Jump to content

Stary

+MODDER
  • Content count

    8,481
  • Joined

  • Last visited

  • Days Won

    99

Everything posted by Stary

  1. You place them in the your WoV installation patch/Terrain/VietnamSEA/ directory -to remove the new ground effect, simply delete them
  2. Thankyou Thankyou Thankyou, Boopidoo and Kukulino Off to do some action!
  3. Wrench, guess what planes I fly now (hint: they have something attached to their noses ) I can do such stuff more if there's an interest. We can put it together, but without Boopidoo's pit -with explanations in the readme. Will play with the other pits in few days.
  4. Sorry for double posting, but here's the radar equipped MiG-19P version: Could have use in Nato Fighters 2 Lightning as I mentioned, but needs english gauges repaint Here are the moves, a bit different from previous ones: Instrument[125]=MoveGbox Instrument[126]=MoveGbox2 Instrument[127]=MoveHglass Instrument[128]=MovePanel Instrument[129]=Movecanopy Instrument[130]=MoveRadarBOX1 Instrument[131]=MoveRadarBOX2 Instrument[132]=MoveRadarBoX3 /// moving gunsight as in Mig19S [MoveGBox] Type=AIRSPEED_INDICATOR NodeName=gunsightPanelMount MovementType=ROTATION_Y Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [MoveGBox2] Type=AIRSPEED_INDICATOR NodeName=gunsightPanelMount MovementType=POSITION_Z Set[01].Position=0.05 //-0.25 Set[01].Value=0.0 Set[02].Position=0.05 //-0.25 Set[02].Value=1.0 [MoveHglass] Type=AIRSPEED_INDICATOR NodeName=gunsightHUDglass MovementType=POSITION_Z Set[01].Position=-3 Set[01].Value=0.0 Set[02].Position=-3 Set[02].Value=1.0 [MovePanel] Type=AIRSPEED_INDICATOR NodeName=gunsightBox MovementType=POSITION_Z Set[01].Position=-0.3 Set[01].Value=0.0 Set[02].Position=-0.3 Set[02].Value=1.0 /// optional movement to throw away blue canopy frames, as shown in screenshot, you'll decide [Movecanopy] Type=AIRSPEED_INDICATOR NodeName=canopy MovementType=POSITION_Z //MovementType=POSITION_Z Set[01].Position=-8 Set[01].Value=0.0 Set[02].Position=-8 Set[02].Value=1.0 /// moving radar above or at G-meter [MoveRadarBOX1] Type=AIRSPEED_INDICATOR NodeName=radarBox MovementType=POSITION_X Set[01].Position=0.2 Set[01].Value=0.0 Set[02].Position=0.2 Set[02].Value=1.0 [MoveRadarBOX2] Type=AIRSPEED_INDICATOR NodeName=radarscope MovementType=POSITION_Z Set[01].Position=0.1 Set[01].Value=0.0 Set[02].Position=0.1 Set[02].Value=1.0 [MoveRadarBOX3] Type=AIRSPEED_INDICATOR NodeName=radarBox MovementType=RoTATION_Z Set[01].Position=15.0 Set[01].Value=0.0 Set[02].Position=15.0 Set[02].Value=1.0 The fun is that we can have multiple movements of single part, thanks to LOD hierarhy -first I rotated&moved the radarbox, then the scope, cool feature
  5. Is scaling possible as transition of nodes? I remember something about such possibility in TW forums, but I guess it was generally about Max exporter key assigments Edit: Just another cockpits related thought -we can attach fake pylons with weapons (like wrench's radar noses) so we theoritically could insert parts inside cockpits and make them Showfromcockpit=TRUE ...
  6. I'm fighting with the radarbox moves (for MiG-19P) but it seems, that for given part (node, exactly) only one specific movement can be done- one position, and one rotation. It's bad, because this GREAT GREAT Boopidoo's pit could serve another role -for Lightning F6 will have to speak with Lexx about this And could someone answer me this: Are we 100% sure that we can't merge two cockpits together? I'm just beginning to learn about cockpits system in this sims
  7. If you want here are the moves for stock Su-15TM (v2.2) cockpit: Instrument[125]=MoveRadar Instrument[126]=MoveRadar2 Instrument[127]=MoveGbox Instrument[128]=MoveGbox2 Instrument[129]=MoveHglass Instrument[130]=MovePanel .... [MoveRadar] Type=AIRSPEED_INDICATOR NodeName=radarBox MovementType=ROTATION_X Set[01].Position=-70 Set[01].Value=0.0 Set[02].Position=-70 Set[02].Value=1.0 [MoveRadar2] Type=AIRSPEED_INDICATOR NodeName=radarBox MovementType=POSITION_X Set[01].Position=-0.015 Set[01].Value=0.0 Set[02].Position=-0.015 Set[02].Value=1.0 [MoveGBox] Type=AIRSPEED_INDICATOR NodeName=gunsightPanelMount MovementType=ROTATION_Y Set[01].Position=180 Set[01].Value=0.0 Set[02].Position=180 Set[02].Value=1.0 [MoveGBox2] Type=AIRSPEED_INDICATOR NodeName=gunsightPanelMount MovementType=POSITION_Z Set[01].Position=0.05 Set[01].Value=0.0 Set[02].Position=0.05 Set[02].Value=1.0 [MoveHglass] Type=AIRSPEED_INDICATOR NodeName=gunsightHUDglass MovementType=POSITION_Z Set[01].Position=-3 Set[01].Value=0.0 Set[02].Position=-3 Set[02].Value=1.0 [MovePanel] Type=AIRSPEED_INDICATOR NodeName=gunsightBox MovementType=POSITION_Z Set[01].Position=-0.3 Set[01].Value=0.0 Set[02].Position=-0.3 Set[02].Value=1.0 also offset must be hanged to this value to center on repositioned gunsight: Offset=0.0,0.0,-0.068 I know reworked Su-7 pit by boopidoo will have new hud glass and camera, aswell as mounting, but this is for two-engined MiG-19s
  8. Looks nice -I had at start something similar for "paddy" type tiles, but decided they are too colorless, and gave some life into by new brightened ones. Anyway -looks ok 2 me USAFMTL - so send me bills, I'll pay for their efforts, but leave my weeds alone, will ya?
  9. Waiting for Boopidoo's reworked Su-7 pit, what about such movement work: similar to kukulino's Su-7 from page 1, but with rotated and moved gunsight and radar box, added leading sight from Mig-21 for my own enjoyment I use it for MiG-19S (Farmer-C), it's twin-engine, fits well IMHO For RP-5 Izumrud MiG-19P, I think I could move the radar to the right above G-meter What do you think?
  10. They played it backwards Yokes aside, I wonder if such feature, when properly implemented, will be keep secret under penalty of death, or the'll show community how-to -which is part I doubt
  11. Must be my card then. Maybe in spare time I'll replace my ATI with spare NVidia 6600 and compare how the GPUs handle alpha and such in SF And yes it's definitely the mipmapping that reduces shimmering
  12. Good news Jarhead- I'm in an "agains all odds" mood
  13. Nice one, norman! I was aware (and tested doing Germany trees) of the TextureStage[01].MipMap=TRUE, it eliminates shimmering to some point*, but increases those nasty white edges on alfa objects, so I decided to leave it at default FALSE *not completely, but I guess it's my current ATI card fault -remember that on ATI cards you had no fog in EAW?
  14. I'm not thinking about kamikaze/V-1 type planes, rather radio-called attacks conducted by that poor invisible wingman
  15. Any info about OpFor planes? Anything there flyable? I'm just worried that air war would last four days... Heh, I love CAS in these sims anyway
  16. I had similar idea about creating artillery -invisible wingman (please don't laugh!) armed with specific "cluster" rockets or bombs (like wingwiner's THC one , but stronger, with more bomblets) that would create possibility to "call airstrike"* on your target by this invisible wingman, and given that wingman response ain't immediate and 100% accurate, this "could" work -Novalogic Commanche series, anyone? But it's just my loose thinking, (*and the show stopper is that we can't order commands to specific flight member, can we?)
  17. (raises his eyes above monitor, looks outside window) 6-store tree across the street (goes to the other window at the second end of his flat) 8,9-store trees in the mountains no problem with their height here
  18. Yeah, I saw this video today. Wonder how it's done? And will it be peerermanent feature, or somehow scripted into specific YAP missions? And would casual non-yankee users profit from it? I doubt
  19. Surely. I'm too-much-backups-to-find-proper-one kind of person :ha ha:
  20. Ok, but the greater X's the more floating trees in slopes (as in your first pic). And your Baikał map is montainous.
  21. Another 5-minutes mod... why should I bother downloading Dave? j/k Is "march 2008" a clue not only to release date of it, but also patches for older sims? You know something, don't you?
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..