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Everything posted by Crawford
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You are absolutely right. On the top photo - actually "Лебедь-VIII". It differed from the prototype (pictured below) not only by the different landing gear , but also by the increased wingspan. It really was made in a single copy.
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Lebedev lost his license for Sopwith Tabloid, making unauthorized changes to the design of the engine's cowl, after which the "Tabloid" became "Swan-VII". In total, less than ten of these "swans" were built.
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Those who have downloaded Geezer's Halberstadt CL.IV WIP, could notice the strange work of control surfaces (see screenshot). This error can be easily corrected by replacing the rudder and ailerons rotation axes in the DATA.INI file. Below is a revised version of the DATA.ini, with fixes for the propeller and control surfaces for their correct operation. HalberstadtCLIV_DATA.INI
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Thank you, Geezer! I installed your new LOD and now both gunners are working as they should. The problem is solved. CaudronR11_DATA.INI
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Perhaps this is the reason? As you can see, my rear guns are not directed forward. Maybe it's a bug when downloading a file?
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By the way, I immediately have a suggestion for slightly modify the LOD of this Caudron. Currently, all the cables between the wings have only one node name (more precisely, one name for each half - OuterWites_L and OuterWires_R). Therefore, when one part of the wing is destroyed, all wiring, including the cables of the aileron control, remains in place. Or, if attach the wiring to some part of the wing as the RemoveNode, it also disappears completely. For example, with a destroyed aileron, all wiring on the wing disappears. Is it possible to further divide this element into several separate parts? If it's not difficult, of course))
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I can definitely say that on the Dux-built Nieuport-17, the machine gun was shifted to the right. As for the coloring, the second photo shows how much they looked more gray next to the French-built apparatus (fourth and fifth aircraft) .
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As for the gunners, I will also add that after I added FakeGun, the behavior of the aircraft really became more aggressive. Now, after the command "Engage Air", Caudrons began to pursue enemy planes, performing steep turns and loops (of course, this is nonsense for such a large wagon)). But it almost did not affect the behavior of the gunners. It seems that the rear gunner thinks he is the front gunner (or vice versa), because on closer examination it turned out that the rear gunner shoots forward, while the front gunner is idle. But why are muzzle flashes in the wrong place (MuzzlePosition)? In general, the solution is somewhere close, I think ... P.S. I didn't manage to catch the moment when muzzle flashes, but it is clear that the fire was opened by the rear gunner.
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I tried with settings from various stock and additional aircraft (including Laton's Halberstadt CL4), but so far to no avail. At the moment gunners are still shoot as in the screenshot, or prefer to turn their backs when they are attacked by a whole swarm of enemy hunters. . Although I even tried to add a FakeGun there to make them more aggressive... )) I think that the error is somewhere in the aircraft's coordinate system in the data-in-file
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Not to be picky, but this particular aeroplane No. 3598 was built in France, so in this case it was superfluous to imitate the Russian paintwork. In addition, as mentioned above, "Bob" is the 23rd type, not the 17th. The serial number and type description were indicated on bottom surfaces of wings - approximately the same as in the figure (I just love all sorts of technical inscriptions! However, type 17 from type 23 differed only in the placement of weapons and two bracing wires (inside - the modified construction of boxes for ammunition)...
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Looks very menacing! Thank you.
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With the greatest pleasure! For some time, digging into the insides of my favorite game has become for me an even more fascinating occupation than the virtual flight itself. Of course, I can not compare with such a monster as Von S, but maybe I can also be useful.
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Exactly! After the 10 and 11 Types, in Russia immediately went on to release the 17 and 21 Types. I am guided by the works of modern Russian aviation historians. In old sources there are many nonsense. For example, Anatra "Anade" with the Dux-style insignia or the famous French-built Nieuport-23 of the 19th KAO (also known as "Bob") named Nieuport-17 with a Dux-style roundels.
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In this thread there is a lull, it's time to make "easy modding" by adapting the received WIPs to my old good FE1. God bless Geezer, for his planes fly in the 1st Generation without problems. This requires only the conversion of some files in other formats and minor "cosmetic" changes. But most of the time I had to spend on this Caudron R.11. Even in this incomplete state, the model looks amazing! I entered the correct Node names in the corresponding positions in the DATA.INI file, and the control surfaces started working. Only ailerons for some reason deflected simultaneously in one direction. I quickly realized how to fix it. ... But I really rack my brains over the rear gunner! He obstinately did not want to look back, but only forward. I tried many combinations, but this did not solve the problem. In the end, I found the solution almost by accident. But now the trouble is that, although both shooters now have the necessary viewing sectors, they very rarely attack the enemy. And even if they attack, flashes of their shots appear in the most unexpected positions around the aircraft. And this problem has not been solved yet. I’ll think of it all tomorrow )) Here is my preliminary, raw version of the DATA.INI - maybe someone will be interested. Note. If someone wants to try this, do not forget to rename the aircraft's main folder to CaudronR11 so that the folder's name coincide with the name of the main INI file. CaudronR11.rar
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A good foreshortening, Von S... but why is it GREEN ??? It being known that the Nieuport airplanes, manufactured at the Dux Plant, were painted in silver (using coarse-grained matt aluminum-pigmented dope, so they seemed gray compared to the French ones). In addition, Nie.16, like Nie.23, was not produced in Russia.
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Quite the contrary, this plane works fine in 1stGen games. You only need to convert INI files from Unicode format to ANSI format (use Notepad). Then save the skins files in BMP format instead of JPG. Plus some other minor changes. Drop D-folder from the folder "Decals" directly into the folder with the plane. In both Decals.ini files (in folders with skins), specify the path to the decals as FilenameFormat = Spitfire_MkVa / D / xxx I recommend to all owners of old versions of the game ))
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Thank you. I will add that for more proper operation of the engines, some parameters in the "Engines" section of the DATA file should look like this: // Engines --------------------------------------------------------- [EngineL] ................................................... SpinnerNodeName=SpinPropHub StaticPropNodeName=StaticPropL SlowPropNodeName=SSpinProp01 FastPropNodeName=FSpinProp01 ................................................... [EngineR] ................................................... SpinnerNodeName=Object52 StaticPropNodeName=StaticPropR SlowPropNodeName=SSpinProp02 FastPropNodeName=FSpinProp02 ...................................................
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Thanks, comrades, for the links. I really missed a lot, waiting for these planes to appear in the download section. Yes, Geezer's models are truly magnificent. In order for them to become fully visible in my 1stGens, I need to process them with a file, but this is not a problem!
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Did I miss something? Are they already available for download? Where, for example?
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Beautiful pictures
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The same tubes for the removal of spent cartridges ... Machine-guns of the Red Baron.
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Hawker Hunter FGA.9 - RAF Far East Air Force
Crawford commented on Spinners's file in Fictional Aircraft, Experimental and UAV's
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New Computer - FE2 won't run properly!
Crawford replied to Mike Dora's topic in Thirdwire - First Eagles 1&2
Тotally ecstatic... I just think it's uber cool -
New Computer - FE2 won't run properly!
Crawford replied to Mike Dora's topic in Thirdwire - First Eagles 1&2
In this case, the old good Win XP system displays the message : "The application could not be started because d3dx9_30.dll was not found." I'm glad that you finally found a solution to your problem.