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Everything posted by Julhelm
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Samurai's Shipyard
Julhelm replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks a hell of a lot better already. -
Opinion needed...
Julhelm replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What about it? Looks good to me. Maybe too lo-res :P -
Meh, if fear of being tapped by The Feds makes people spend less time social notworking perhaps society will go back to being productive again.
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Samurai's Shipyard
Julhelm replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks better for sure but it's not difficult to set up a bake. The way I usually do it is copy all my objects and attach them together into one mesh, give it a white phong material and render out a lighting map with lighttracer and a skylight. It will render separate maps for separate objects so you have to group your meshes by UVs, and also make sure you don't have overlapping UVs. That's not to say you can't mirror stuff - you can do that but the mirrored UVs have to be moved away from 0-1 space. I too used to handpaint all my shading but outside of doing handpainted styles there is little point to do so when Max gives a much better and accurate result and does it faster. Sure, it takes some effort to learn how to get it right but as with everything else in life the payoff is usally worth the effort :) Attached is my UV layout on a tanker where you can see I've offset stuff and the resulting bake and some pictures from Marmoset so you can get an idea of what I mirrored and where. If you build the model with mirroring UVs in mind it's generally much easier to do things. For example this tanker (like most ships tbh) is very symmetric so I only built half of it, mapped it, and then baked it with along with a dummy copy to give the correct shading. I did the same for the Kresta 2. -
Samurai's Shipyard
Julhelm replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would bake those harpoon launchers if I were you. And change those windows on the bridge to ones that don't look as cartoony. Otherwise it looks better than your earlier efforts :) -
I think it resembles a Vigilante seen from above :P
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I know you're insinuating the Tu-160 is a copy of the B-1B, but what's funny about that is that the TU-160 from a design perspective is in no way related to B-1B. Simply looking at similar planform and saying "that's a copy of that" is silly. The designs look similar because they're made with the same basic requirements in mind. There's only so many ways of designing an effective variable inlet engine nacelle, or VG wing. Interestingly, apart from general layout, in almost every other aspect, they are different from one another. The actual "daddy" of Tu-160 is Myasischev M-18, which looks much more like the final 160 than NAA's winning 1970 B-1 design: And I don't see how the SU-24 looks anything like the F-111 except both are VG aircraft and have side by side cockpits. Especially since Su was originally designed as a fixed-wing aircraft. Again, in almost every aspect apart from general planform, they are different from each other. Might as well say the TSR-2 looked just like the RA-5C. How about some planes that really do look like one another? Lockheed Tristar: Douglas DC-10: Boeing 727: Tupolev 154: Ilyushin Il-62: Vickers VC-10: I was going to post the Concorde and Tu-144 too until I realised they don't really look the same at all, except for both being supersonic deltas :(
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CIWS on ships in SF2:NA and/or merged.
Julhelm replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Sometime in the future I'm gonna make a Kirov of my own. For now I think I'll focus on landing and support vessels. -
Samurai's Shipyard
Julhelm replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
By that metric, all the migs are targets you fly past at mach 2, so there is no point to have them modelled or textured since that is only going to affect framerate. -
Samurai's Shipyard
Julhelm replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Meh, I can build a Kotlin. Already have all the parts needed for it, just need the time. -
Samurai's Shipyard
Julhelm replied to WhiteBoySamurai's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I agree with Fubar. If you're not planning to polish the models to at least stock TW level, don't bother. -
LCA Tejas- Navy flies for the first time
Julhelm replied to ghostrider883's topic in Military and General Aviation
I think it looks like an attractive little jet. If it is outdated, it is in good company. -
SF2NA Iceland Classic TFD/HFD terrain
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I't be nice to have some custom .tods but I haven't had time to retexture them. -
I have a JRT as well. Best dogs in the world.
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Refresh my memory...
Julhelm replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Haha -
SF2NA Iceland Classic TFD/HFD terrain
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
Here's a quick hi-res tileset I put together by combining Gerwin's tiles with desaturated versions of Stary's IsraelME tileset. Your mileage may vary, but to me the added detail makes it look a bit nicer compared to 256 tiles. Link -
To Link or not To Link?
Julhelm replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
No need to group. Just select the objects you want to map and apply unwrapuvw modifier. -
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Douglas A-4ES Skyhawk
Julhelm replied to Spinners's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
Nice but 1960's era scheme would be either grey or natural metal. This pattern is more of an 80's/90's scheme. -
F-22 Cockpit
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Yeah I was thinking about that but that would've made it incompatible with non-SF2NA installs. Feel free to make the necessary edits and I can include it in a later patch. -
SF2 Screenshot Thread
Julhelm replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Over Iceland -
Game crashes at 80% loaded with add on terrains and SF2NA
Julhelm replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Basically everybody jumped on the DLC-wagon because they saw Call of Duty make billions of $ with the concept. -
Honest Assessment?
Julhelm replied to a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't think TK would even reply. He doesn't seem to care much about reviews.