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Julhelm

+MODDER
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Everything posted by Julhelm

  1. It's not an F-32 without the giant chin intake :(
  2. Why not just model everything in max like normal people? I don't see why anyone would use industrial CAD for games.
  3. What's with the Indycar-style rollbar?
  4. An even easier way if you work from photo ref and have good photos from different angles is to just cut and paste the various surfaces that you need into a texture, and then as you model you can unwrap to your texture.
  5. Old..but first time I've seen this

    That's amazing.
  6. NK in state of war with the South?

    North Koreans have had widespread access to satellite TV for the last decade. At this point we should really just offer $10 million or something to whoever caps fatty boy.
  7. It is much easier to do it in the schematic view.
  8. If you use the schematic view it's very easy to link parts together in a hierarchy. I'd use the Chassis as a base and then work from there. For a ground object like this you can probably get away with having it a single mesh if it doesn't require animations.
  9. Flight of Black Angel is the one. Iron Eagle 2 is about Americans and Soviets cooperating to strike a middle eastern nuclear reactor, with F-4's standing in for Mig-29's.
  10. It's either LeftFlap/RightFlap for the canards or LeftElevon/RightElevon for the wings.
  11. I see you're working off of another of Baghera's drawings. They are usually inaccurate since the guy doesn't seem to pay huge attention to details. On the real Lockheed submission the canards actually swing out from the underside of the LERX. There is a really good picture of the design here. Also it has a weapons bay in the center since you don't want to hang external stores on a design clearly optimized for high supersonic cruise.
  12. The heightmaps need to be 256 color indexed palette. Open one of the _HM maps that work and grab the palette from that.
  13. If you can make custom tiles for airfields you can make custom tiles for area targets or urban targets. And don't drop targets on the foliage part of the texture because that probably has alphaobjects on it. Problem solved.
  14. F-22 - Worth It?

    Newsflash: Iraq and Afghanistan are the wars of the past. The wars of today are currency wars between east and west and the wars of tomorrow are going to be tradewars then hot wars between US/EU and China/Russia.
  15. F-22 - Worth It?

    F-35 does a lot more things than the F-22 - for example the entire deep strike mission which the F-22 can't do since it lacks a bay large enough to carry anything other than SDB's. Arguably the F-35 will also turn out to be more than a match for any opposition in BVR & WVR combat since it has unlimited situational awareness courtesy of EODAS.
  16. Arcade Flight Sims?

    Who gives a s**t what TK thinks is commercially viable? The man infamous for actively refusing to market his franchise. Really? If there's no money to be made in realistic sims, why do companies like Gaijin invest millions into realistic combat sims with high production values like War Thunder? Or why does 777 persist with developing Rise of Flight? Or how something like Euro Truck Simulator 2 can top the retail sales in UK and France? Guess they all must have missed the gospel that there's no cash to be made in realistic sims.
  17. That's the McDonnell Douglas / BAE JSF you got there Cocas. Also it was not supposed to have a fan like the F-35 but rather lift + cruise arrangement like on Yak-141 which was reason why it lost.
  18. By divine right hail and kill!
  19. Well it's kind of noticeable how console sims (and semi-realistic console fps) went out of fad sometime back in 2007 when Modern Warfare suddenly hit and made a billion dollars.
  20. It looks really cool, but you could you smooth out the curve on the intake lips just a wee bit?
  21. Well here are some shots from IcelandNA where I experimented with this. You can clearly see the effect on the snow and other parts.
  22. I experimented with getting specular effects on the entire terrain by using only .tga tiles and a modified water shader. The alpha channel on the tiles is used both as a specular level map and a mask for the water effect at the same time.
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