Jump to content

Nyghtfall

+MODDER
  • Content count

    548
  • Joined

  • Last visited

  • Days Won

    9

Nyghtfall last won the day on February 17

Nyghtfall had the most liked content!

Community Reputation

982 Excellent

About Nyghtfall

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    (Military) Aviation, Computergames, SF2, Modding, Photoshop, 3D-Modelling (Blender)

    WIP:
    - all Vietnam Skyhawk-Units/Deployments
    - Singapore Skykawks (A-4S, A-4S-1, A-4SU)
    - foreign TA-4 Skyhawks
    - A-4A to C + L Cockpit Repaints
    - early A-1 Skyraider Template (4k)

Recent Profile Visitors

4,206 profile views
  1. He clearly stated, that the model comes from Hawx. So it's the same model and no redone lookalike. 😉 Edit: The original model does most likely not work direcly in SFx. It was probably extracted from Hawx using special programs.
  2. It's a DLC package, you have to buy from Thirdwire. DLC at Thirdwire's Homepage
  3. Well, This is not my discussion and I will not contribute more, but your 'suggestion' sounded a bit harsh to say it nicely... It's a common source for problems on CA though.
  4. Box245 is your meshname (the red marked area). Model-orientation can be seen in the lower right corner. red line = X-axis --> positive values are right side, negative values are left side green line = Y-axis --> positive values are front, negative values are aft blue line = Z-axis --> positive values are top, negative values are bottom So in your picture you currently see the aft-side of the building (if you hit the ZX-button from the toolbar). Move the mouse to the area, where the decal should be placed and hit CTRL+C to copy the coordinates from the bottom line. In your ini just paste them and delete the axis you don't need (in this case, you don't need the Y-axis). Orientations are FRONT/BACK, TOP/BOTTOM for the roof and LEFT/RIGHT for the sides of your building. P.S. I don't now if this works for groundobjects....I just know, that it works for planes.
  5. Nice cockpit. Why not load it into lod-viewer?
  6. Wouldn't it be better to actually post your edits here, so others can use them, if they wish to? At the moment your post has no useful information at all...
  7. View File Kuwaiti Skyhawks - A-4KU/TA-4KU for SF2 Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0 ================================================== *** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model *** This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992. In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M. When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane. With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A. Infos ===== - cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU. - Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :) - Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue! - Skin resolution is 4096x4096 - Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't use any special markings it seems. Sources ======= - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011 - A-4 Skyhawk Association, http://a4skyhawk.org/ - Airliners.net - Joe Baughers Site - Google in general Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers: [SquadronXXX] Name=Kuwait_No9SQN DisplayName=No. 9 Squadron Nation=Kuwait Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture - TA-4 model - Alejandro - Escapac seat - FastCargo - FakePilot - OldDiego - Pilot-model - Sounds - ??? - dtmdragons - A-4KU-update-pack, this is loosly based on - myself - all other work, including 3D-models (tanks, pylons, addons) Thanks ====== - Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum. - mue for his great LODViewer and Blender-Exporter, which made this possible! - cocas for help learning 3D-stuff! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. Disclaimer ========== This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit. 18_03_2018 Submitter Nyghtfall Submitted 03/18/2018 Category A-4  
  8. Kuwaiti Skyhawks - A-4KU/TA-4KU for SF2

    Version 1.0.0

    112 downloads

    Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0 ================================================== *** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model *** This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992. In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M. When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane. With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A. Infos ===== - cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU. - Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :) - Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue! - Skin resolution is 4096x4096 - Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't use any special markings it seems. Sources ======= - Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011 - A-4 Skyhawk Association, http://a4skyhawk.org/ - Airliners.net - Joe Baughers Site - Google in general Installation ============ 1. unzip to a temporary folder 2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P 3. enjoy! If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers: [SquadronXXX] Name=Kuwait_No9SQN DisplayName=No. 9 Squadron Nation=Kuwait Credits ======= - Thirdwire and TK for a great game, models and the cockpit-parts I used. - Fracture - TA-4 model - Alejandro - Escapac seat - FastCargo - FakePilot - Sounds - ??? - dtmdragons - A-4KU-update-pack, this is loosly based on - myself - all other work, including 3D-models (tanks, pylons, addons) Thanks ====== - Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum. - mue for his great LODViewer and Blender-Exporter, which made this possible! - cocas for help learning 3D-stuff! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM me. Disclaimer ========== This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit. 18_03_2018
  9. Just use an F-16 and say to your friend it's an A-4 with some body kit attached. Or create a mission were the Scooter has a realistic chance....2 vs. 2 with early Missiles (AIM-9B and the like) or something like that. ;) But your M2.6-idea is horrible. :P Don't take it personally though. P.S. In this thread is a similar approach, but not that far off as yours.
  10. Have you tried to backup the old options.ini and let the game create a new one with the new graphics? If it works, just copy over the non-graphics stuff to the new ini.
  11. This post cannot be displayed because it is in a password protected forum. Enter Password
  12. This post cannot be displayed because it is in a password protected forum. Enter Password
  13. This post cannot be displayed because it is in a password protected forum. Enter Password
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..