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Stary

+MODDER
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Everything posted by Stary

  1. Stunning artwork

    and just as I was searching for higher res than FB one. Thanks!
  2. Stephen, check your terrain's _data.ini and look for these lines: [solidObjectTextureMaterial] EffectShaderName=terSolidObject.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=FALSE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [AlphaObjectTextureMaterial] EffectShaderName=terAlphaObject.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=2.0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_BLEND_TEXTURE_ALPHA marked in red are my settings that work ok in various SF2 titles be warned that still alot of alpha-type objects (usually -trees) will render in wrong order but that's the engine's fault and we have to deal with it
  3. Yak-25RV Mandrake [REVAMP]

    sadly all Yak-25 family cockpit are SF2 only
  4. main program installation folder, look for DLC subfolder, there these are latest CAT extractor (thirwirish one) can open them
  5. yes, if that's not a problem apparently it isn't
  6. just be aware that the cockpits from all Yak-25 series are "generic stand-in sovietized twin engine" cockpits I had in the workshop, slightly modified for Flogger23's projects hard to come by data for real 25s
  7. buahahahahahahaha smoking girl I'd say
  8. Southwest United States for SF2

    one of the best sets around! Thank you for your hard work!
  9. damn! Must go to sleep and then wait whole day to test those BUT knowing your quality level it's gonna be a blast Sundowner!
  10. thanks, looks very very good, bot external and internal
  11. you had the T-38 pit textures or made you own?
  12. me likes! remeber this: you can do ALOT of tile related stuff using autotexture and paint program the smart way -think of copy paste of large autotextured parts of tilemap.bmp, then autotexture borders, add textures for region 2, etc. Autotexture+notepad+PS/GIMP, but who I am typing this to
  13. here it is, just save as bitmap and toss into your favourite terrain:
  14. yup, excellent skins side note: looking at those pics we need new more detailed tanks
  15. ummm yes yes, nothing to see here, just swamp gas reflecting off of Venus, move along
  16. yes and I have 96 hours a day of free time and no other started or promised pits wish I could right now busy with Mig-28M and some other
  17. I thought I have included the gunsight tga in the package
  18. Version 1.0

    382 downloads

    Late, Griffon-powered Spitfire cockpit (F Mk45 based) for SF2, preferably with AI planes packs DLC installed fully merged installation preferred Made in and tested with >>MAY 2013<< installation, should work ok with older or newer ones though.
  19. More 3D pits (BMS) advertised

    nice but... seems the same issues I had while dealing with Red Viper or Open Falcon around 2007 or so are still there -namely the unmoddable avionics and MFDs
  20. explanation is simple: bug no no Illuminati conspiracies behind this
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