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Stary

+MODDER
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Everything posted by Stary

  1. very nice videos re: cockpit -maybe add a bit of shadowing and slight weathering to the textures, right now it looks quite "flat", but anyway job well done
  2. wonder if that part could be applied to clouds shader so we won't have clouds disappearing near the corners of the screen, though I DO realize these are calculated bit differently as these are billboards and when close t othe camera or at very large scale can mess thigns up a bit
  3. Yeah that's it. It's basically to move the distant terrain below in case the terrain uses high-value tile-specific HM maps diplacement, ie. most of my terrains tile/treemods since couple years back. it's basically this line: LowDetailMesh=-100 you can experiment with smaller values like -50 etc depending on the _HM.bmp files diplacemet power for tiles yo ucan check that in the very same terrain data.ini
  4. them crazy Soviets and their cramped MiGs...
  5. excellent find about the solid objects blending! You are definitely up to something
  6. damn mue! I was close to that myself so kudos again for your involvement! I postesd the extended draw range and fading shaders in several of my treemods as I made discoveries but couldn't unti lrecently come up with the correct setings for the A->B fade distance ranges, much appreciated! Oh! It works for buildings too? Can't test at the moment so please verify Mue one more thing I'd like to ask you sir -have you considered tweaking the alphaobject shader so it adds sun position lighting and specular map to diffuse? Then we could have even better looking TODs
  7. those lights will make aiming at them like cheating excellent work!
  8. now that is most interesting find Mue! the shimmering city TODs of mine were driving me crazy for ages now! So big thanks for every and any of your findings!
  9. Star Wars The Force Awakens

    Yup that sweet little ball droid is real thing. LOTS of good old fashioned practical fx in this as the rumors say, which is great! After the era of post-Phantom Menace green screen everywhere in cinema -say 300, sadly Hobbit, Sin City -in some of those imposed by the selected artistic looks of course; in others I cant say why, I think we can say "thank you" to impact on the industry made by Nolan who is known as a diehard practical fx proponent. I am not suprised JJ choose this as opposed to one George he knows his s**t (yes I WILL defend JJ's new take on movies like Star Trek reboot and Into Darkness till the hell freeze) I do love the new STs and Tie pilots, the new beautiful inverted colours white panels on Tie Fighters, the obviously important bad guy in what looks like advanced ST armour -be it Boba...? as most claim; I personally don't think so, I think they wouldn't reveal Fett in the second trailer/teaser overall, much anticipation and much hope here
  10. have it for few years now, been fiddling with it from time to time but I find it extremaly user unfriendly as the GUI goes, also the freeware content is very very limited when you want to do something own except from say errr naked princess-wizard so to speak
  11. those I do have to find time to finish... busy with RL work now (our game we've been working on is coming very very soon now so all the time is directed towards last time additions and testings) so have had to postpone even the almost finished SF2 stuff. To evaluate more -the Tigercat variants are mostly complete sans small cockpit ini updates/tweaks, the Starfire one is say "OK" as a beta I think but is a bit of a mess inis wise, hope that helps. The terrain repaint I'm cooking is so-so; right now already nice to have but still miles away from the total overhaul that I want it to be
  12. Kevin, could you do option 2? Easier for you and everyone I think to have it as a all-in-one-pack. Awesome work with the lights, I think even my FSX or XP10 lack those
  13. Gerwin's TFD tool can do such things veeery easily, just copy&paste the heightmap part of your desire, be it say 2x2 3x3 etc tile size
  14. Nice try Mattsquatch but it's either my Israel repaint or Desert V4 terrain with Sarcasm 2 beta clouds and I think some of my postprocess shader tweaks applied
  15. my friend those are excellent skins, I want them! You want me to upload the beta pit as it is now, don't you? quite busy with RL work at the moment so can't finish it (or anything else of such kind, really) in the coming days no matter how much I'd want to
  16. Ur learn how to use proper english across these boards ur get ur answers...
  17. let me think, RenderToBrightness=1 in light objects declarations?
  18. much needed indeed so kudos Veltro!
  19. nice outpost pic, no that's Battle of Britain for the 70s terrain with my 2048 resolution textureset (the one I uploaded in 2013 here: http://combatace.com/files/file/13976-battle-of-britain-terrain-visual-update-preview/)that I do some further work on to test how would it look ported to default Germany terrain...
  20. Much appreciated Logan4! So was my thinking but your examples will help me alot! mandatory pic:
  21. Happy Birthday Derk

    All the best Derk! Have a great one!
  22. Testing some more wispy clouds particles for Sarcasm 2 beta update. Can't say idf I prefer the more defined or more faint versions. And a more overall peek on my "proto" MiG-23ML/MLD cockpit as it is now re:cockpit: I know all the things that are off in it, mostly noticeably the side consoles angle, layout and then further sides overall, so don't tell me where I am off as I have some other things on the long (and evergrowing) TODO list. It's more like my personal ideas testbed than accurate MiG-23 cockpit. Also I wonder if we can have wing sweep instrument as an animation link?
  23. look what a nice round number of custom planes shown up for Series 2 today: HO HO HO! 1500 planes and variants! I think it's moment for us to stop for a minute doing whatever you do at this point (I strongly hope it is modding*) and say BIG THANK YOU to all the dedicated skilled modders, 2D/3D artists, ini gurus and all the helping hands around here that made this possible! You guys rock! And you and your hard work put into this series makes it soo unique sim experience! If only TK was still around working on it too... anyway, who needs DCS? *IF it is indeed modding, more kudos to you! If you do Scarlett Johansson at the moment, go to hell I hate you
  24. It's pretty simple trick when you think of it... we have lots of limitations imposed on us code features wise so it's time to turn on creative thinking
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