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Posts posted by Julhelm
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ZA-9 Kestrel Beta 1.0
This is a fictional VTOL jet inspired by the Kestrel jet from the Amiga games Zeewolf and Zeewolf 2. It is similar to the Harrier, but lighter and with vastly more powerful turbofan which, while making pop-up'n'fire-attacks a breeze, does guzzle up fuel at a rather alarming rate when in hover mode.
Features:
Custom cockpit by yours truly.
Skin template included for your skinning pleasures.
3 skins:
Ferris-type experimental camo
Swedish Navy Gripen-style camo
USMC Desert camo
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People whose textures I've shamelessly borrowed/ripped off:
Kesselbrut - Vigi pit for the side consoles
Batman - Random gauges from the excellent F-4J cockpit because I was too lazy to do them myself :)
The rest of the pit is mine, however.
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Other info:
This is a work in progress and subsequent refinements will be posted as time permits. In the meantime, I'll be grateful for any comments/suggestions.
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Legal stuff:
Sell or claim this as your own work and I will bust your kneecaps, steal your mother, rape your TV and smash your f***ing head in.
Same goes for trying to sneak this into some payware package.
Nils 'Julhelm' Dücker
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Submitter
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Submitted10/25/2007
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Category
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Exactly.
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Yeah I always do it from the highest lod. To help framerates you can omit (that is, "model over") unnecessary s**t like cockpits and that stuff.
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Just make sure there are no holes in your base mesh. Also, the shadow itself is just a "hull" around the real model, so if the lod you export the shadow from has less sides on external parts it will not match the highpoly lod.
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julhelm amazing pilot, how many polys?
1445 tris at the moment.
Polycount on that second one?
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All we really need for this 117 to go ingame is for vrkuboy to create a new simple model of the plane and retaining the cockpit from the high-detail one.
As for the pilot, here's a wip render:

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I have a high-detail pilotmodel who just needs a proper skin.
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Make a new model with a 15000 poly budget.
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I think you are right.
look at this http://forum.combatace.com/index.php?showtopic=22681 this model have 69393 and real too, but cockpit is simply.
Yeah, but the landing gear features the same kind of anal-retentivess I was specifically talking about before.
There is no need to model tiny itsy-weenie detail like that because noone will ever see it, and if they will, it'll probably look just as good painted into the texture. About the only thing on my landing gears I put any great detail in is the suspension, and even then it's just to have proper animations and I always keep it as basic as possible.
You have to weigh performance against detail, and from the looks of it, you have 150% detail and no performance at all.
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The guy's HD fried and he lost all his stuff.
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Yeah, and I'm saying it's too much. I noticed you've actually went and modelled all the meshes for the intakes and vents. Instead of modelling superflous detail like that just paint it on and it will look just as good. Likewise with the super-detailing on the landing gear and pylon assemblies. The landing gear especially has 20x the amount of polies it needs for ingame purposes: There's simply no reason to have it that smooth.
So yeah, optimize and I'll see about unwrapping it for you then ;)
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There is no way a model with that kind of polycount (close to 170000 tris) is ever going to work ingame. IMO you should leave out all detail that can be painted on, and optimise the entire mesh in order to bring it down something more reasonable like 10-15000 tris.
The cockpit is bloody excellent though, so I'd say keep that.
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It does look like it has the wrong shape just infront of the intakes below the canopy. How about posting some wires?
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Check out your settings in the Catalyst Control Center. It's possible you have a setting there which screws with the game: I recommend going through every setting on it manually to tweak performance. Also, it'd be helpful if you posted your system specs, as it might be another component locking up the game.
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Practice at it, read tutorials, etc. Look at places like FPS mod forums and the such - they always have tons of tutorial threads on how to paint guns, tanks and other such models. It's a learned skill, not something you are born with.
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I'm just worried about survivability, since autorotation is a no-go, and the fact it carries less than the CH-46 it's replacing.
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You really need to improve on the skins.
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I've never had a problem with Radeon cards. Nvidia on the other hand...
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Nah, I'll do the T-2 as well.
Here's the obligatory wires:

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Mostly it´s only a just for fun WIP.
Something like the Mitsubishi F-1 Single-Seat Fighter and the T-2 Double-Seat Trainer.
Funny you should mention that.
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Updates yo


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ZA-9 Kestrel Beta 1.0
in File Announcements
Posted
Thanks for the kind responses chaps :)
I'm currently in the process of tweaking the data file to bring out some more range of it. Though the optimal mission for it is probably CAS or scouting missions - It is quite lethal with Hellfires and VTOL tactics, hehe.