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Stary

+MODDER
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Everything posted by Stary

  1. Fictional F-20 B Skins

    very nice
  2. Paulo I have one bug -the engine sound file (VK-1.wav) resides in sounds folder but plane's data file calls for VK-1F name; I made such copy myself but some might be troubled by this
  3. I think making a BN-ized version of my Germany V3 tiles wouldn't hurt me that bad... will see, as for extra port tiles, these are rather simple to do (docks, piers and the other portsy stuff) side note: we could reuse those targetareas later for Korea3 terrain... one more thing -for the dry dock, I think you could use good old "pit_x" parts in a creative way
  4. Val, what I like in this particular shot is, alot of models here have way down-toned specularity and glossiness compared to real life planes, keep it up!
  5. more specifically the model must have it's head made as separate part of the mesh, linked to tors/rest of the model, with properly orientated axes, rest is matter of ini setting
  6. looks ok, as for those 30 custom tiles... pffft!
  7. Gerwin, I'm really happy I've found my IcelandNA trees (TODs) core ini files, with my texturelist and all, I'm uploading full folder with TE included, just load the texturelist named "TextureListWOV2.ini" and see for yourself, however it was done in August of last year and is obsolete, you'll have to add in TE your own extended textures and fiddle with it -shouldn't be hard for you to figure things out IcelandTrees inis.zip
  8. but you can insert waternormal.bmp from my HR repaint it's kinda nicer
  9. I knew it's a joke but I was wondering about the photoshop work
  10. no, as Gerwin introduced new types of brown textures, but it has mine work in blended with Gerwin's original textures, looks good that way
  11. Spring in Germany

    very nice photos Kulbit here's the same in southern Poland
  12. actually very interesting question, I mostly do runway starts, ALT+N to enemy territory and refly if KIA or MIA but given I have some time for SF2, I think I'll try flying with: base start, no autopilot, no info at all, and no outside views... this might be interesting
  13. so do I Icarus, with possibility to select multiple objects, group them, copy groups of objects, merge between tiles etc, now making forests is ok, but cities are very, very time consuming
  14. commonly user as PIA=Pain in Ass but thank you Captain Obvious
  15. that's because making and placing them in TE is a PIA
  16. Gerwin, you can set the _hm per-tile displacement to really high ranges, some of my Israel hires tileset ones have HeightMapScale= around 250.0 to 500 to make them stand out, as for the gap (or line) in between the near and far terrains (near is the one that uses the per-tile mesh displacement, far terrain is the lower-resolution mesh) set for example: [HeightOffset] LowDetailMesh=-50.0 //defaults -1.0 WaterMesh=0.8 //defaults 0.8 but then on far water some slightly visible difference is fogging of the Z (depth) is visible you can just keep the new version with blended of yours and mine, it's more popular, as for new version of the set we'll see I'll search for the full texturelist and TODs population control core ini files keep it up, you rock! one more thing: bit of work but for areas where no _HM mesh adjustments is needed (namely any target areas) additional tiles without it are required, remmeber we can multiply instances in data.ini of the same texture, some with HM some without (or different ones!) only TE requires psyhical additional differently named textures; data.ini can live with just the proper amount of texture numbers ( [Texture098] etc)
  17. NK in state of war with the South?

    they just warned they might close the Kaesong industrial zone (in which south Koreans work; it's part of the warming of relationship between the countries) which is a bad sign
  18. exactly, most of us here thought USAF F-16A would be one of the first DLCs to hit the store, yet TW's pattern of making the sometimes odd DLC (beautiful RAAF series for example!) with no plausible use in theatres given is a bit of chaotic to me does the 7P has any modifications to cockpit? I'm unfamiliar with the variant
  19. [sarcams mode on] no, thanks, I prefer dumbed down outside views only unplayable mobile versions these days [sarcasm mode off] You're kidding?! new cockpit?! that would require at least half a million $ to develop!!!
  20. of course, his (Ed's) new modelling is great, but again, some errors are too obvious, all regarding Iskra, not the other models
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