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Nyghtfall

+MODDER
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Everything posted by Nyghtfall

  1. twin rocket-pods assembly , left and right

    Thanks a lot! Nice work.
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  3. Training flight in the Super Skyhawk:
  4. Nice work, I like reading your reports! It just makes me wanna start a merc-campaign (never played any) and actually play the game, rather than do skins or other stuff for it. Please continue!
  5. Afaik no F-5 carried tanks on outer wing pylons. Only Centerline + Inner Wing and Wingtip for F-5A to C.
  6. You should post the ini of the actual "weapon" too, maybe the problem is there.
  7. If you read carefully, you will see, that yakarovs answer (#2) is exactly, what you wanted to know. Using another partition for mods. And of course you can install SF2 on another drive - just like any other piece of software. I myself have a separate partition just for SF2 + Mods + Modding-Stuff. The only files on C are some inis, that contain the links to the actual locations. In short: Save your SF2+Mods-Folders, deinstall SF2, install it again on another drive, edit the files on c (options.ini iirc), start the game once. Delete the contents of the Mod-Folder the game just created. After that copy your saved Mod-Folder(s) to that new location. Thats it.
  8. ...unfortunately we'll never know. Mandatory Screenshot "Recon"-Skyhawk. Bomb damage assessment camera - a small visual gimmick. :)
  9. IL2: Battle over XXX

    You can turn complex functions off, if you want. I myself play without complex engine/prop management and so you can fly the planes like the ones in SF2 for example enginewise - more power/less power. About Torque - I don't know, I think not. It makes starting a bit difficult, but after some starts, you get the plane in the air without damage. For a starter I can recommend flying the Bf 109...I think it's one of the easier planes to fly. ;)
  10. Some progress on the Vietnam Scooters. Focus lies on A-4E and F (B+C still need Cockpit-Repaint). I'm still not sure yet, how to release a first package...Currently I'm at 46 skins with 1,5GB disk space. VA-56 "Champions", USS Ticonderoga, 1964 VA-152 "Fighting Aces", USS Shangri-La, 1970 VA-106 "Gladiators", USS Forrestal, 1967 VA-55 "Warhorses", USS Hancock, 1968 VA-155 "Silver Foxes", USS Constellation, 1966
  11. Looks like you really had some fun. :) While playing IL2-BoS/BoM for some time now, I came to the conclusion, that VR is essential here and makes a big difference. Though the price tag is holding me back at the moment. ;)
  12. Seems to be a pretty widespread mistake, as one finds drawings and info with it with no effort.
  13. The only Maverick-variant used on US Skyhawks were the Laser-guided ones (AGM-65E) on A-4M. No other US Navy/Marines Skyhawk-variant used any Maverick-version. New Zealands A-4K later received Maverick-capability, but also had a new APG-66 radar. Israel is said to have used the Maverick with their Skyhawks, but I never found any picture of this, so I'm not sure, if this is really true. If they used them, then probably with the newer A-4N (that also had a newer APQ-145-radar) and not with their older A-4E/F/H. AGM-45 Shrikes could be used on A-4C/E/F/M/N and probably on L, but not on TA-4s. Chaff-/Flare-Dispensers on US Skyhawks could be used on A-4C and E after "Shoehorn"-retrofit in '65, aswell as F, L, M. Some A-4B also received the "Shoehorn"-ECM avionics, so maybe these also had Chaff-Dispensers. There were different layouts of the dispensers. - 1x far aft left + 1x right side of tailhook-attachment (with left side having a ECM-antenna) - 1x far aft left + 1x left side of tailhook-attachment (with right side having a ECM-antenna) - 1x far aft left only (not sure if this is a real config or just one of the former with the second spot not visible) - left + right side of tailhook-attachment (A-4M only) Another interesting thing is, that US Skyhawks usually had not Sidewinder-capability (only provisions). Exceptions were the planes, that were used as Air-Defense on CVS-carriers (VSF squadrons and some Detachments of regular squadrons) and A-4M.
  14. Hey there, I just need some input for the Vietnam Skyhawks. Can anyone identify the Ranks of the Pilots in the attached picture? The first and second in the first row are CDRs (Boaz and Lawson). The next ones should be LCDR, but not all of them, as there never where that many LCDRs in a squadron (5 to 8 were a usual number). So the others have to be LT and after that LTjg in that order. Can anyone help me out here?
  15. @guuruu The last link was quite interesting....now I know, that VA-164 had exactly 4 Scooters with the laser spot tracker. Thanks guuruu! @Gianni: I think Hoops on the other board hit the nail on the head...The names are alphabetically ordered and after rank-change it starts again. The last one on the page (Koenig) is the only exception from this, but the few names on the second page do fit again. So I go with that one. Thanks a lot for the help!
  16. I know, see it as a snapshot. Even the CO/XO changed during some deployments and the planes used in a squadron also changed during the cruise. The choice was to apply the names under the canopy using names that are available from screenshots/lists and fill them up with cruisebook-entries or just do not apply them at all, if no infos are available (which would be the vast majority). I went with the first for diversity reasons. If neither was possible, nameplate is left empty (VA-55 1969-1970 for example) or removed at all. I think this works well enough. Thanks! So the following are also LTjg too.
  17. 500lb? The explosion looks like a lot more
  18. Virtual cockpits

    Here's another link: National Naval Aviation Museum, Pensacola, Florida click on cockpits on the bottom.
  19. He clearly stated, that the model comes from Hawx. So it's the same model and no redone lookalike. 😉 Edit: The original model does most likely not work direcly in SFx. It was probably extracted from Hawx using special programs.
  20. It's a DLC package, you have to buy from Thirdwire. DLC at Thirdwire's Homepage
  21. Well, This is not my discussion and I will not contribute more, but your 'suggestion' sounded a bit harsh to say it nicely... It's a common source for problems on CA though.
  22. Box245 is your meshname (the red marked area). Model-orientation can be seen in the lower right corner. red line = X-axis --> positive values are right side, negative values are left side green line = Y-axis --> positive values are front, negative values are aft blue line = Z-axis --> positive values are top, negative values are bottom So in your picture you currently see the aft-side of the building (if you hit the ZX-button from the toolbar). Move the mouse to the area, where the decal should be placed and hit CTRL+C to copy the coordinates from the bottom line. In your ini just paste them and delete the axis you don't need (in this case, you don't need the Y-axis). Orientations are FRONT/BACK, TOP/BOTTOM for the roof and LEFT/RIGHT for the sides of your building. P.S. I don't now if this works for groundobjects....I just know, that it works for planes.
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