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Everything posted by Stary
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Got my copy of Strike Fighters Gold. Some questions
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Jtin thank you for detailed info. I am now going to patch my copy to latest patch -will see about Starfighter. I dll it for WoV long ago from TW main site. ABout swapping terrain files -gonna extract both terrains (SFG and WOV) and compare -there is some interesting stuff hidden inside afaik. And the Marcenary campaign (just flew two missions moment ago) is an addictive thing. Being bad-good boy. F-16 Agressor and eternally gold Strike Commander comes to my mind. -
New guns hit effects
Stary posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=3600 File Name: New guns hit effects File Submitter: CA_Stary File Submitted: 28 Nov 2006 File Updated: 9 Feb 2008 File Category: Effect Mods File Version: No Information Website: No Information After playing Wings over Vietnam for a while i found original plane/object hit fx rather unrealistic. Since i love both PAW and KAW mods i started working on something more resembling WWII guncamera footages. In this pack are remade *objecthiteffect.ini for most guntypes as per bulletobject.ini descriptions. So for lmg, hmg, 20mm, 23mm, 30mm and 37mm there are 6 new distinctive types of effects. Click here to download this file -
New guns hit effects
Stary replied to Stary's topic in Thirdwire: Strike Fighters 1 Series - File Announcements
I have no idea. I dont own FE. But i guess it could work after renaming ini's to FE's corresponding effects names. Thou i think they could seem a bit over-expressed, considering the caliber of WWI guns. -
Flak/AAA
Stary replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Thanks for warning Fubar512, I had to learn that updating my Solomons install. But it's good that 83006 patch brought ground objects to the same easy-to-manage folder structure as planes. No longer mess in ..\objects\ these days edit: Fubar512 those tracers from flak looks very immersive! However included new "light" caliber flak (37mmFlakEffect and 57mmFlakEffect) aint showing. Still default flakeffect used on my system. Maybe i screw something up? Or is this that 37mmEffects still has "AirBurstEffectName=FlakEffect " in bulletobject.ini? Here is my quick play with the "AirBurstEffectName=" variable. Two different clouds, bigger and smaller: There are two separate effects in that pack, one for 37 mm, and another for 57 mm flak, both of which must be placed in the effects folder. The proper edits must also be made in the bullet object and gundata.ini files, so both weapons have their own flak effects (both visual and audible). -
Flak/AAA
Stary replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Skipped this pack Fubar512, downloading it right now -
Flak/AAA
Stary replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
My mistake, didn't explained that clearly. I was reffering to guntypes not ground objects themselves. All i know is based on Wings over Vietnam gundata.ini form latest weaponspack. 37mm ZP-39 Cannon is not a ground object, it is gun used by one. Does WOE have ZSU-57? I guess so. It's in WoV and it's cool flak. There are also some great Ground Objects packs (Pasko's for example) that have additional flakguns in them. -
Flak/AAA
Stary replied to snakeman's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Not exactly. 37mm NS-37 Cannon is not a flakgun, but 37mm ZP-39 is indeed. An option "timefused" in gundata.ini makes flak, for sure. There is also linked an option in bulletobject.ini called "AirBurstEffectName=FlakEffect" that defines type of fx attached to a time fused bullet. So theoricaly we can have different flakbursts for different calibers defined in bulletobject.ini. However it seems not to work, sadly. Just started to dig in it . -
mission editor
Stary replied to bingo's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Check the download section here. Also www.checksix-fr.com for Le Missioneur (in french) or Thirdwire main site. -
Flak in WOV
Stary replied to Lt. James Cater's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Interesting topic. I also discovered that WoV's flak has no effect on a plane. Even fuzing 10 feet from my canopy (had screenshot somewhere). Something wrong is here. Must check it on a clean install, as it seemed deadly as far as I remember. But down low it's a bitch. -
New To This Sim\Combat
Stary replied to Sora's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Welcome aboard Sora! -
Something missing?
Stary posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Hi, Hope this is the right section for this post I know that this is directed especially to those prop-head WW2 post-EAW guys (including me) After playing WoV (PAW Solomons my favourite) and freshly owned other sim (IL2 FB) for a while, i clearly see some things that may be fun if added to SF/WoV/WoE engine: Tracers from big-bore guns. I've played a bit with this, but dont know how to add them? I mean apart from new fine FlakEffect by Deuces, do we can have actually TRACERS fired from Flak guns (famous acht-und-acht, Bofors,90mm,Japanese 88 version, KS-19 etc)? Dunno if it's historically proper/accurate, but i've even seen footage of spinning tracer from German PaK 37... I've lurked both into gundata.ini and bulletobject.ini aswel (Talking patched WoV here), but it doesent seem to have specific data/variabe in them for this (YES, i did changed the "GunEffect Name" in Guneditor, and "TracerEmitterName" parameters too). What is my question: Is there a way to have tracers from guns (any larger caliber type now) flying and seen (traced:->)until time-fuzed warhead goes off? I remember such things even in old "Red Baron 3D"'s flak (not to mention Sturmovik). Another thing: Tired of crappy 20/23/25/30/ etc. ObjectHitEffectName? (not so-so to me) Try changing them to "ObjectHitEffectName=TankGunFireEffect" in bulletobject.ini - aint perfect, but more "guncam alike" Actually working on the particles for it (gunflash) And try this for small caliber flak "AirBurstEffectName=" (my beloved Type96_AA bitch from Solomons for instance) Sorry for my English Cheers -
Extracting Germany map cat file
Stary replied to nova's topic in Thirdwire: Strike Fighters 1 Series - Mission/Campaign Building Discussion
Hi Nova, Using any of the mission editors aviable (KMD is IMHO the best) you should point one of the planningmaps of given terrain (planningmap1, 2 or 3 .bmp). Planningmap3 is the biggers/detailed one. You'll find them in terrain-specific folder. If you want to make missions set in GermanCE you sholud extract those planningmap#.bmp's from the cat file. That is the way i did for my WoV VietnamSEA. Extraction utility? SFP1E Extract Utility, AFAIK aviable here on Combatace in download section. -
Hi guys, I have a "slight" problem with Solomons campaign (or PAW) after upgraging WoV to "WOE level" patch. I'm aware that it is related to re-arrangement of ground objects hierarchy. No flak, no ships. No fun. I've managed to edit ini's of most of the ships, thanks to their separate folder structure, but all small units (those that were "pre-patch" in main Objects folder) are a mess to me:-/ Mostly texture references. It's all about guessing Does anyone know of (if aviable) any upgrade of Salomons? Those new superb clouds adds drama to Pacific!