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Stary

+MODDER
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Everything posted by Stary

  1. So my little blog of pain continues... Thanks to valuable aid by Jorgen "Troll" Toll, i'm getting something Remade HUD frame based on Toll's photos, no more enclosed RGS-2. Rounded up TV screen (replaced with RWR). Also a horizont line is newly learned feature: Most of lights (radar mode, master cautions, ecm, gear, AoA etc.) now work, apart from "over-g" and engine warnings -but textures have now higher priority to me. Spherical working ADI ball is still a mistery to me -no luck now. Also ANALOG_COUNTER gauge format is an undiscovered area. I'm toying now with radar texture, pilot's legs with knee-map: Oops -"hierarchy thing" turned out to be important one: but it's already solved
  2. Mr Troll your informations are a great help for me! I'll apply the hanges when i find some time. And your walkaround is a detailed one
  3. Gux thank you for your corrections! I'll aply them in spare time. Your Gripen and pit looks outstanding btw! Saganuay82 -i'll play with the translator, it's very usefull not only for sim:-) Do not expect any news on this project in a week or so -lot of other things to do in my schedule
  4. Finally i decided to close my pit -build side panels, floor and temporary, misplaced and unoptimized canopy frame. I cracked the whole "MovementType=LIGHT" gauges thing, so i added wheels indicators. I know these are wrongly placed, but are working for now. Also lever works. Hud glass is crappy, but it's an alfa-channeled texture trial. Altitude indicator (in kilometers) works, but needs rescaling. Ball still messed up. I need to spend more time on textures. I've tried editing ortogonal photos but it's unpleasant effect. Gonna render them in max using arrays. I NEED HELP! Anyone has an idea what those three green bastards on left side are for? They ain't wheels indicators i guess? Also HUVUDVARNING lights? As i wrote before i dont know swedish at all. Tried to find info on the web, with no luck. Perheaps someone of you has Viggen's pit layout in english -that would be a great help!
  5. Clickable Cockpits

    C'mon guys Firefox the Movie is one of my favs! I'd like to have clickable pits, just for pure fun during long flight. Swith off left MFD, switch off right MFD, switch of radar, switch of comms, cut the engine, descent 100 ft, bank 180 deg, pull the seat lever
  6. Yeah it was worth remodelling from scrath. I started playing with needle gauges -first is a clock, working. This is some breakthrough for me-a-cockpit-builder-noob. Needles are now a placeholder until i model and skin them accurately (oryginally these are white-orange ones), clock texture is handdrawn. Yellow ones look cool at night with green nightlight
  7. Nope, no differences in fx/graphics
  8. I'll tell you -cockpit creation is a pain! I added waypoint bearing arrow into it, added to cockpit.ini -and -buahaha my RWR and part of pit (not assigned to anything) started rotating in air otside of canopy. Guess it's hierarchy error i must check
  9. I reworked the radar and HSI (finally working) with a lot more polys. Looking nice now
  10. Here's a part taken from main panel front texture. If someone could verify the text (which i assume is in swedish) or has a good photo of this it would be great -i don't speak swedish at all
  11. I've finally switched from crappy IntelliCAD Sigma to Max9. Results positive: added some handdrawn main (2048x2048) texture on it and finished RGS-2 gunsight from photos... And first ingame shot - Radar and RWR are working:
  12. Kazamashin you're right -i did some search and rgr that. I work on photos of early Draken -based analog layout. Anyone has gunsite frame photos? Don't look at the framing -it's waay unfinished: Edit: Different angle
  13. dwcace: I was thinking about doing some comments about pit building both for myself and others, but it's gonna be after doing some more 3D work next weekend 76.IAP-Blackbird: I'm a bit confused about this picture. I have it b&w in one of my books, but its completely different from pictures i found on the net, and use as reference -completely different layout, no MFD,s and so on... Maybe it's an upgraded avionics version? I'm not an expert, all i know is from books and www. But site from which i have the pictures (www.aircraftresourcecenter.com) says it's Viggen pit. Gonna stick to those -it's for learning things mainly
  14. Thank you wpnssgt! It's just 2 hours work. I'm curious how its gonna end -i intend to slowly (limited time) do the 3D work, but avionics, nodes, ini etc will be a "guess-and-suffer" thing
  15. Simply awesome work. any ETA?
  16. Hello PythonOne! For Deuces tiles (and awesome new effects) look at his site at www.sfmods.com Also check his excellent tree mod at that site EDIT: You can assign a key in config to toggle hud display -its called "HUD information toggle" in control section For smaller text and icons look for a text mod here at CA in SF/WoV/WoE download section As for landing -it seems that your "landing" setting was set on lower level, also bear in mind that such things happen rarely in WoV Yankee Air Pirate is a PAYWARE addon aviable at yankeeairpirate.net. It deeply recreates real flown missions from vietnam war -plus adds TONS of new a/c, objects and targets. But i don't know more about it
  17. jtin as for campaigns -i spend most of my spare time searching Combat Ace for news, addons and trying / tweaking them than actually flying Recently i received my copy of WoE so there is a possibility that i will actualy see a transport in air
  18. Hehe -it turned out that here in Poland it's quite easy to obtain things. WoV -on polish Ebay.pl (circa 10 $ including shipping) SFG in a popular store (8 $) and recently (which means she is hot for me) WoE also on Ebay.pl... Online buying is good for me. Of course it's a matter of trust (Ebay) but worth it!
  19. Sad to hear about that. Yet there is a need for a "Neutral" slot for some tricks. Maybe TK will introduce it someday. Or is it possible editing nations.ini somehow?
  20. An idea came to my mind right now... What if we could define third NEUTRAL side in a campaign .ini? With, lets say three bases and strictly civilian planes on their side? That could do the job i guess? You know -Boeing 737 / DC-3 / Ju -whatever plane going on recon flights thru waypoints. Friendly both for us and opfor. Anyway possibility to have neutral/civilian side in engine would be nice after all
  21. Hello GreyGhost! When taking screenshots it's wise to pauze the sim -not only you can experiment with some interesting views&angles, but after few seconds speech subtitles fades away (of coure if you are using them, i do)
  22. Another MASTER MODDER from old good European Air War times goes Strike Fighters... Makes me thinking about ordering First Eagles myself
  23. Happy to say i got my copy of SFG today. What are the differences between this version and "basic" Strike Fighters? It has A-4F. Any differences in terrain file? My point is -I have different installs of Wings over Vietnam (basic, Israeli, PAW, KAW) and in those installs im using terrain .cat file from WoV. If i swap them (not Nam of course) with preffered SFG desert.cat, will it smash my installs in any way? I mean campaign progress mostly. Or they are equal in content (terrain objects etc) after WoE-level patch? Thanks for any info
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