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Stary

+MODDER
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Everything posted by Stary

  1. Dunno Spectre, just something about it looked not right for me since day one
  2. File Name: Taiwan and Korea tilesets v2 File Submitter: Stary File Submitted: 15 October 2012 File Category: SF2 Series Add On Terrains Taiwan (Formosa) and Korea tilesets V2 This is 1024x1024 tileset(s) for both Gepard's Taiwan (Formosa) and Korea v3 by Wrench terrains. Includes new tweaks to terrain objects shaders, my standard water noisemap, one experiment and some other typical stuff. Read the included readme for installation instructions and recommended tweaks etc. Click here to download this file "BAD TILE" FIX AVAILABLE IN THE FOLLOWING LINK: http://combatace.com/files/file/13452-taiwan-and-korea-tilesets-v2-quick-fix/
  3. Thanks alot! Finally someone grabbed my work and fiddled with it off to test'em Luk'78!
  4. to menu folder you say? Hmm, so not only to Flight but also to Menu one?
  5. for some odd reason my installation of TSF2 CTDs on launch when the modded MENU folder is in the installation, when I remove the menu it works ok (sans music, medals and screens) however on my other low-end Dx9 system it works all-ok with the MENU folder
  6. back home finally, just tried F1C200, ohhh man... chapeau bas to all involved!
  7. looks great, one note regading C model -isn't the cut and bubble of canopy too big? It might be the screenshots angle though
  8. feel free to upload this repaint to CombatAce Luk! (and maybe delete GermanyR1.TOD and GermanyR2.TOD in your install to avoid trees on grassy tiles)
  9. Care to share that repaint? Looks very nice Luk!
  10. Tomorrow

    Good luck man!!!
  11. yup I haven't modified it, the original Gillg's TFD and HFD are the ones included I think; and to be honest I can't say I encountered those wrongly rotated tiles -but if you have them fixed, feel free to post
  12. Certificate for Erik

    thank you Erik
  13. yeah that Kiel canal is my work done for V3 of my Germany mod which of course begged for such work as Rends here is doing
  14. clouds altitude is locked TK only knows where, spend good amount of time trying to pinpoint the entry or ini responsible for that, might be even terrain related; there are some entries for environment system and for terrain data that seem unused in any stock or mod ones, something for me to dig into one day maybe
  15. Kevin, maybe try making these rivers less straignt? Some turns and variations to them would make the layour more realistic
  16. It has this plus that one can use or pass on it Rends Icarus, it's not modified, distance set at stock very far ingame
  17. you shouldn't have doubts, it will be
  18. I took it Volker but in my case it won't be rady this weekend or next one
  19. that's better than starting from zero I'd say
  20. yes by tweaking postprocess shader! No Sweetfx etc required
  21. You have to deserve it, then several angry men in old fasioned cloaks gather round the table in a secret chamber, do a review of your life and decide wherever give you special moder status or not. Well, more or less. Volker's got a point of course
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