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Everything posted by Julhelm
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What's the major difference between pics and which one is correct?
Julhelm replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
It's probably modelled into the pylon by default. -
Boeing F-32 Cutlass 2
Julhelm replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
It's not an F-32 without the giant chin intake :( -
My try at 3D objects
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Why not just model everything in max like normal people? I don't see why anyone would use industrial CAD for games. -
Looking for a photo.
Julhelm replied to RAVEN's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
What's with the Indycar-style rollbar? -
My try at 3D objects
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
An even easier way if you work from photo ref and have good photos from different angles is to just cut and paste the various surfaces that you need into a texture, and then as you model you can unwrap to your texture. -
That's amazing.
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North Koreans have had widespread access to satellite TV for the last decade. At this point we should really just offer $10 million or something to whoever caps fatty boy.
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My try at 3D objects
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It is much easier to do it in the schematic view. -
My try at 3D objects
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you use the schematic view it's very easy to link parts together in a hierarchy. I'd use the Chassis as a base and then work from there. For a ground object like this you can probably get away with having it a single mesh if it doesn't require animations. -
F-21A Lion DLC
Julhelm replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Flight of Black Angel is the one. Iron Eagle 2 is about Americans and Soviets cooperating to strike a middle eastern nuclear reactor, with F-4's standing in for Mig-29's. -
What If Screenshot Thread.......
Julhelm replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It's either LeftFlap/RightFlap for the canards or LeftElevon/RightElevon for the wings. -
A tale of a rainy day
Julhelm replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
I see you're working off of another of Baghera's drawings. They are usually inaccurate since the guy doesn't seem to pay huge attention to details. On the real Lockheed submission the canards actually swing out from the underside of the LERX. There is a really good picture of the design here. Also it has a weapons bay in the center since you don't want to hang external stores on a design clearly optimized for high supersonic cruise. -
SF2NA Iceland Classic TFD/HFD terrain
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
The heightmaps need to be 256 color indexed palette. Open one of the _HM maps that work and grab the palette from that. -
A-7P New DLC
Julhelm replied to paulopanz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ouch -
Alternate TFD Terrain Tilemap editor/viewer
Julhelm replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
If you can make custom tiles for airfields you can make custom tiles for area targets or urban targets. And don't drop targets on the foliage part of the texture because that probably has alphaobjects on it. Problem solved. -
Newsflash: Iraq and Afghanistan are the wars of the past. The wars of today are currency wars between east and west and the wars of tomorrow are going to be tradewars then hot wars between US/EU and China/Russia.
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F-35 does a lot more things than the F-22 - for example the entire deep strike mission which the F-22 can't do since it lacks a bay large enough to carry anything other than SDB's. Arguably the F-35 will also turn out to be more than a match for any opposition in BVR & WVR combat since it has unlimited situational awareness courtesy of EODAS.
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Who gives a s**t what TK thinks is commercially viable? The man infamous for actively refusing to market his franchise. Really? If there's no money to be made in realistic sims, why do companies like Gaijin invest millions into realistic combat sims with high production values like War Thunder? Or why does 777 persist with developing Rise of Flight? Or how something like Euro Truck Simulator 2 can top the retail sales in UK and France? Guess they all must have missed the gospel that there's no cash to be made in realistic sims.
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What If Screenshot Thread.......
Julhelm replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Why can't you add decals? -
What If Screenshot Thread.......
Julhelm replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
That's the McDonnell Douglas / BAE JSF you got there Cocas. Also it was not supposed to have a fan like the F-35 but rather lift + cruise arrangement like on Yak-141 which was reason why it lost. -
Modern VietnamSEA Terrain?
Julhelm replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
By divine right hail and kill! -
Well it's kind of noticeable how console sims (and semi-realistic console fps) went out of fad sometime back in 2007 when Modern Warfare suddenly hit and made a billion dollars.
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What If Screenshot Thread.......
Julhelm replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
It looks really cool, but you could you smooth out the curve on the intake lips just a wee bit? -
TGA file water effects conflict... need some advice.
Julhelm replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Well here are some shots from IcelandNA where I experimented with this. You can clearly see the effect on the snow and other parts. -
TGA file water effects conflict... need some advice.
Julhelm replied to Icarus999's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I experimented with getting specular effects on the entire terrain by using only .tga tiles and a modified water shader. The alpha channel on the tiles is used both as a specular level map and a mask for the water effect at the same time.