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Everything posted by Julhelm
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Simulation of HDR/Bloom effects
Julhelm replied to kct's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Looks good except for motionblur and reflection which mess up my screen. Anyone find out how to make the bloom more evident during dusk/dawn phases? -
YF-19 Excalibur
Julhelm replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
You can detach the nose part along a panel line and map it in a more efficient manner, such as pure top/bottom. -
YF-19 Excalibur
Julhelm replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Just maximize your perspective window with alt+w and then use that to select your faces for mapping, just in case you're doing it from the unwrap window. -
YF-19 Excalibur
Julhelm replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
It allows you to attached planar mapped sections of faces to each other while automatically scaling them right. -
F-111X need help
Julhelm replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Try and retain the look of the original tailerons for the fins, ala Megafortress. -
YF-19 Excalibur
Julhelm replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Btw, why're you all using LithUnwrap? I stopped using that one years ago after figuring out that post max7, all you need is unwrap uvw modifier and the stitch function. -
YF-19 Excalibur
Julhelm replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
While Fastcargo has some things right, he's totally missing that when unwrapping, you want to keep any texture seams to a minimum - this usually means confining them to the least visible places: Notice here how with the sole exception of the top faces of the fuselage, all "seams" have been confined to 90dgr edges or parts that are not likely to be seen; ie inward-turned faces. Therefore, like a lot of other 3rd party maps here, Fastcargos technique gives him one set of completely unnecessary seams simply because he didn't bother connecting the sides to the top and only keeping the seam to the sharp corner on the bottom where it belongs. Not saying this is always possible, but it is easier with some shapes than others, especially boxy ones like modern fighters. -
YF-19 Excalibur
Julhelm replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Out of curiosity, how'd it look if you stuck a flanker-style IRST onto the nose infront of the cockpit? -
AcesII Seat
Julhelm posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
WIP -
AcesII Seat
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
And it's done: -
Su-34
Julhelm replied to GodSaveTheUSA73's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Real men build poly by poly. -
Your first combat flight sim...
Julhelm replied to Gunrunner's topic in General Flight Sim Discussion
Fighter Pilot and JET. -
YF-19 Excalibur
Julhelm replied to GrinchWSLG's topic in Thirdwire: Strike Fighters 1 Series - Sci-Fi/Anime/What If Forum
Looks good. -
And it ain't going to be funded. If you ask me, all the better.
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NO PROJECT
Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Your main gear doors are inaccurate. They look like a single piece but are in fact two-piece with the top part attached to the main strut and the lower part to the shock strut from what I made of the photos I could find. Aside from that yours is probably more accurate than mine. -
F-29A "?"
Julhelm replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Jaguar? Or something like Hellcat, not bothering with any "II"'s which just sound lame anyway. -
Wing ,Vtail and sta ends + Cutting
Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
http://forum.combatace.com/index.php?showtopic=23309 -
X-29
Julhelm replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Gunport looks a little small. -
Wing ,Vtail and sta ends + Cutting
Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I have a good way done in the voodoo tut you know. -
Basically rebuilt most of this since last time.
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NATF again
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
From one thing to another - since I'm gonna have to build a pit for it, which layout would be more probable? An A-12ish one (Think tandem F-22 panels) or Superbug one (Pilot different from WSO)? -
NATF again
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Yeah I followed the AFX concepts for it, which btw clearly shows what looks like an IRST or TV camera like on the F-14. -
Wing ,Vtail and sta ends + Cutting
Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
If you design your edgeflow to take into account the rounding off of wingtips from the beginning you generally won't run into this problem. You could try the chamfer function though. -
X-29
Julhelm replied to Dels's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
No, if we stick to tradition it should be named the "Retaliator".