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Stary

+MODDER
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Everything posted by Stary

  1. that Iskra model is waaay stretched!!! Is is Veltro's? Real cockpit is much smaller (ie. room over one's head to the glass) than what it seems like based on the pictures -seems like the whole plane is scaled down by it's Y axis and then stretched upwards in Z axis
  2. Ekhm... Spinners this is a family-friendly site, ya know! APS-6 Type-G mode scope under tests: ...but Cougars... mmmm...
  3. ok, I'm on the old DBW install here that goes back to wheee around 2012 or so, 2.09 based IIRC does have one step-by-step-for-dummies how to?
  4. damn man!!! Where were you hiding all these years our experts were crying deep in the night trying to figure ot the node names and animation IDs?! IF you indeed do suceed with that 3D target areas placement tool soon we'll have brand new SF3, the community edition here! Thanks to efforts to guys like you!
  5. mine LOD is same as yours, I just don't see a point of having amination for folding wings..? Maaaybe you can make this work on a carrier deck, right? I will see if there is much of a work to fix the max file I have and reexport
  6. Stick, Carlo, great shots! Carlo is it new model? looks different than KAW one I have anyway took my Tomcat Tigercat for a test ride, hope them ground guy will mount me sweet sweet APS-6 radar in position by night
  7. yeah the same I tested yesterday the max files I got are newer though; light are no issue I think. might check their positions in max Wrench Tornado would be cool to have though
  8. Don't rush Do335, there is indeed some stuff in variuos states, but it's better to have it pokished. also if I were you I'd wait with putting up such all in one package now You're right Daniel about the animations, I typed too fast lol
  9. Crazy things happening...

    it saddens me to hear abouth deaths of your friends Iwan, such still young people be strong my friend! as for the one in Syria -I wish him well as I wish well to Kurds and their cause
  10. ID are, as per model keyframes, you should know better how it corresponds to Animation IDs in data: 0-10 no anim 10-20 canopy slide 20-30 unused? 30-40 landing gear (main1) and small cool ladder release 40-50 landing gear damper 50-60 flaps 60-70 cowl flaps (?) -those small after the exhaust tubes anyway AND tail gear 70-80 unused 80-90 wings fold 90-100 tailhook hope that helps, it's from file "Sea Fury Bump Spec.max" dated 2012-07-09 anyway there was ton of good stuff for KAW that was never released to my puzzlement edit: I think it goes like this: 0-10 = ID1 10-20 = ID2 and so on, have been ages since I was fiddling with plane model
  11. A little Awwww for the weekend.

    adorable
  12. I just tested it and it's ok IMO, with Wyvern cockpit as a stand-in (very close stand in!) the max file has all the animations in it, of course refering to Skippy's version if time permits I'll test Brain32's F-84 cockpits tomorrow or Sunday and if these are ok I have a go from him to upload them
  13. good it ended in such way!
  14. I got them from Brain day ago that said there was new cool Sea Fury model in development, and I wonder where did that one go?
  15. What goes below could go aswell to any other A-Teams releases in the past be it WoRussia, PTO and so on I mean c'mon! Obvious errors in models like that odd wider fuselage after nose section on Dora, odd sinking canopies in fuselages, holes in airplanes after tails or wings shoot off (one of things I never can get over!!!) cockpits that are so lazily placed there are holes in fuselage visible (Bf-109K!!!) lights from muzzle flashes lighting bombers 300 meters away at dawn sun light* etc and so on... *I guess just not-adjusted stock lighting values taken from Thirdwire gunsdata Shame as this is something I was very eager to test as ETO being my favourite theatre, seems the A-Team's policy is to never learn on their mistakes. What kills me it's the scope and amount of rare planes in this pack is, and I can't stress this enough -fantastic- but the execution of this as a whole leaves much to my prophead taste. Also, Veltro2K as you will be obviously reading this -ever considered making other than level 1 LODs for your models? I do realise it's tedious procedure but I get 12-16 fps attacking 12 or so Lancasters formation on a bloody 8-core rig. And your models are standing out of the others given their details and accuracy. Edit: as for the low fps attacking bombers formations I'll repeat what I stated back around 2007 or so working with Baltika on his BoB conversion -it might be more of a piss-poor gunners algorithm bottleneck more than the models themselves
  16. Sure Dave you do know me by now and how utterly impulsive I tend to be lol
  17. no they do not that would require different shadows casting engine, not stencil as now
  18. yup, funny how they are going to explain now all the content Wrench and I did that is in their all in one installers huh? it's the second time it happens to me there so it's like a visit to dentist by now lol
  19. F7F-1N office WIP: (lightning added in Max for dramatic effect ofc)
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