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Everything posted by Stary
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May Screen Shot of the Month Winner
Stary replied to Dave's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Aw, what can I say... Second time winner... thanks for everyone that voted on me! BUT that wouldn't be possible without the enormous work that was put into Falklands mod by dedicated team! -
S!
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Ok, wyjaśnijmy parę rzeczy... Polska właśnie NIE podpisała wyżej wymienionej konwencji. Dlaczego? Bo jesteśmy dużym producentem "bombletek" do kasetówek (Grupa Bumar)... Ot i macie również odpowiedź na pytanie odnośnie kaset dla Jastrzębi
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American NorthWest from Major Lee
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I think it was available at www.avsim.net library -
American NorthWest from Major Lee
Stary replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Me too -as MajorLee's site is down, there was no way obtaining it -
A-5C/Q-5III WIP
Stary replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Broken CRC But beta works great! EDIT: It's not broken, just had to extract manually files, one or two empty files gave CRC errors. Works ok -
A-5C/Q-5III WIP
Stary replied to 101tfs's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
:yes: whoa, I wanna wanna wanna -
For those who fly in Korea
Stary replied to Heck's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
As for the B-29 pit... instead of good old Scooter one we could chopp off few bits from new Canberra by Kesselbrut... That would give us functional switchable bombsight inside of external Superfortress framing, which wouldn't be that bad at all -
Falkland 1982 All-Inclusive MOD
Stary replied to Kesselbrut's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
After first two missions in Puccara I find this MOD being excellent work with rich targets (those ships!) environment and beautiful top class a/c skins! Really great work all involved, alongside JSF-Aggie's Harrier Campaign makes old SFP1 still kicking! -
MiG-17/ 19/ 21 in WOV
Stary replied to Gert's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Welcome at Combat Ace, Gert! I'll add also "Charlie's Aces" by Rhugouvi, a reworked version of "Aces of North Vietnam". Very, very nice. But hard one. As for earlier Mig cockpits, try some of Ordway's Scooter mods. -
MiG E-8 needs FM help
Stary replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Keep up the damn good work Blackbird! We can make NATO imperialists sorry with those beautiful birds! -
Sprawdź jakie masz ustawienia dla Display Aspect Ratio. Jak jeszcze byś nam podał model monitora, to może byłoby prościej z pomocą.
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Signum, a nie zmieniałeś może ustawień "Display Aspect Ratio" w ustawieniach graficznych?
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Iceland 2015 Terrain WIP
Stary replied to Baltika's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Definitely wants this one! Good work! -
Przeinstaluj weapon packa. najlepiej wykasuj cały folder /weapons, a potem zainstaluj Bunyap's Weapon Pack
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I spend my primary with Jackson's casette in my box. Billie Jean it would be. Movies? Aliens,Brazil, Indy, Aliens again and again (I could watch them 'til nice hangover, as Lt. Gorman would say)
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WoI Historic Mods Thread
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
She's so beautiful Hinch -
Sig, po wklejeniu ciągu definiującego daną rakietę/bombę ([WeaponDataXXXX], gdzie XXXX jest następną liczbą w sekwencji) powinieneś zapisać zmiany w weapondata.ini, a następnie uruchomić weaponeditor.exe, który oczywiście powinien być wypakowany do /twój sim/objects/weapons/ open ->weapondata.ini, wejść w SA-5 (powinna być ostatnia na liście), nic nie robiąc kliknąć OK a następnie SAVE z głównego menu, exit i gotowe -weapon editor zapisuje zmiany w pliku weapondata.dat -dane z tego pliku są używane poprzez engine, nie weapondata.ini English version: Is in the KB
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I think that would be great idea (choppers), but unfortunately not earlier as after 2nd patch to "Rotors Over Panama", IF TK gonna produce such title, and proper flight dynamics, in distant future Edit: I don't have to say that Julhelm's Zeewolf is the best copter available ATM?
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Pasko, nie pasko, chodziło nie choziło, poprawna polszczyzna nie boli. Uwagę zwracam, bo mamy tu paru Polaków zasłużonych dla serii (chociaż ID mają nietutejsze) i nie chciałbym świecić oczyma za panami. Bo i tak macie minusa w społeczności za tamten wątek "Wings over Poland", trochę umiaru nie zaszkodzi.
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Updated Korea terrain
Stary replied to ST0RM's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
(Obeys Brain's orders, and goes back to work) -
Do you have a single or multi core processor?
Stary replied to samtheeagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
And you think on which system I plant all those trees of mine at work when my boss ain't looking? Very, very similar -
Do you have a single or multi core processor?
Stary replied to samtheeagle's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
That's why I reply to your message, and don't wast my time somewhere else SFP1 FTW! -
Green Hell for Wings over Vietnam
Stary posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi! After good reception of my "farms and forrests environment mod", I took my chances agains good old VietnamSEA map: This mod uses Brain32's excellent high resolution tileset It was quite a challenging task, I hope you'll like the results. As before I did my best to keep the frames at reasonable level. ETA: Uploaded, awaiting approval -
Green Hell for Wings over Vietnam
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
That's what I'm working on. Tile "VietnamJ4.bmp" is very rare on the map -could be used for targets (clusters of trees actually) placement. And the Agent Orange here actually in a gun in bombbay, not bomb. Firing downwards. Very powerful gun. Edit: Silverbolt, I explained it to you roughly in PM while ago, remember? This way I hope to implement this here.