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Stary

+MODDER
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Everything posted by Stary

  1. Keith you mean a Cargo type vessel as an escort? If it's equipped with some kind of armament, should do attack. Will check in KMD after work. The armed Cargo Ships Baltika showed us on page 4 are for D/L?
  2. Brandy -no teasing, no grunt work -if you read carefully you will know that they (the 27 towns) have been added to targets ini -installation would be simple copy&paste operation But you're right -now I noticed it's a bit topic hijacking. Sorry. (runs away to his cave)
  3. Ok, I've been playing with BoB ground objects lately. I've added trees (lots!) and enabled water effect on London parks: Also slowly populating areas around bases Added 27 custom&new villages/towns/cities around player campaign start airbases (ussually 4 by base). Will be released when I finish my "Architecture Pack" -which may took a week or two Below are shots from town next to Carquebut (initial I./JG3 home base) NOTE: If you look closely, you should spot a 109 on these shots EDIT: these may look dense, but they are very frame rate friendly Cheers, CA_Stary
  4. Too much work, not enough play

    eraser_tr, how do you know so much about me?
  5. Even the recent backup won't help if you incidentally overwrite targets.ini you've been adding to for last two hours
  6. You're too late. backed up yesterday
  7. ROAF LOW-PASS

    But what when car is in the air? How did they came in such low pass over the road anyway
  8. Definitely will wait for these
  9. Yes, they do have separate ini. I tried placing them in corresponding folders in Ground Objects foler (ex. Hangar2, ShelterA etc.) and set them in "battle of britain_types.ini" to use ground object=TRUE But that gives nothing. Even the nearest lod is gone. Here's all for ShelterB, to be used as GO: [GroundObjectData] ObjectFullName=Aircraft Shelter ObjectDataFile=SHELTERB_DATA.ini [LOD001] Filename=ShelterB.lod Distance=200 [LOD002] Filename=ShelterB_med.lod Distance=1000 [LOD003] Filename=ShelterB_low.lod Distance=7000 [shadow] CastShadow=FALSE ShadowLOD= ShadowType=0 ShadowCastDist=0 MaxVisibleDistance=0 and ShelterB_Data.ini: [MissionData] NationName=RAF ServiceStartYear=1900 ServiceEndYear=1950 GroundObjectRole=HANGAR -matches TargetType= entry in _types.ini, also tried settings static_aaa and EW_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1932 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=SHELTERB_destroyed.LOD DestroyedEffect=VehicleFireEffect
  10. Very nice What if. Added to my MidEast install. Sad thing that TK didn't released Hawker Hunter as stand alone update/addon on the site (like he did witch A-4F). Hunter has GREAT immersive pit, suitable for many cold war planes.
  11. Nice one littlesmoke! There will be a revision/update but dunno when exactly
  12. It can happen to anyone. Just backup any file you mod Gotta two BoB installs -pure 0.59 and my own happy testings ground. S!
  13. Hello. I'm to purchase FE from ThirdWire online store. Do I have to do it by credit card (which i don't possess) or can it be done by PayPal? Or are there other ways?
  14. High poly hangar

    From the album My work

  15. small settlement

    From the album My work

  16. Village.jpg

    From the album My work

  17. testing 3d trees.jpg

    From the album My work

  18. small house.jpg

    From the album My work

  19. Yeah, but mine are those that are placed in terrain folder... In given terrain _TYPES.INI these have variable "use ground object=FALSE" -that means they are not ground objects in the sense sim threats them? Been trying make them GO with no luck.
  20. Don't forget..

    Unfortunately will be asleep
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