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Everything posted by leodagan76
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Rahhh... :clapping: Do you know if there's a way to download all the picture in one shot instead of one by one? And a way to get the HD picture?
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C-160 French Air Force 80's
leodagan76 posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: C-160 French Air Force 80's File Submitter: leodagan76 File Submitted: 12 December 2016 File Category: Other C-160 Transall French Air Force Skin for Florian model ********************************************************************** Hi CA! You'll find here a skin for the "61ème Escadre de Transport" of French Armée de l'Air. It is based on Florian work. Installation: Drop all files into your mod folder as usual. You'll need the original files form Florian model (especially LOD wich are not included). http://combatace.com/files/file/11495-c-160d-transall/ Credits: -------- Florian for the original model and skin Leodgan76 for the modified skins and the decals Have good flights! Leodagan76 Click here to download this file -
C-160 French Air Force 80's
leodagan76 replied to leodagan76's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
My pleasure! -
French skin for C-160?
leodagan76 replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Here it is: http://combatace.com/files/file/16341-c-160-fench-air-force-80s/ Not perfect, but I'm not a great modder... -
Version
116 downloads
C-160 Transall French Air Force Skin for Florian model ********************************************************************** Hi CA! You'll find here a skin for the "61ème Escadre de Transport" of French Armée de l'Air. It is based on Florian work. Installation: Drop all files into your mod folder as usual. You'll need the original files form Florian model (especially LOD wich are not included). http://combatace.com/files/file/11495-c-160d-transall/ Credits: -------- Florian for the original model and skin Leodgan76 for the modified skins and the decals Have good flights! Leodagan76 -
French skin for C-160?
leodagan76 replied to CrazyhorseB34's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have done one, let me find it on my HD and I'll share in the download section. -
Rookie Modeling Work in progres
leodagan76 replied to acesfakia's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks for these french subs! And after that, a new aircraft carrier such as Le Foch or Clemenceau? -
Strike Fighters 2 Screenshots
leodagan76 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Dassault Étendard IVM/IVP
leodagan76 replied to denissoliveira's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Denis, it is a very great job, thank you! To really enjoy this beautifull aircraft, is anyone knows if the Sao Paulo from MarcFighters have been released somewhere? (http://marcfighters.combatace.com/screens42.htm) It is the one which looks like the most to the Foch or the Clemenceau. -
Dassault Mirage IVP
leodagan76 replied to Peugeot205's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Beautifull aicraft, and great job! Thanks! -
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Strike Fighters 2 Screenshots
leodagan76 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
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Avro Lancaster MK1 V2K
leodagan76 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Ok Kevin, thanks for your answer. Let's switch off the shadow. -
"By Any Means Necessary"
leodagan76 replied to igor711's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
http://cplengineeringllc.com/SFP1/ -
Avro Lancaster MK1 V2K
leodagan76 replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Hi Veltro, Thanks for your amazing work for SF2 community. Do you know how to fix the shadow issue with your models? -
Strike Fighters 2: Israel Music Pack for Post-1967 Installs
leodagan76 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thanks! -
Strike Fighters 2: Israel Music Pack for 1948-1956 Installs
leodagan76 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Thank you! -
Oeffag C.II
leodagan76 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
Very nice, thanks! Just one request, could you please share the sound file "Austro-daimler160"? It's not included in your zip file. -
Mirage 4000 (WIP)
leodagan76 replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very nice! -
Multiple fields layer with Vogesen terrain
leodagan76 posted a topic in Thirdwire - First Eagles 1&2
Hi everyone! I experienced a strange issue with Vogesen terrain (the first one, not Vogesen2). It seems that there are multiple layers of fields : the tank is put on a first one, and a second layer "levitates" few meters above the first one... Take a look at the following pictures: I have zoomed closer and closer to the tank. (don't pay attention to the shadow issue, this one is due to the plane itself as it not appears with TW models) Is anyone know this issue and how to fix it? -
Multiple fields layer with Vogesen terrain
leodagan76 replied to leodagan76's topic in Thirdwire - First Eagles 1&2
Yes it seems your tip work perfectly: Thank you! For the community, here is my new data.ini, you can copy / paste in yours if needed. For the shadow, I don't have any fix yet. [TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=4096 RenderMeshIndexCount=6144 SolidObjectVertexCount=4096 SolidObjectIndexCount=6144 AlphaObjectVertexCount=4096 AlphaObjectIndexCount=6144 [HeightField] DetailScale=5.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] NonTexturedMesh=-0.5 TexturedMesh=-0.1 [NormalTextureMaterial] UseEffectShader=TRUE EffectShaderName=TerrainEffect2.fx DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=FALSE CullMode=CLOCKWISE LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.0000000 ZBufferOffset=0.000000 BlendOp=ONE NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=NO_OP [WaterTextureMaterial] UseEffectShader=TRUE EffectShaderName=WaterEffect2.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=TRUE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 SpecularColor=1.000000,1.000000,0.900000,1.000000 SpecularPower=1.000000lol ZBufferOffset=4.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=2 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE TextureStage[02].TextureName= TextureStage[02].MipMap=TRUE TextureStage[02].FilterEnabled=TRUE TextureStage[02].ReflectionMapping=TRUE TextureStage[02].StageColorOp=TEXTURE_BLEND_TEXTURE_ALPHA TextureStage[02].StageAlphaOp=DIFFUSE [solidObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=TRUE RenderedInOrder=TRUE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE [AlphaObjectTextureMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=false AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=TRUE AmbientColor=1.000000,1.000000,1.000000,1.00000 DiffuseColor=1.000000,1.000000,1.000000,1.00000 ZBufferOffset=2.000000 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE Fade=NORMAL StartFadeDistance=50.0 EndFadeDistance=50.0 [Texture001] Filename=FrFarm1.BMP HasWater=0 //HeightMap=FrFarm1_hm.BMP //HeightMapScale=5.000000 Color=0.329054,0.386559,0.267711 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture002] Filename=FrFarm2.BMP HasWater=0 //HeightMap=FrFarm2_hm.BMP //HeightMapScale=5.000000 Color=0.311641,0.373831,0.248199 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture003] Filename=FrFarm3.BMP HasWater=0 //HeightMap=FrFarm3_hm.BMP //HeightMapScale=5.000000 Color=0.335191,0.393831,0.264212 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture004] Filename=FrFarm4.BMP HasWater=0 //HeightMap=FrFarm4_hm.BMP //HeightMapScale=5.000000 Color=0.328696,0.392825,0.262196 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture005] Filename=FrForest1.BMP HasWater=0 //HeightMap=FrForest1_hm.BMP //HeightMapScale=5.000000 Color=0.221892,0.285755,0.183551 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture006] Filename=FrForest2.BMP HasWater=0 //HeightMap=FrForest2_hm.BMP //HeightMapScale=5.000000 Color=0.229302,0.286906,0.185855 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture007] Filename=FrForest3.BMP HasWater=0 //HeightMap=FrForest3_hm.BMP //HeightMapScale=5.000000 Color=0.231221,0.286715,0.187680 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture008] Filename=FrForestRiver1.TGA HasWater=2 HeightMap=FrForestRiver1_hm.BMP HeightMapScale=10.000000 Color=0.220051,0.292032,0.205832 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture009] Filename=FrFarm2Forest25a.BMP HasWater=0 //HeightMap=FrFarm2Forest25a_hm.BMP //HeightMapScale=5.000000 Color=0.326332,0.385893,0.254337 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture010] Filename=FrFarm2Forest25b.BMP HasWater=0 //HeightMap=FrFarm2Forest25b_hm.BMP //HeightMapScale=5.000000 Color=0.305549,0.369652,0.247703 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture011] Filename=FrFarm2Forest25c.BMP HasWater=0 //HeightMap=FrFarm2Forest25c_hm.BMP //HeightMapScale=5.000000 Color=0.317778,0.384500,0.255339 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture012] Filename=FrFarm2Forest25d.BMP HasWater=0 //HeightMap=FrFarm2Forest25d_hm.BMP //HeightMapScale=5.000000 Color=0.312147,0.374671,0.247951 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture013] Filename=FrFarm2Forest50a.BMP HasWater=0 //HeightMap=FrFarm2Forest50a_hm.BMP //HeightMapScale=5.000000 Color=0.270704,0.325854,0.220291 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture014] Filename=FrFarm2Forest50b.BMP HasWater=0 //HeightMap=FrFarm2Forest50b_hm.BMP //HeightMapScale=5.000000 Color=0.257506,0.321896,0.211643 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture015] Filename=FrFarm2Forest50c.BMP HasWater=0 //HeightMap=FrFarm2Forest50c_hm.BMP //HeightMapScale=5.000000 Color=0.279951,0.345107,0.224749 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture016] Filename=FrFarm2Forest75a.BMP HasWater=0 //HeightMap=FrFarm2Forest75a_hm.BMP //HeightMapScale=5.000000 Color=0.241548,0.307578,0.194973 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture017] Filename=FrFarm2Forest75b.BMP HasWater=0 //HeightMap=FrFarm2Forest75b_hm.BMP //HeightMapScale=5.000000 Color=0.236863,0.301587,0.196196 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture018] Filename=FrFarm2Forest75c.BMP HasWater=0 //HeightMap=FrFarm2Forest75c_hm.BMP //HeightMapScale=5.000000 Color=0.246913,0.310815,0.204690 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture019] Filename=FrTown1.BMP HasWater=0 //HeightMap=FrTown1_hm.BMP //HeightMapScale=10.000000 Color=0.382170,0.390433,0.378875 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture020] Filename=FrTown2.BMP HasWater=0 //HeightMap=FrTown2_hm.BMP //HeightMapScale=10.000000 Color=0.344332,0.348009,0.332009 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture021] Filename=FrTown3.BMP HasWater=0 //HeightMap=FrTown3_hm.BMP //HeightMapScale=10.000000 Color=0.352904,0.340838,0.320002 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture022] Filename=FrFarm2Town25a.BMP HasWater=0 //HeightMap=FrFarm2Town25a_hm.BMP //HeightMapScale=10.000000 Color=0.337794,0.386786,0.283051 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture023] Filename=FrFarm2Town25b.BMP HasWater=0 //HeightMap=FrFarm2Town25b_hm.BMP //HeightMapScale=10.000000 Color=0.352082,0.400522,0.298736 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture024] Filename=FrFarm2Town25c.BMP HasWater=0 //HeightMap=FrFarm2Town25c_hm.BMP //HeightMapScale=10.000000 Color=0.352553,0.400835,0.299659 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture025] Filename=FrFarm2Town50a.BMP HasWater=0 //HeightMap=FrFarm2Town50a_hm.BMP //HeightMapScale=10.000000 Color=0.351149,0.388883,0.312066 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture026] Filename=FrFarm2Town50b.BMP HasWater=0 //HeightMap=FrFarm2Town50b_hm.BMP //HeightMapScale=10.000000 Color=0.350604,0.385864,0.312126 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture027] Filename=FrFarm2Town50c.BMP HasWater=0 //HeightMap=FrFarm2Town50c_hm.BMP //HeightMapScale=10.000000 Color=0.339476,0.372557,0.307029 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture028] Filename=FrFarm2Town75a.BMP HasWater=0 //HeightMap=FrFarm2Town75a_hm.BMP //HeightMapScale=10.000000 Color=0.359393,0.377376,0.342193 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture029] Filename=FrFarm2Town25d.BMP HasWater=0 //HeightMap=FrFarm2Town25d_hm.BMP //HeightMapScale=10.000000 Color=0.335921,0.386662,0.285757 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture030] Filename=FrFarm2Town25e.BMP HasWater=0 //HeightMap=FrFarm2Town25e_hm.BMP //HeightMapScale=10.000000 Color=0.340842,0.384406,0.294318 SolidObjectTexture=Mesto.TGA AlphaObjectTexture=Mesto2.TGA [Texture031] Filename=FrTrench1.BMP HasWater=0 //HeightMap=FrTrench1_hm.BMP //HeightMapScale=10.000000 Color=0.481747,0.459683,0.348415 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture032] Filename=FrTrench2.BMP HasWater=0 //HeightMap=FrTrench2_hm.BMP //HeightMapScale=10.000000 Color=0.481442,0.459381,0.349279 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture033] Filename=FrTrench3.BMP HasWater=0 //HeightMap=FrTrench3_hm.BMP //HeightMapScale=10.000000 Color=0.483329,0.461103,0.350898 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture034] Filename=FrTrenchRiver.TGA HasWater=2 HeightMap=FrTrenchRiver_hm.BMP HeightMapScale=10.000000 Color=0.404869,0.403629,0.317990 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture035] Filename=FrNoMans2.BMP HasWater=0 //HeightMap=FrNoMans2_hm.BMP //HeightMapScale=10.000000 Color=0.486409,0.463859,0.352486 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture036] Filename=FrNoMans3.BMP HasWater=0 //HeightMap=FrNoMans3_hm.BMP //HeightMapScale=10.000000 Color=0.487327,0.464642,0.352565 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture037] Filename=FrFarm2Trench25a.BMP HasWater=0 //HeightMap=FrFarm2Trench25a_hm.BMP //HeightMapScale=10.000000 Color=0.331251,0.388738,0.273437 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture038] Filename=FrFarm2Trench50a.BMP HasWater=0 //HeightMap=FrFarm2Trench50a_hm.BMP //HeightMapScale=10.000000 Color=0.355771,0.379328,0.274066 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture039] Filename=FrFarm2Trench50b.BMP HasWater=0 //HeightMap=FrFarm2Trench50b_hm.BMP //HeightMapScale=10.000000 Color=0.361094,0.380272,0.276774 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture040] Filename=FrNoMansRiver.TGA HasWater=2 HeightMap=FrNoMansRiver_hm.BMP HeightMapScale=10.000000 Color=0.397249,0.396231,0.312899 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture041] Filename=FrFarm2Trench75a.BMP HasWater=0 //HeightMap=FrFarm2Trench75a_hm.BMP //HeightMapScale=10.000000 Color=0.407262,0.395823,0.296563 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture042] Filename=FrFarm2TrenchRiver.TGA HasWater=1 HeightMap=FrFarm2TrenchRiver_hm.BMP HeightMapScale=10.000000 Color=0.333012,0.369860,0.281143 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture043] Filename=FrForest2Trench25a.BMP HasWater=0 //HeightMap=FrForest2Trench25a_hm.BMP //HeightMapScale=10.000000 Color=0.249759,0.303538,0.201752 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture044] Filename=FrForest2Trench50a.BMP HasWater=0 //HeightMap=FrForest2Trench50a_hm.BMP //HeightMapScale=10.000000 Color=0.322787,0.343799,0.246285 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture045] Filename=FrForest2Trench50b.BMP HasWater=0 //HeightMap=FrForest2Trench50b_hm.BMP //HeightMapScale=10.000000 Color=0.293929,0.328147,0.228401 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture046] Filename=FrForest2Trench75a.BMP HasWater=0 //HeightMap=FrForest2Trench75a_hm.BMP //HeightMapScale=10.000000 Color=0.407156,0.401319,0.298507 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture047] Filename=FrTrench2FarmForest.BMP HasWater=0 //HeightMap=FrTrench2FarmForest_hm.BMP //HeightMapScale=10.000000 Color=0.337888,0.359738,0.258664 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture048] Filename=FrTrench2ForestFarm.BMP HasWater=0 //HeightMap=FrTrench2ForestFarm_hm.BMP //HeightMapScale=10.000000 Color=0.337258,0.360045,0.258472 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture049] Filename=FrTrench2Town25a.BMP HasWater=0 //HeightMap=FrTrench2Town25a_hm.BMP //HeightMapScale=10.000000 Color=0.465820,0.444529,0.343502 SolidObjectTexture=Trosky.TGA AlphaObjectTexture=Stromy.TGA [Texture050] Filename=FrTrench2Town50a.BMP HasWater=0 //HeightMap=FrTrench2Town50a_hm.BMP //HeightMapScale=10.000000 Color=0.420678,0.402738,0.327453 SolidObjectTexture=Trosky.TGA AlphaObjectTexture=Stromy.TGA [Texture051] Filename=FrTrench2Town75a.BMP HasWater=0 //HeightMap=FrTrench2Town75a_hm.BMP //HeightMapScale=10.000000 Color=0.387808,0.372764,0.317241 SolidObjectTexture=Trosky.TGA AlphaObjectTexture=Stromy.TGA [Texture052] Filename=FrTrench2TownFarm.BMP HasWater=0 //HeightMap=FrTrench2TownFarm_hm.BMP //HeightMapScale=10.000000 Color=0.404058,0.397214,0.309647 SolidObjectTexture=Trosky.TGA AlphaObjectTexture=Stromy.TGA [Texture053] Filename=FrTrench2FarmTown.BMP HasWater=0 //HeightMap=FrTrench2FarmTown_hm.BMP //HeightMapScale=10.000000 Color=0.403281,0.396444,0.308344 SolidObjectTexture=Trosky.TGA AlphaObjectTexture=Stromy.TGA [Texture054] Filename=FrRiver1.TGA HasWater=2 HeightMap=FrRiver1_hm.BMP HeightMapScale=10.000000 Color=0.404477,0.365653,0.241994 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture055] Filename=FrRiver2.TGA HasWater=2 HeightMap=FrRiver2_hm.BMP HeightMapScale=10.000000 Color=0.404905,0.339005,0.223920 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture056] Filename=FrRiver3.TGA HasWater=2 HeightMap=FrRiver3_hm.BMP HeightMapScale=10.000000 Color=0.394412,0.348671,0.239096 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture057] Filename=FrRiver4.TGA HasWater=2 HeightMap=FrRiver4_hm.BMP HeightMapScale=10.000000 Color=0.392680,0.373978,0.250020 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture058] Filename=FrRiver5.TGA HasWater=2 HeightMap=FrRiver5_hm.BMP HeightMapScale=10.000000 Color=0.410251,0.355480,0.244251 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture059] Filename=FrFarm2ForestRiver.TGA HasWater=1 HeightMap=FrFarm2ForestRiver_hm.BMP HeightMapScale=10.000000 Color=0.272749,0.347493,0.242981 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture060] Filename=FrRoad1.BMP HasWater=0 //HeightMap=FrRoad1_hm.BMP //HeightMapScale=10.000000 Color=0.336225,0.389784,0.275029 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture061] Filename=FrForestRiver2.TGA HasWater=2 HeightMap=FrForestRiver2_hm.BMP HeightMapScale=10.000000 Color=0.218536,0.292938,0.211181 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture062] Filename=FrForestRiver3.TGA HasWater=2 HeightMap=FrForestRiver3_hm.BMP HeightMapScale=10.000000 Color=0.219397,0.292147,0.207045 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture063] Filename=FrRoad2.BMP HasWater=0 //HeightMap=FrRoad2_hm.BMP //HeightMapScale=10.000000 Color=0.350693,0.408011,0.281299 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture064] Filename=FrRoad3.BMP HasWater=0 //HeightMap=FrRoad3_hm.BMP //HeightMapScale=10.000000 Color=0.330562,0.390176,0.276354 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture065] Filename=FrRoad4.BMP HasWater=0 //HeightMap=FrRoad4_hm.BMP //HeightMapScale=10.000000 Color=0.338619,0.393199,0.269103 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture066] Filename=FrRoad5.BMP HasWater=0 //HeightMap=FrRoad5_hm.BMP //HeightMapScale=10.000000 Color=0.358377,0.407831,0.286129 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture067] Filename=FrRoadRiver.TGA HasWater=2 HeightMap=FrRoadRiver_hm.BMP HeightMapScale=10.000000 Color=0.322032,0.391653,0.280625 SolidObjectTexture=Venkov.TGA AlphaObjectTexture=Stromy.TGA [Texture068] Filename=FrRoad6.BMP HasWater=0 //HeightMap=FrRoad6_hm.BMP //HeightMapScale=10.000000 Color=0.320915,0.382486,0.256929 SolidObjectTexture=Venkov.TGA 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Nieuport 12
leodagan76 replied to Stephen1918's topic in Thirdwire - First Eagles 1&2 File Announcements
Hi! Thanks, it's a pretty nice plane! I'm starting with FE2, it's a very fun sim and very nice by adding some mods like this one. However I experience a strange problem with the shadow of the Nieuport 12. The shadow size is constant, whatever the altitude. Any idea to fix it? Thanks! -
Nice!
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