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Everything posted by Crawford
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P.P.S. Maybe the streamers on p10ppy's Morane Saulnier N work in the same way? // Weapon Stations --------------------------------------------------------- [Streamer] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.0,0.5,0.00 AttachmentAngles=0.0,0.0,0.0 LoadLimit=100 AllowedWeaponClass=FT AttachmentType=NATO,WP NumWeapons=1 ModelNodeName=pylon_dummy PylonMass=0.001 PylonDragArea=0.00 FuelTankName=Ribbon_Red
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It seems that my question did not interest anyone. Nevertheless, I achieved some results, focusing on the DATA. INI for Ju-87 and Camel from the capun's site. Now the propeller of the fuel pump has started to rotate. Necessary additions to the CAMELF1_110_DATA. INI. as an example. Add the following line to the section [Nose]: [Nose] ParentComponentName=Fuselage ModelNodeName=fuselage_nose DestroyedNodeName= ShowFromCockpit=TRUE DetachWhenDestroyed=FALSE DamageRating=DISABLED MassFraction=0.237 HasAeroCoefficients=FALSE MinExtentPosition=-0.52,0.13,-0.51 MaxExtentPosition= 0.52,1.08, 0.63 CollisionPoint[001]= 0.00, 0.94,-0.52 SystemName[001]=Engine SystemName[002]=InternalGun1 SystemName[003]=InternalGun2 SystemName[004]=FuelPump <------------------------ this can be named otherwise, for example, Rotherham or Engine2 DetachNode[001]=propeller_shaft DetachNode[002]=engine DetachNode[003]=engine_cowling DamageNode[001]=engine_cowling Then add this item to the section // Engines: [FuelPump] <----------------------------------------------------- this line should match the name you specified in the [Nose] section. SystemType=PROP_ENGINE InputName=THROTTLE_CONTROL EngineID=2 SLPowerDry=10.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0,0.0,0.0 //ThrustPosition=0.0,1.35,0.0 //ThrottleRate=0.2 ThrottleRate=0.5 AltitudeTableNumData=8 AltitudeTableDeltaX=914.4 AltitudeTableStartX=0.0 AltitudeTableData=1.000,1.000,0.875,0.700,0.457,0.361,0.279,0.209,0.000 SpinnerNodeName=fuel_pump_propeller StaticPropNodeName=fuel_pump_propeller SlowPropNodeName=fuel_pump_propeller FastPropNodeName=fuel_pump_propeller SlowPropRPM=600 FastPropRPM=1500 MaxPropRPM=2500 IdlePropRPM=480 BSFC=0.00001 ConstantSpeed=TRUE <------------------------------------ the prop will rotate from the oncoming stream NumBlades=2 //PropDiameter=0.5 PropDiameter=0.25 and you get this: look to the right and you will see the prop on the pump spin. Looks good! P.S. Gratitude to Mue for his LODViewer!
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Dazzlingly marvelous!
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Perfect works!
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Yes, of course! it's interesting, although this is not quite what is required. Unfortunately, P1oppy take away his secret with one... (Greetings, Stephen. I'm glad to see you again.)
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By the way, I have a question not on the topic. With your permission, I will ask it here. "There are no stupid questions, just stupid people." My question concerns the stock Camel F.1. Does anyone know if is possible to get a functioning propeller of the Rotherham fuel pump using DATA. INI? For example, assigning it as [Engine2]. Nobody tried it?
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It turns out that the topic of streamers has already been discussed here (more than 10 years ago). And, apparently, this was also unsuccessful...
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Note: This French-made Nieuport-23 (S.No. 3598) belonged to Boris "Bob" Guber, the unit commander of the 19th Сorps Aviation Squadron (19-й KAO), which was part of the 1st Combat Aviation Group (1-я БАГ) of the Imperial Russian Air Service. This plane did not have the number "3" on board! Here is a more correct reconstruction:
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Thank you sir! This is a photo of the Nieuport-17 Replica. This aircraft was restored to the 100th anniversary of the Russian Air Force in 2012. http://vikond65.livejournal.com/2605.html
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No problem. Just rename the wwiPilotNew2.LOD to wwiPilotNew9.LOD (for example) : wwiPilotNew9.rar And make changes to the BE-2C_DATA.ini file (under the "Crew" section of the data ini). These minor tweaks for pilot seating position are suitable for all types of Be2 aircraft: : // Crew ----------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=wwiPilotNew9 SeatID=1 SetCockpitPosition=TRUE Position=0.0000,-0.8859,0.9008 MinExtentPosition=-0.25,-0.6, 0.3 MaxExtentPosition= 0.25,-1.0,1.4 CanopyNodeName=Seat_F
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Excuse me, but... is this the final version of the Nieuport's tail section? As you know (of course, you know!), the elevator control wires were located the same way as in this photo. Can this be implemented on your beautiful model?
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When, Lord? When? When's gonna be this time?
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You need to fix the HUDDATA.INI file: [InfoDisplay] BackgroundImage=TextBackground.tga BottomLeftPosition=0.01,0.985 BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 EnglishUnitUseMPH=TRUE
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A good shot! Something similar was described by von Richthofen in his book :
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Yes, that's right. I'm sorry. I have long downloaded and installed your DH.4. At that time I had access to the A-team site, but I consider that your plane is better. Probably, Here I meant a DH.9 or something like that...
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I suppose, with a little help from SFP1 extract utility?
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And a new Caproni Ca.3! And some others - such as Avro 504, DeHavilland D.H.4 or Ansaldo S.V.A. 5. They are better than those already available for the game!
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Problems with the smoothness of graphics
Crawford replied to JacksonM's topic in Thirdwire - First Eagles 1&2
You're using a 64-bit version of the Windows 10. It's no wonder that FE feels unwell with this OS... -
P.S. As you can see, there is no need to make black'n'white bands on the top and bottom of the Loading screen. However, this is the matter of your own taste and desire, of course.
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In the upper right corner you can see a white background. In the rest, I think, everything is fine. Do you like stylization as an "old movie"? You caught a good camera angle, but, IMHO, the screen looks a bit dark (against the background of the ground). And it is desirable to make the main airplane larger. By the way, drop this file into your "Flight" folder. Loading immediately will be more fun. Turn your volume UP! Enjoy... and not lose your hearing at the same time. loading.WAV
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Accept my friendly congratulations!
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This folder is called "WW1" instead of "First Eagles" because the official Russian localizers renamed the game to "Eagles of the First World War" and changed something in the folder structure. JacksonM installed the game from this CD (pictured). It is said this version does not lend itself to modifications.