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Everything posted by Julhelm
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Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This might be of interest to you and others: Clan of the dead goat -
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Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Practice at it, read tutorials, etc. Look at places like FPS mod forums and the such - they always have tons of tutorial threads on how to paint guns, tanks and other such models. It's a learned skill, not something you are born with. -
I'm just worried about survivability, since autorotation is a no-go, and the fact it carries less than the CH-46 it's replacing.
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Julhelm replied to Veltro2k's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
You really need to improve on the skins. -
Game freezes after 1-5 mins everytime, pls help
Julhelm replied to Niklas's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've never had a problem with Radeon cards. Nvidia on the other hand... -
Guess what this is
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Nah, I'll do the T-2 as well. Here's the obligatory wires: -
Guess what this is
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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F-4 Singleseater
Julhelm replied to Badfrank's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Funny you should mention that. -
Guess what this is
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Updates yo -
Be sure to pick up the Reflections on the water mod as well.
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Kestrel & Scout skins
Julhelm posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
f*** it, must not forget to check render settings doh! -
Kestrel & Scout skins
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah. -
Faster than usual
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Kestrel & Scout skins
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
It is progressing well. In fact it's almost done, and all I really have left to do is decide which skins are best and finish them off. As for the tail graphic, it is a reference to viking ships :) -
Kestrel & Scout skins
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I tired of the camo jobs and did a fictional swedish marine skin for the Kestrel: -
Kestrel & Scout skins
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From a post-apocalyptic future setting I created inspired by some old-school arcade games in order to keep some manner of consistency to my designs. Hopefully to evolve into a full-on mod as time permits. -
Kestrel & Scout skins
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The Kestrel VTOL jet is very close to release, cockpit and all. Just some bugs need to be sorted out, skins tweaked and custom weaponry created. -
Kestrel & Scout skins
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
No replies huh? :( -
Jules's first attempt at modelling a cockpit
Julhelm posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I figured the Kestrel VTOL needed a pit, so here goes: Still WIP - Some instruments are not working properly and I still need to figure out what to stick on the empty panels. -
Jules's first attempt at modelling a cockpit
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
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Jules's first attempt at modelling a cockpit
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Here's a shot some skinning and modelling later: Let me know what you think of the mirrors: Are they too small, too ugly, in the wrong place and so on? I think I'll add a radar with TWS/ACM mode on it just to get the aforementioned lights working even thought the plane technically shouldn't have one. We'll just assume it's a 2050's piece of hyper-sensitive IRST/Laser rangefinder combo :) -
Jules's first attempt at modelling a cockpit
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Some questions though: ADI: Anyone know how to model it? Is it just a modeled ball with the ADI texture on it? The panel below the UFC: I have no idea what to stick on this! Likewise with the set of panels to the right of the altimeter. Lights: There are 4 lights on the UFC itself, where I have no idea what to use them for really. Again, suggestions be welcome. There are a couple switches and lights intended for using the TV and Laser designator. Now, from what I can gather, they should be set as WEAPON_TYPE_SELECTOR like this, right? [GunLight] Type=WEAPON_TYPE_SELECTOR NodeName=GunLight MovementType=LIGHT ItemNumber=1 [iRMLight] Type=WEAPON_TYPE_SELECTOR NodeName=IRMLight MovementType=LIGHT ItemNumber=2 What does "ItemNumber" do? I've seen it used on other cockpits that have tons of lights in them, but am unsure if this line references something in the _DATA file or not. Also, with the Lock light, I want this to only go on when the IRM's are locked, but every such light I've seen seems to be slaved to the radar, of which the Kestrel has none. Same thing with the In Range light, which I'd want to be coupled to the laser designator. Can this be done? Finally, on the UFC the black window is intended to have waypoint data on it like on the F-18 pit. Again, I have no idea how this works. -
Here's another one mocking airport security: http://www.youtube.com/watch?v=W3grHjibNdA Awesomeness X1000
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Oh no! More Viggies!
Julhelm posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The A-5A has been tweaked and now has more skins, such as this one: Then we have the RA-5C: And now also a late model RA-5C with LERX and uprated engines: I found out all of them were slightly too large, so they're all scaled properly now, and the pilot does no longer look like he's sitting in a swimming pool. Also some polys have been added here and there, and textures have been tweaked as well. Oh and by the way, my RA-5C folder alone is a whooping 316mb in size right now, and there is still content to be added...