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Nyghtfall last won the day on February 15 2022

Nyghtfall had the most liked content!

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About Nyghtfall

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  1. In general I agree here and I think, I've proven, that I did that in the past. But in that case the "costs" in time were simply to high for what can be achieved - for me. Thats why I stopped. *shrug*
  2. The mainproblem with TKs A-6 is, that lot of parts are mapped overlapping. I started a new 4k-template a long time ago and gave up on it. A new "dress" alone doesn't work for this one in my opinion.
  3. Wow, that is unexpected... RIP
  4. Are templates for Centurions F-5E available somewhere?
  5. Maybe of interest: https://www.bulletpicker.com/ordnance-pamphlets.html This one covers several rocketlauncher variants (7-shot, Aero 6A, etc. and 19-shot Aero 7D, LAU-3/A, etc.). Differences were not clear in the past, some of them are covered here. https://www.bulletpicker.com/pdf/OP 2210 Rev 1, Aircraft Rockets.pdf
  6. One last thing: I don't care about original YAP and what they have done or not done, as I haven't spent a single cent on their stuff - I just don't know their stuff, so I cannot judge about the past! I unwillingly contributed to YAP-RW, because the guys just used my stuff, that I released here. For that stuff I spent A LOT of time researching, gathering infos, creating decals, creating templates and so on... Workarounds are one thing. Copy stuff from different sources together or spending 5 minutes of time to copy one skin to a different plane and say, that this is my "work" is just nonsense. I want my work to be of good quality, so they should leave my name out of this shit. I never asked my mods to be added to YAP-RW and ripped apart by people, that obviously don't care for historical correctness. Theres a simple solution for that though: Just don't use my stuff! They should do stuff by themselves and invest their own time! Have a nice day... Edit: Sorry again, for the continued hijack. It was the last time.
  7. I have to admit, even if the actual YAP-RW-people are not the real YAP-guys, the actual one/ones are still a bit shady to me. They give credits for stuff they use, that's cool! That's a thing, that actually worked better, than here on CA... But they also change stuff beyond all recognition or simply copy stuff together, that obviously doesn't work well and still say it's from you, although that crap isn't. Call me strange, but that's also not, how it works (at least for me). For me they are neither pure white, nor pure black - just something in between. Sorry for hijacking the thread even more. I'm out again.
  8. Maybe there are to many decals on Fuselage_P? Using Bump- and Specularmap reduces the maximum decalcount (I think with everything enabled, the max is 4 decals per mesh.) By the way, you don't need 2 separate files for that. You could use only one decal and mirror it for the other side: [Decal017] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal022] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 Reverse=TRUE P.S.: I admire your dedication for the Mustang.
  9. I think I got it. Thanks Dan for your help!
  10. No, one of my first mods was the A-4F from VA-164 with the laser spot tracker in the nose (targetdesignation was from backseaters of TA-4F). I never liked my workaround with a double-reticle for guns+rockets. Seems like the Gunsight, that could show the designated target was from Ferranti too. Unfortunately I didn't find any pictures, type or name of it and I think, that there aren't any, given how little detail you find about the topic. Didn't know about the Australian sight. What's up with that? While searching for the experimental one above, I found 2 brochures about the Gunsights, that were used in 2 the batches of Singaporean Skyhawks from the 70s (A-4S and A-4S-1) - also from Ferranti. Maybe there's some sort of connection? Ferranti obviously was quite active... ;)
  11. Interesting, I didn't know that was possible. I guess, I can build something with that. After re-reading the tiny bit of information available about the realworld counterpart, I realized, that I don't have to rely on the original gunsight-reticle, since the gunsight was exchanged for something from Ferranti (no designation or type, probably even experimental). Pics are also not available, so I will just do something that works. Thanks for your help!
  12. Hey there, I've come back to a topic from the past lately. Is it possible to replicate the Gunsight-functionality with a HUD in SF2? If you have a Gunsight, than you have a simple reticle for guns, that is depressed down a bit for unguided rockets - not lead computing, CCIP, whatever. I would need that Gunsight-functionality together with an additonal marking for a laserdesignated Target. At the moment I have the Reticle + Targetmarking showing, but the Reticle doesn't move if I select unguided Rockets. In the past my workaround was a new Reticle that has 2 aimpoints - guns and rockets, so no movement was needed. My Settings from Cockpit.ini [CockpitData] Directory=cockpit HUDMode=AG RippleQuantity=1,2,3,6,12,18,24 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Gunsight.tga MaxDepression=250 DefaultDepression=50 GunDepression=50 RocketDepression=50 LeadComputing=FALSE HUD-Part from Avionics.ini: [HUD] HUDMaterial=HUDMaterial HUDColor=1.0,0.47,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.095,-0.080 ViewportBottomRight=0.100,0.160 RocketBoresightAngle=50.0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeAG] Symbol[01]=HUD_Gunsight Symbol[02]=HUD_LaserTarget [HUD_Gunsight] SymbolType=IMAGE ImageFilename=cockpit\Gunsight.tga ImageSize=0.075 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\laser_target.tga ImageSize=0.025
  13. I also tried to learn how to make Natural Metal skins lately for the F-100 Super Sabre. I wondered about values above 1.0 (Specular and Reflection). Are you sure, that there's a difference between 1.0 and 1.4? I found yakarov79's values from his F-101 Voodoo-pack just perfect (on mobile now, so I can post the exact value later). I think it was something around 0.7/0.8 for Specular/Reflection. And the result is a shiny aluminium - just fine for my taste.
  14. Win10 Upgrade -- what can I expect??

    SumatraPDF is small and lightweight. Works just fine for me.

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