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Nyghtfall

+MODDER
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Everything posted by Nyghtfall

  1. Great work! v0.2 works like a charm. Just tested some Fakepilot-stuff. Just to understand stuff correct: At the moment the Material of the parent-object is the only material that is exported? So a child-object gets the same material as the parent? Or is it 1 material per object? I seem to get the first case, but I'm not sure, if I did everything correct ;)
  2. I'm still getting the following errors. Google doesn't really help here. *shrugs* I started a new test with a Cube. Cube has scale 1.0, has UV-mapping, has a material, has BM (squares in the picture), has SM (set up, but not visible?). Testfile is attached. Blender version 2.79, 64bit used. ExporterTest_Cube.7z
  3. Wow, this is awesome. Good job! I will run some tests later that day, when I have more time. A quick test I just run, got several errors and no loadable lod, but I'm pretty sure the fault was on my end, as I'm not that familiar with setting up materials/bump-/specmaps etc. I will also use some simple object then. :)
  4. So what shows are you hooked on?

    Vikings - started it some time ago, but discontinued watching it. On second try i was hooked. Great actors, characters and an interesting story! Supernatural - My cousin told me to watch it and it is good, reminds me always a bit on Warehouse 13 Warehouse 13 - although older and canceled after 5th season, it's one of my favorite TV series. The characters are amazing. Not currently on Amazon Prime anymore. Sherlock - the new one from BBC, with B. Cumberbatch and M. Freeman. Another of my favorite shows. Not currently on Amazon Prime though.
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  8. Have a look at the cockpit of my Malaysian Skyhawks. I moved many things around to get the right look. You can move stuff around in several directions, but always 1 direction at a time. So just add the movements 3 times for the same type. Here's an example - the type is always the same, as is the nodename. Arresting Hook Lever in the Skyhawk cockpit - 1st rotated around X-axis, 2nd moved in the Y-axis and 3rd moved in Z-axis: [ArrestingHookLever_rX] Type=ARRESTING_HOOK_INDICATOR NodeName=side_control_r MovementType=ROTATION_X //1=retracted 2=deployed ValueUnit=DEG Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=45.0 Set[02].Value=1.0 [ArrestingHookLever_Y] Type=ARRESTING_HOOK_INDICATOR NodeName=side_control_r MovementType=POSITION_Y //1=retracted 2=deployed Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=0.01 Set[02].Value=1.0 [ArrestingHookLever_Z] Type=ARRESTING_HOOK_INDICATOR NodeName=side_control_r MovementType=POSITION_Z //1=retracted 2=deployed Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=-0.0175 Set[02].Value=1.0
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  15. I guess his question is about the loop antenna under the nose.
  16. Sorry for being ignorant, but of course I'd like to thank some people I met and worked with over the years and that are of course also responsible for this title! In no particular order: cocas, wrench, dtmdragon, bigstone, denissoliveira, coupi, makoto, soulfreak, ravenclaw007, eole Thank you guys!
  17. Afaik, Eole was planning or doing revamps of Mytais Phantom-Skins at some time. I don't know the status though, maybe ask him. I'm also for the date-switch, although for campaign-use there may a problem. I didn't know until recently, that you can only upgrade either skin or plane in campaigns, not both at the same time. Not sure, if this applies here too, but it's something I encounter with my Vietnam Skyhawks without a proper solution yet. Maybe in the Phantoms case, one could just copy the skins to all affected models of an upgrade, as the changes are small enough.
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  19. Hey guys, sorry for being late to the party, but as some of you know, I'm moving my living place half across Germany. On workdays I do my job and on weekends I have to get things done in the old flat 500km away. Just came home from a very busy weekend again. If all goes well, I'm finally done at the end of this month and I hope to get back to modding and skinning after that. The last weeks and months I hardly did anything useful regarding SF2, but few things that are on the way: - Update to the TA-4F-FastFACs - highres skins and some fakepilot-addons - Foreign TA-4 Skyhawks (Australia, Israel (with and without extended exhaust tube), New Zealand, Indonesia,...) - all Vietnam Skyhawks units and deployements (long term project) - early AD Skyraider templates - new TA-4 SKyhawk-model from scratch - since it's my first project (and done in Blender), I don't know if it ever leads to something useful, but we'll see. The fuselage is done at the moment. Thank you for this honor, my friends! And now Cheers!
  20. That sounds like a great year to come! Good to know, that you're still around. 😀👍 P.S. No apologies needed. We all know, that (real) life is a heartless bitch. 😋
  21. Happy New Year 2018

    Happy new year!
  22. NEED HELP

    I think he asks for a link to a video, that explains the installation of patches and mods step by step, because he doesn't understand the tutorials(? - maybe knowledgebase). I guess his english isn't very well.
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  24. If you don't want to play recent games with max. settings, then your GPU is fine. I would go for 16GB RAM, too.
  25. I'm still moving, so not really active, but I took some hours off to do some modding and actually play SF2 again. ;)
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