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Julhelm

+MODDER
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Everything posted by Julhelm

  1. Hillary's Downfall

    http://www.youtube.com/watch?v=B6Lstkiexhc
  2. F-22 for Israel.

    Because China has repeatedly shown itself to be an imperialistic expansionist aggressor. With its institutionalized atheism, China is the west's best friend in the coming clash with the true expansionist aggressor which is radical Islam.
  3. 1973 design for the Sea Control Ship project. Features twin lift engines and 3-bearing swiveling nozzle like the Yak-41.
  4. Nope. Too much to modify for me to handle it.
  5. Needs someone to do an FM for it.
  6. Canadair CL-24 derivative, actually.
  7. Impressive That B-1B at your portfolio would be a nice addition to the game as well.
  8. Any chance you can do the tandem two-seat, folding wing navy version?
  9. Hillary's Downfall

    That was before the genesis of the EU and the Euro.
  10. Hillary's Downfall

    Of course we have the bikini team. And the coming depression probably won't hit us nearly as hard as it will you :)
  11. Hillary's Downfall

    This place is nice this time of year, free education, socialized healthcare and all... Ok the gas is hella more expensive but then again we have an actual functioning public transit system so it doesn't matter that much.
  12. Hillary's Downfall

    I love how americans talk about leftists when referring to politicians who are more rightwing than our european rightwing parties.
  13. Yeah really. Streakeagle keeps strawmanning me all the time asserting just that false dilemma. Besides, when I say SC and F-19 I mean in the game design sense, not the technical sense - which anyone with half a brain should figure out. If we had SC or F-19 with the AC6 or DCS visual tech, THAT would be the perfect "introductory sim". And anyway you spin it - Ace Combat never was, is and never will be, a sim. It doesn't even trace it's lineage back to sims in any way, unless you want to call Flying Shark and Afterburner sims. It is really just the 1980's pseudo-3d shooter gone full 3d.
  14. And Viper says what I've been trying to say all the time. Which makes it all the more frustrating most of the time a TK sim is reviewed, as they'll invariably rail on about how it's a "lite" sim with "not so realistic" this and that. Of course the general public will shy away.
  15. New York has their own Blue Thunder helicopter

    McCarthy era revisited.
  16. See, here's the crux: What guys like you and Streakeagle really want is a simulator, not a game. Combat flight sims are by definition games first and sims second and thus theoretically cater to a much broader market segment (the majority who is looking for a flight game for their entertainment) than the simulator which only appeals to hardcore enthusiasts who make up perhaps 5% if that much of the possible market for a combat flight sim. Now this wouldn't be a problem if the oh-so-vocal hardcore crowd wouldn't so vehemently decry and bemoan any combat flight sim which is more game than simulator as being arcade kiddie's stuff and scaring away potential new customers from the genre before they part with their cash by making the entire genre into something of a fringe cult thing where you must plow through 600-page technical manuals and 20 minute startup procedures are rites of manhood. The hardcore crowd is always eager to mention Falcon 4 or LOMAC as "sim" and Ace Combat as "game", which is pretty damned dishonest. Streakeagle himself makes the following black/white fallacy: Nice strawman attempt - You keep on mentioning Ace Combat as if a shooter is somehow supposed to be a gateway into simulation. I've never claimed we need shooters like Ace Combat to rejuvenate the combat flight sim genre. I have however mentioned Strike Commander, Jetfighter and F-19 as examples of what the genre needs more of. More dishonesty here: AC is a shooter, not a combat flight sim. It's really just an arcade game that has planes in it. It doesn't even make pretenses at being realistic in any way, unlike a proper "light" sim like Jetfighter series or F-19 which are still simulations, albeit with relaxed accuracy/flightmodelling and a focus on being entertaining. Being entertaining and relaxed realism does not immediately turn those games into arcade shooters like AC or BA - they are still combat flight sims. I'm sure a game like F-19 or Strike Commander would sell just fine today if certain demographics could just plain shut the hell up and not make it sound like a s**t product based only on what it isn't.
  17. Translation: The downfall of sims is always someone else's fault. Either it's the publishers for being greedy bastards, the console crowd for being immature teens with short attentionspans who can only handle simple arcade games, or it is the average joe who is too stupid to understand how much FUN 20 minute startup procedures and military-spec radar lockup and firing solution procedures are, because that is where the fun is and people are generally just too stupid to understand what is really fun and what isn't. It's never the fault of the simmers themselves (of whom Streakeagle here is a prime specimen) with their uncompromising attitude towards sims (Note how it's always sims, never games) and derogatory attitude towards anything that even dares compromise on "realism". Like Streakeagle says above; if it isn't at least F4 then it's arcadey kiddie stuff and he and others won't bother spending a buck on it. So of course noone's going to touch pc sims with a 10ft pole since the target crowd has pretty much ruled out 99% of all possible genre games as "arcadey kiddie stuff".
  18. Which is why I'll say again I think the sim crowd itself is at fault for not having anything new coming our way. Every time there's been a new sim in development, this most vocal of realismnuts like stiglr (who are never ever happy with anything) start bitching about how crap and unrealistic the game is because the radar doesn't have the correct raidcluster resolution sinus curve or the radio doesn't simulate proper channelswitching cryptography. So the devs add all this stuff to the game, exponentially multiplying the budget for it, only to find out that almost noone buys the damned game because by now what could've been a good GAME is now a switchology hardcore simulator that caters only to the smallest of fringe interest groups. No f***ing wonder the big publishers have no interest in publishing sims when the simmers themselves are such an ungrateful and unsatiable crowd and there's no chance in hell they'll turn a profit on those big budgets. All "hardcore" simmers ever do is complain about how this game and this game are not realistic enough. Back in the old days, a game like Strike Commander would be a smash hit because people would enjoy a good game with good production values. Today, they'd complain about how the left MFD has the wrong number of modes and the Mig-29 stalls 25.132458kts too soon while pulling 7.2g's at 17890ft and not buy the game.
  19. Can't make this s**t up:
  20. I liked the old sims like Interceptor and Strike Commander that were fun but had some scenario depth to them other than "omfg all 200 F-16 radar modes modeled in infinite detail" switchology. TK's games are halfway there, but are still shallow since there is never any plot or story to speak of.
  21. Maybe we should all stop looking for the holy grail then and instead demand simpler products that are more fun, like the sims of old.
  22. New flapping blades

    From the album Julworks

  23. New flexible rotor animations

    From the album Julworks

  24. Drop dll in game folder, run game. Press shift-f12, exit game, look for config file created in flight folder, edit, run game again.
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