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Julhelm

+MODDER
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Everything posted by Julhelm

  1. By default it extracts to a folder called Kestrel.
  2. "Don't laugh, your daughter could be in the trunk"
  3. Why use jpg when dds is far superior?
  4. I made these industrial/refinery buildings a while ago. Do they look like anything you'd want to build targets with?
  5. Agreed. It's like when they colorized all the old Laurel&Hardy shorts. It's just not the same.
  6. Well I cleaned out my inbox. I'll probably export them tomorrow.
  7. Yeah sure. Just tell me how you want them. They all share a common 1024^2 texture with diffuse/normal maps.
  8. You should fix the avionics as well. I notice the radar despite its 120nm range is incapable of tracking over 15nm. The real aircraft has networked radar using a datalink just like the F-22 so that one Gripen can get targeting information from another or from AWACS, so this short range is ridiculous. I propose the following change: SearchRange=120 <---Change to this SearchStrength=90 TrackRange=60 <---Change to this TrackStrength=90
  9. What do you mean both sides? Weld the UV's and that won't happen. You can tell where the seams are as they'll be green instead of white.
  10. Still too much unused space. Try the "pack UV's" command and see what that gives you. It's like laying a puzzle but perseverence pays off. And of course if you have identical pieces like the undersides of airbrakes or wheelbays just map one instance and then tile the others on top of it. Gives you more space for the rest of the plane. Also don't be afraid to cut up the fuselage.
  11. Just select each element and do left/right or up/down or back/front mapping as it minimizes the amount of errors you get compared to the box mapping which tends to not put the seams where you want them. Use cylindrical mapping for things like struts.
  12. Already posted the same example in the WIP thread using an F-1. What's the point of giving sound advice if it's ignored?
  13. That 1000mW laser needs to be regulated more than firearms IMO. Sell it unregulated and you'll end up with a bunch of dumbasses permanently blinding other innocent people 'for kicks'.
  14. Does it look any different from the cockpit of a plane compared to if someone points you in the eye with the things?
  15. Since there are 6 mfds in total there's no need to toggle modes. That would add a layer of complexity that I get migraine from even thinking about.
  16. It's definitely something else. If you clean out your inbox I'll pass you the link to the current beta version.
  17. Is there any reason why a specific aircraft (USN in this case) would cause the game to lock up when selecting this terrain? If I try to create any mission using my AFX the game locks up before loading the hangar screen. However, if I select, say, an A-4 I can then change to the correct plane in the hangar screen. What gives?
  18. No it doesn't, but in the context of the Mig-29's 0-12 kill ratio it doesn't really matter.
  19. Except noone cares about individual pilot skill since aircombat is a team game. And if your team isn't up to par you lose and it doesn't matter how good you are as an individual. Same reason noone can build a good football team around one star only. The last time a military valued individual skill over everything else it eventually ended up as the great Marianas turkey shoot.
  20. You just have to disable the DX10 shaders and it works.
  21. And this refutes the pathetic combat record of arab militaries from 1945 onward how, exactly? It doesn't matter if you have individually skilled pilots if the rest of the military including the leadership is incompetent at best and downright useless at worst.
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