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Nyghtfall

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Everything posted by Nyghtfall

  1. I have to admit, even if the actual YAP-RW-people are not the real YAP-guys, the actual one/ones are still a bit shady to me. They give credits for stuff they use, that's cool! That's a thing, that actually worked better, than here on CA... But they also change stuff beyond all recognition or simply copy stuff together, that obviously doesn't work well and still say it's from you, although that crap isn't. Call me strange, but that's also not, how it works (at least for me). For me they are neither pure white, nor pure black - just something in between. Sorry for hijacking the thread even more. I'm out again.
  2. Maybe there are to many decals on Fuselage_P? Using Bump- and Specularmap reduces the maximum decalcount (I think with everything enabled, the max is 4 decals per mesh.) By the way, you don't need 2 separate files for that. You could use only one decal and mirror it for the other side: [Decal017] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Left FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 [Decal022] MeshName=Fuselage_P DecalLevel=2 DecalFacing=Right FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_ Position=0.799,0.002 Rotation=0.0 Scale=4.325 DecalMaxLOD=4 Reverse=TRUE P.S.: I admire your dedication for the Mustang.
  3. Hey there, I've come back to a topic from the past lately. Is it possible to replicate the Gunsight-functionality with a HUD in SF2? If you have a Gunsight, than you have a simple reticle for guns, that is depressed down a bit for unguided rockets - not lead computing, CCIP, whatever. I would need that Gunsight-functionality together with an additonal marking for a laserdesignated Target. At the moment I have the Reticle + Targetmarking showing, but the Reticle doesn't move if I select unguided Rockets. In the past my workaround was a new Reticle that has 2 aimpoints - guns and rockets, so no movement was needed. My Settings from Cockpit.ini [CockpitData] Directory=cockpit HUDMode=AG RippleQuantity=1,2,3,6,12,18,24 RippleInterval=60,100,140 [GunsightFront] HasGunsight=TRUE GunsightMilSize=100 GunsightName=Gunsight.tga MaxDepression=250 DefaultDepression=50 GunDepression=50 RocketDepression=50 LeadComputing=FALSE HUD-Part from Avionics.ini: [HUD] HUDMaterial=HUDMaterial HUDColor=1.0,0.47,0.0,0.7 BoresightOffset=0.0,0.0 ViewportTopLeft=-0.095,-0.080 ViewportBottomRight=0.100,0.160 RocketBoresightAngle=50.0 [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [HUDFont] TextFontName=Arial TextSize=9 TextBold=TRUE [HUDModeAG] Symbol[01]=HUD_Gunsight Symbol[02]=HUD_LaserTarget [HUD_Gunsight] SymbolType=IMAGE ImageFilename=cockpit\Gunsight.tga ImageSize=0.075 [HUD_LaserTarget] SymbolType=TD_LASER ImageFilename=cockpit\laser_target.tga ImageSize=0.025
  4. I think I got it. Thanks Dan for your help!
  5. No, one of my first mods was the A-4F from VA-164 with the laser spot tracker in the nose (targetdesignation was from backseaters of TA-4F). I never liked my workaround with a double-reticle for guns+rockets. Seems like the Gunsight, that could show the designated target was from Ferranti too. Unfortunately I didn't find any pictures, type or name of it and I think, that there aren't any, given how little detail you find about the topic. Didn't know about the Australian sight. What's up with that? While searching for the experimental one above, I found 2 brochures about the Gunsights, that were used in 2 the batches of Singaporean Skyhawks from the 70s (A-4S and A-4S-1) - also from Ferranti. Maybe there's some sort of connection? Ferranti obviously was quite active... ;)
  6. Interesting, I didn't know that was possible. I guess, I can build something with that. After re-reading the tiny bit of information available about the realworld counterpart, I realized, that I don't have to rely on the original gunsight-reticle, since the gunsight was exchanged for something from Ferranti (no designation or type, probably even experimental). Pics are also not available, so I will just do something that works. Thanks for your help!
  7. I also tried to learn how to make Natural Metal skins lately for the F-100 Super Sabre. I wondered about values above 1.0 (Specular and Reflection). Are you sure, that there's a difference between 1.0 and 1.4? I found yakarov79's values from his F-101 Voodoo-pack just perfect (on mobile now, so I can post the exact value later). I think it was something around 0.7/0.8 for Specular/Reflection. And the result is a shiny aluminium - just fine for my taste.
  8. Win10 Upgrade -- what can I expect??

    SumatraPDF is small and lightweight. Works just fine for me.
  9. Win10 Upgrade -- what can I expect??

    Happy Birthday and all the Best. 🍻
  10. Version v2.0

    286 downloads

    Indonesian A-4E & H Skyhawk Pack for Strike Fighters 2 v2.0 by dtmdragon and Nyghtfall ====================================================================== This pack is an updated version of dtmdragons Indonesian Skyhawks pack and brings you nation specific versions of the A-4E_Ahit_73 and A-4H_Ahit_73 with updated INIs based on dtmdragons Ahit Enhancement Pack. Also included are new skins and decals with correct numbers for all single seaters used by Indonesia. In game you will find: "A-4E Skyhawk (Indonesia)" with 3 blue camos (HighViz markings, light gray markings and dark markings according to year) and 1 brown camo (HighViz markings) "A-4H Skyhawk (Indonesia) (Blue Camo)" with the 3 blue camos "A-4H Skyhawk (Indonesia) (Brown Camo)" with the 1 brown camo Please read the included readme for further details! Installation ============ 1. unzip to a temporary folder 2. copy 'Objects'-folder from the zip to your mods 'Objects'-folder, if asked to overwrite, say 'yes'. 3. enjoy! If the Squadrons are missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next 2 free numbers: [squadronXXX] Name=SkU11 DisplayName=Skadron Udara 11 Nation=INDONESIA [squadronXXX] Name=SkU12 DisplayName=Skadron Udara 12 Nation=INDONESIA Credits ======= - Thirdwire and TK for a great game, nice models and skins - dtmdragon Idea and basic Mod - Nyghtfall Skins, Decals - Dev A-Team of Capun - CB Productions Thanks ====== - Soulfreak, for your decalpattern, which was a BIG help to improve the baseskin and fill it with "life"! - Blowhard, for the weathering-tutorial at http://www.eaf51.org/Photoshop/Tutorial/Basic_Weathering.htm - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this skin or have suggestions and hints, feel free to PM dtmdragon or Nyghtfall.
  11. What more of a sign do you need? After years of silence and ignoring the SF2 community TK came out of nowhere and wanted money. He found a few guys, that had enough hope, that this move was not just some sort of fake. And after not getting enough, he decided to go back into silence again... In my opinion, maybe at one time for a very short time he really had the idea of doing an up-to-date version, but this moment is gone for a long time. I know what not to expect.
  12. View File SF2 Vietnam Scooters SF Vietnam Scooters - v0.95 =========================== *** SF2, SF2V required. Tested in full 5-merged installation *** This pack includes 111 Skins for Thirdwires A-4 Skyhawk-models during Vietnam war from 1964 to 1972. It combines the former v0.01 and v0.02 releases into 1 pack. The data.inis for the planes itself are changed from the stockfiles (rearranged weaponsstations, added invisible skids for belly-landings, added new droptanks and missilerails, etc.). Sometimes a skin is provided for 2 different Skyhawk-models. This is done to represent different changes througout an ongoing deployment: - transition from one Skyhawk-variant to another (for example A-4E to A-4F) - retrofit of ECM-equipment (Project Shoehorn) (A-4C to A-4C_65, A-4E to A-4E_65, A-4E_65 to A-4E_67) - change in Camouflage (VA-155) Skins included (Timeframe 1964 to 1972): (compl.) means, that skins, for all deployments to Vietnam are finished for a squadron. Navy Squadrons: VA-12 Flying Ubangis (compl.) VA-15 Valions (1 of 2) VA-22 Fighting Redcocks (compl.) VA-23 Black Knights (compl.) VA-34 Blue Blasters (compl.) VA-36 Roadrunners (compl.) VA-46 Clansmen (compl.) VA-55 Warhorses (4 of 7) VA-56 Champions (compl.) VA-72 Blue Hawks (compl.) VA-76 Spirits (1 of 2) VA-93 Blue Blazers (1 of 4) VA-94 Mighty Shrikes (3 of 6) VA-95 Green Lizards (compl.) VA-106 Gladiators (compl.) VA-112 Broncos (compl.) VA-113 Stingers (1 of 3) VA-144 Roadrunners (5 of 6) VA-146 Blue Diamonds (1 of 3) VA-152 Fighting Aces (compl.) VA-153 Blue Tail Flies (compl.) VA-155 Silver Foxes (compl.) VA-163 Saints (compl.) VA-164 Ghost Riders (compl.) VA-172 Blue Bolts (compl.) VA-192 Golden Dragons (compl.) VA-195 Dambusters (4 of 5) VA-212 Rampant Raiders (compl.) VA-216 Black Diamonds (1 of 3) Marines Squadrons: VMA-121 Green Knights (compl.) VMA-211 Wake Island Avengers (1 of 4) VMA-214 Black Sheep (compl.) VMA-223 Bulldogs (compl.) VMA-225 Vagabonds (compl.) VMA-311 Tomcats (1 of 6) H&MS-15 Angels (compl.) Unfortunately I failed at finishing this MOD! For different reasons, I decided to not invest any more time into this. I hope you can still enjoy this pack. Have fun! Unpacking and installation: =========================== !!! IMPORTANT !!! !!! I recommend using this pack for a standalone-Vietnam-War MOD-folder, as planes.inis are changed accordingly !!! That means, that no exportusers are in userlist.ini Backup your A-4B. A-4B_65, A-4C, A-4C_65, A-4E, A-4E_65, A-4E_67 and A-4F planefolders, as .inis will be overwritten 1. Create a temporary folder, copy all 3 zip-files into that folder and unpack them into this folder (overwrite is ok) Info: If you do NOT want to include the changed data.inis to your installation, just go to all planes-folders in the temporary folder (Objects/Aircraft/A-4B, etc.) and delete all ini.files in each planes-folder. 2. open "Put_Contents_In_Your_MOD_Folder" from the temporary folder and copy the contents you want to your Vietnam-MOD-folder 3. if asked to overwrite, say 'yes' 4. Thats it! Credits ======= - Thirdwire and TK the game and models - FastCargo for the fakepilot - Alejandro for Escapac-Seat - OldDiego for pilotmodels - ravenclaw_007 for AGM-12C+E Bullpup - ???? for Walleye_I model - ???? for sounds - me - template, skins, decals, ini- and 3D-work of tanks, rails and addons, walleye-repaint P.S. ==== This MOD or parts of it may not be included in any PAYWARE-packs, PAYWARE-mods or "PAY"-related. It is free! If you use the MOD or parts of it, you should give proper credits. Submitter Nyghtfall Submitted 10/13/2022 Category A-4  
  13. SF2 Vietnam Scooters

    Version 0.95

    485 downloads

    SF Vietnam Scooters - v0.95 =========================== *** SF2, SF2V required. Tested in full 5-merged installation *** This pack includes 111 Skins for Thirdwires A-4 Skyhawk-models during Vietnam war from 1964 to 1972. It combines the former v0.01 and v0.02 releases into 1 pack. The data.inis for the planes itself are changed from the stockfiles (rearranged weaponsstations, added invisible skids for belly-landings, added new droptanks and missilerails, etc.). Sometimes a skin is provided for 2 different Skyhawk-models. This is done to represent different changes througout an ongoing deployment: - transition from one Skyhawk-variant to another (for example A-4E to A-4F) - retrofit of ECM-equipment (Project Shoehorn) (A-4C to A-4C_65, A-4E to A-4E_65, A-4E_65 to A-4E_67) - change in Camouflage (VA-155) Skins included (Timeframe 1964 to 1972): (compl.) means, that skins, for all deployments to Vietnam are finished for a squadron. Navy Squadrons: VA-12 Flying Ubangis (compl.) VA-15 Valions (1 of 2) VA-22 Fighting Redcocks (compl.) VA-23 Black Knights (compl.) VA-34 Blue Blasters (compl.) VA-36 Roadrunners (compl.) VA-46 Clansmen (compl.) VA-55 Warhorses (4 of 7) VA-56 Champions (compl.) VA-72 Blue Hawks (compl.) VA-76 Spirits (1 of 2) VA-93 Blue Blazers (1 of 4) VA-94 Mighty Shrikes (3 of 6) VA-95 Green Lizards (compl.) VA-106 Gladiators (compl.) VA-112 Broncos (compl.) VA-113 Stingers (1 of 3) VA-144 Roadrunners (5 of 6) VA-146 Blue Diamonds (1 of 3) VA-152 Fighting Aces (compl.) VA-153 Blue Tail Flies (compl.) VA-155 Silver Foxes (compl.) VA-163 Saints (compl.) VA-164 Ghost Riders (compl.) VA-172 Blue Bolts (compl.) VA-192 Golden Dragons (compl.) VA-195 Dambusters (4 of 5) VA-212 Rampant Raiders (compl.) VA-216 Black Diamonds (1 of 3) Marines Squadrons: VMA-121 Green Knights (compl.) VMA-211 Wake Island Avengers (1 of 4) VMA-214 Black Sheep (compl.) VMA-223 Bulldogs (compl.) VMA-225 Vagabonds (compl.) VMA-311 Tomcats (1 of 6) H&MS-15 Angels (compl.) Unfortunately I failed at finishing this MOD! For different reasons, I decided to not invest any more time into this. I hope you can still enjoy this pack. Have fun! Unpacking and installation: =========================== !!! IMPORTANT !!! !!! I recommend using this pack for a standalone-Vietnam-War MOD-folder, as planes.inis are changed accordingly !!! That means, that no exportusers are in userlist.ini Backup your A-4B. A-4B_65, A-4C, A-4C_65, A-4E, A-4E_65, A-4E_67 and A-4F planefolders, as .inis will be overwritten 1. Create a temporary folder, copy all 3 zip-files into that folder and unpack them into this folder (overwrite is ok) Info: If you do NOT want to include the changed data.inis to your installation, just go to all planes-folders in the temporary folder (Objects/Aircraft/A-4B, etc.) and delete all ini.files in each planes-folder. 2. open "Put_Contents_In_Your_MOD_Folder" from the temporary folder and copy the contents you want to your Vietnam-MOD-folder 3. if asked to overwrite, say 'yes' 4. Thats it! Credits ======= - Thirdwire and TK the game and models - FastCargo for the fakepilot - Alejandro for Escapac-Seat - OldDiego for pilotmodels - ravenclaw_007 for AGM-12C+E Bullpup - ???? for Walleye_I model - ???? for sounds - me - template, skins, decals, ini- and 3D-work of tanks, rails and addons, walleye-repaint P.S. ==== This MOD or parts of it may not be included in any PAYWARE-packs, PAYWARE-mods or "PAY"-related. It is free! If you use the MOD or parts of it, you should give proper credits.
  14. Scooters

    Seems like there's still confusion about the 3 files and unpacking them. So I will withdraw the packs when I'm back home. Sorry for the confusion, I wouldn't have thought, that this could be an issue...
  15. Scooters

    Seems like people have problems unpacking the addon. 1. Download BOTH files (SF2 VietnamScooters - Addon 1 - v0.02.7z.001 and .002) 2. click on file 001 and extract to a directory of your choice 3. THAT'S IT The AddOn is split into 2 files and after extract of file 001 is done, 7zip continues with 002. No manual extraction of the second file... I hope that helps.
  16. Scooters

    uploaded as an update. The first pack (v0.01) isn't included in the new pack (AddOn 1 - v0.02), because of it's size. Once the pack is complete, it will be combined into a single pack. Should be available soon. Have fun!
  17. Scooters

    Thanks. Well, pain not so much. It wasn't intended as a 1-man-project, so any progress at all is good nowadays and it's a good day, when its done, of course. But it's still fun to do and to learn stuff about the planes, the units and the people behind it. I work on this (not constantly) for several years now and it helped me also a bit getting over difficult times in some of these years. A long story short: It is and was fun, but I think it's time to move on after that mod. Thanks. Not much Skyhawk-fans left here, I know. Maybe I can generate a bit interest here and there in the little plane anyways.
  18. Scooters

    A next update for the Vietnam Scooters pack is coming soon. The following skins are finished (skins, decals, hangarscreens, etc.) - 63 in total. Some corrections for the A-4B- and C-planes-inis itself still have to be done and then I'll release it. Some 40 skins are then still missing - they are following in a final pack at a later date. Here's the list of upcoming skins: for A-4B: - VA-153 Blue Tail Flies Det. R, USS Kearsarge, 6/64 to 12/64 - VMA-214 Black Sheep Det. N, USS Hornet, 10/63 to 4/64 for A-4B_65: - VA-15 Valions, USS Intrepid, 4/66 to 11/66 - VA-95 Green Lizards, USS Intrepid, 4/66 to 11/66 for A-4C: - H&MS-15 Angels Det. N, USS Hornet, 8/65 to 3/66 - VMA-223 Bulldogs Det. T, USS Yorktown, 10/64 to 5/65 - VMA-225 Vagabonds, Chu Lai AB, 6/65 to 9/65 - VA-22 Fighting Redcocks, USS Midway, 3/65 to 11/65 - VA-144 Roadrunners, USS Constellation, 5/64 to 2/65 - VA-153 Blue Tail Flies, USS Coral Sea, 12/64 to 11/65 - VA-192 Golden Dragons, USS Bon Homme Richard, 1/64 to 11/64 - VA-192 Golden Dragons, USS Bon Homme Richard, 4/65 to 1/66 - VA-195 Dambusters, USS Bon Homme Richard, 1/64 to 11/64 - VA-195 Dambusters, USS Bon Homme Richard, 4/65 to 1/66 for A-4C_65: - VMA-214 Black Sheep, Chu Lai AB, 6/65 to 2/66 - VMA-214 Black Sheep, Chu Lai AB, 3/66 to 4/67 - VMA-223 Bulldogs, Chu Lai AB, 4/68 to 10/68 - VA-12 Flying Ubangis, USS Shangri-La, 3/70 to 12/70 - VA-22 Fighting Redcocks, USS Midway, 3/65 to 11/65 - VA-22 Fighting Redcocks, USS Coral Sea, 7/66 to 2/67 - VA-22 Fighting Redcocks, USS Ranger, 11/67 to 5/68 - VA-34 Blue Blasters, USS Intrepid, 5/67 to 12/67 - VA-36 Roadrunners, USS Enterprise, 10/65 to 6/66 - VA-36 Roadrunners, USS Intrepid, 6/68 to 2/69 - VA-56 Champions, USS Enterprise, 11/66 to 7/67 - VA-76 Spirits, USS Bon Homme Richard, 1/67 to 8/67 - VA-112 Broncos, USS Kitty Hawk, 11/66 to 6/67 - VA-112 Broncos, USS Kitty Hawk, 11/67 to 6/68 - VA-112 Broncos, USS Kitty Hawk, 2/69 to 9/69 - VA-144 Roadrunners, USS Kitty Hawk, 11/66 to 6/67 - VA-146 Blue Diamonds, USS Constellation, 4/67 to 12/67 - VA-153 Blue Tail Flies, USS Coral Sea, 12/64 to 11/65 - VA-153 Blue Tail Flies, USS Constellation, 5/66 to 12/66 - VA-172 Blue Bolts, USS F.D.Roosevelt, 6/66 to 2/67 - VA-172 Blue Bolts, USS Shangri-La, 3/70 to 12/70 - VA-192 Golden Dragons, USS Bon Homme Richard, 4/65 to 1/66 - VA-195 Dambusters, USS Bon Homme Richard, 4/65 to 1/66 - VA-195 Dambusters, USS Ticonderoga, 11/66 to 5/67 - VA-195 Dambusters, USS Ticonderoga, 12/67 to 8/68 - VA-216 Black Diamonds, USS Coral Sea, 9/68 to 4/69 for A-4E: - VA-23 Black Knights, USS Midway, 3/65 to 11/65 - VA-212 Rampant Raiders, USS Hancock, 10/64 to 5/65 for A-4E_65: - VMA-121 Green Knights, Chu Lai AB, 12/66 to 6/67 - VMA-121 Green Knights, Chu Lai AB, 9/67 to 2/69 - VMA-211 Wake Island Avengers, Chu Lai AB, 10/65 to 7/66 - VMA-223 Bulldogs, Chu Lai AB, 12/65 to 12/66 - VMA-223 Bulldogs, Chu Lai AB, 5/67 to 12/67 - VMA-223 Bulldogs, Chu Lai AB, 11/68 to 69 - VMA-311 Tomcats, Chu Lai AB, 1967 - VA-23 Black Knights, USS Midway, 3/65 to 11/65 - VA-23 Black Knights, USS Coral Sea, 7/66 to 2/67 - VA-212 Rampant Raiders, USS Hancock, 10/64 to 5/65 - VA-212 Rampant Raiders, USS Hancock, 12/65 to 8/66 - VA-212 Rampant Raiders, USS Bon Homme Richard, 1/67 to 8/67 for A-4E_67: - VMA-223 Bulldogs, Chu Lai AB, 11/68 to 69 - VMA-223 Bulldogs, Chu Lai AB, 1969 to 1/70 - VA-106 Gladiators, USS Intrepid, 6/68 to 2/69 for A-4F: - VA-93 Blue Blazers, USS Bon Homme Richard, 1/68 to 10/68 - VA-113 Stingers, USS Enterprise, 1/68 to 7/68 - VA-212 Rampant Raiders, USS Bon Homme Richard, 1/68 to 10/68 - VA-212 Rampant Raiders, USS Hancock, 8/69 to 4/70 - VA-212 Rampant Raiders, USS Hancock, 10/70 to 6/71 - VA-212 Rampant Raiders, USS Hancock, 1/72 to 10/72
  19. Scooters

    VMA-223 Bulldogs, 4/1968 to 10/1968, Chu Lai AB, A-4C VMA-223 Bulldogs, 11/1968 to 1969, Chu Lai AB, A-4E_65 + A-4E_67 and VMA-223 Bulldogs, 1969 to 1/1970, Chu Lai AB, A-4E_67 Planes were retrofitted with avionics hump during this time and the unit flew a mix of both variants until the end of the deployment in 1/1970. They also used a mix of different markings side-by-side: - started with white tailstripes on most planes, later changed to black stripes on most planes - 3 different intake-markings (spike, chevron with "Danger" inside and chevron with "Danger" behind) - started without patch on fuselage on most planes, later added to most planes I added all those features.
  20. Scooters

    VMA-223 Bulldogs, 12/1965 to 12/1966, Chu Lai AB, A-4E VMA-223 Bulldogs, 5/1967 to 12/1967, Chu Lai AB, A-4E
  21. New Transparent Menu Screen

    Well, I'm sure you don't care - you showed your attitude already in the past. Remember? Do whatever you like. As that's the attitude from people like you here lately, I'm out. Have fun, trolling around. I am pretty sure this site would be nonexistent for a long time, if run by you and other likeminded.
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