (so smart I saved it on HD!) also IF that won't work, again in VietnamSEA_data.ini, under the [AlphaObjectTextureMaterial] section, try changing the line: BlendOp=BLEND_DST_ALPHA to BlendOp=BLEND_SRC_ALPHA less nice but might help If the above doesn't work, drop me a PM -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Quick fix uploaded should be approved soon. -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yes, I tracked the "shimmering rooftop" bug. My fault -it's created by tw buildings placed one inside of another, will fix it! -
Ki-57 "Topsy" Skin and Ini Pak
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
It really is! thanks! I have Wolf's package, never meet this one before in flight -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
High anizotropy filtering could do the trick. I might aswell upload slightly changed texture... I tracked the bug. It's caused by my mistake in placement -on some city tiles, saeveral buildings were placed one inside another, creating the shimmering effect. In fact it's clipping issues with their rooftops. Will fix it. -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
City buildings shouldn't shimmer at all... They render in a bit different way (different rendering and texture options, different .tod object types). If you applied the fix for the trees, there shouldn't be any shimmering building left... Some that could shimmer (arcades, gates, some huts) before are in fact... trees used as buildings in clever way: These burned village and decaying ruins above are treated as trees by game, by applying the trees anty-shimmering fix you should eliminate such effect on these too.. -
Ki-57 "Topsy" Skin and Ini Pak
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Wrench, where one can D/L the original Ki-57? -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
Why wouldn't it? I run it in heavily moded WoI with all stuff from TW jet sims... -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Try applying these settings to your flightengine.ini if you haven't yet: [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 It's an old solution from KB for CTDs and low framerates. Also as Mig Buster pointed out, try other (new?) drivers -
Green Hell 2
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
@jodandawg: it should work, but I don't have Edwards terrain so I don't know if he changd some texturenames. Backup and try. @PIGHUNTA: no, you don't have to install the first Green Hell. Everything needed is here -
Question on terrain mods for WoE
Stary replied to Emp_Palpatine's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Hi Emperor Palpatine, The "forests and farms" is for stock, Deuces enhanced, Max188's HighRes versions. Brain32's tileset comes with it's own as Kukulino pointed out, because of completely new trees and forest areas layout. -
Performance - ingame frame rates
Stary replied to Liberty24's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You'd better not, it's making problems in the serie.