Jump to content

Stary

+MODDER
  • Content count

    8,481
  • Joined

  • Last visited

  • Days Won

    99

Everything posted by Stary

  1. infanty anyone? like, individual units that do act and fight? We had them in Hind times and these were great side note: this CAN be made by making new low poly units and new infantry-specific formation ini entries for sort of say human wave for example (spacing of few meters etc, grup sizes of 50+)
  2. Former Israeli P.M Ariel Sharon died!

    Not a way warriors should pass RIP
  3. trains in general? I think sort of vector roads map with v2chicles automatically following them would be more desirable but generally what swambast proposed is the most plausible idea but would require the hardest part, which is TK rethinking his view on modders/3rd party developers support. And I have hard time seeing that happen
  4. seems the engine STILL uses the waternormal.bmp to create 4-frame animation of waves 1 2 3 4 on a waternormal map
  5. YO CA!

  6. you say angle is gone, as in it's only sort of 2-dimensional with some height information?
  7. you mean Dave threatening to nuke our asses to dust followed by graphic images showing ugly alpha channel issues of the Gen1 engine?
  8. simple? ok planes: F-5 MiG-25 Mig-31 flyable Zippers Lims Su-17/20/22 all as far as I know already exist in mobile version or can be made from existing models (Lims, Sukhois) F-105B for Europe
  9. I like your idea Dave big time! Alot of meshes TW already has made for mobile titles, I think flight model and avionics for blue side wouldn't be that much of a hassle. I wonder though how much avionics improvements would cost. Like that slewable AA radar, similarilly working AG radar, slewable FLIR/EO display with manual lock, laser designator/range for A-10 (yeah I'm biased here) etc The big problem I see with aerial refueling feature people keep wishing about is that would cost the most while being used the least as my guts tell me.
  10. sounds just like my call to action from months ago. I'd be cautious as that topic got locked and removed quite quickly due to it's let's say "revolutionary" nature and my drastic steps proposals. As for the question: does TK abandoned PC? I think no, we had patch 6 months ago, later we got (suprise, suprise) AI planes packs. Honestly who here would expect AI planes packs from TK? Me not and I've been in the business here for a bit of time
  11. yeah happened before, I wouldn't read too much into it
  12. Wargame: Red Dragon: First Teaser

    still need to find time to play the Wargame. The first one... sheesh But this looks good, love this engine
  13. Those are mine from Germany V4. Textures are modified though. I have at home full texturelist and tiles-specific placement inis so it would be easy to edit or remove them. When back home (as in shorter than a week) I'll upload the said texturelist and all ini files here for anyone to fiddle with them. Side nore regarding the thread title. These are NOT random buildings. Every single of these has been hand-placed on tiny tile preview in TE!
  14. Modder Madness

    That's soo familiar. I build myself specific SF2:Lite install just for flying the goddamn game. Didn't last long before I started adding and adding and adding stuff to it. Sometimes I envy all those minimal posting members who simply enjoy the ride.
  15. Open Ocean Carrier Battle Map

    Uhh ohhh
  16. DBW has it, DBW=Dark Blue WOrld, with is strictly single-player oriented set of mods and campaigns and addons etc
  17. ohh look, I live in Wargame universe but seriously, trying new hand-drawn "clean&nice" tiles for Europe
  18. in theory could be made with having specific ASW-only copies/variants of planes set specifically to use weapons locking onto this our hypothetical bandwidth we'd use as fake sonar implementation. I think doable (not weapons/ecm guy mid you!)
  19. rather Scooter and Spad fan who does state his disinterest in Tomcat
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..