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Posts posted by Julhelm
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Yeah.
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Faster than usual
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It is progressing well. In fact it's almost done, and all I really have left to do is decide which skins are best and finish them off.
As for the tail graphic, it is a reference to viking ships :)
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I tired of the camo jobs and did a fictional swedish marine skin for the Kestrel:

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From a post-apocalyptic future setting I created inspired by some old-school arcade games in order to keep some manner of consistency to my designs.
Hopefully to evolve into a full-on mod as time permits.
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The Kestrel VTOL jet is very close to release, cockpit and all. Just some bugs need to be sorted out, skins tweaked and custom weaponry created.
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No replies huh?
:(
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f*** it, must not forget to check render settings doh!




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Here's a shot some skinning and modelling later:

Let me know what you think of the mirrors: Are they too small, too ugly, in the wrong place and so on?
I think I'll add a radar with TWS/ACM mode on it just to get the aforementioned lights working even thought the plane technically shouldn't have one. We'll just assume it's a 2050's piece of hyper-sensitive IRST/Laser rangefinder combo :)
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Some questions though:
ADI: Anyone know how to model it? Is it just a modeled ball with the ADI texture on it?
The panel below the UFC: I have no idea what to stick on this! Likewise with the set of panels to the right of the altimeter.
Lights: There are 4 lights on the UFC itself, where I have no idea what to use them for really. Again, suggestions be welcome.
There are a couple switches and lights intended for using the TV and Laser designator. Now, from what I can gather, they should be set as WEAPON_TYPE_SELECTOR like this, right?
[GunLight]
Type=WEAPON_TYPE_SELECTOR
NodeName=GunLight
MovementType=LIGHT
ItemNumber=1
[iRMLight]
Type=WEAPON_TYPE_SELECTOR
NodeName=IRMLight
MovementType=LIGHT
ItemNumber=2
What does "ItemNumber" do? I've seen it used on other cockpits that have tons of lights in them, but am unsure if this line references something in the _DATA file or not.
Also, with the Lock light, I want this to only go on when the IRM's are locked, but every such light I've seen seems to be slaved to the radar, of which the Kestrel has none. Same thing with the In Range light, which I'd want to be coupled to the laser designator. Can this be done?
Finally, on the UFC the black window is intended to have waypoint data on it like on the F-18 pit. Again, I have no idea how this works.
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I figured the Kestrel VTOL needed a pit, so here goes:



Still WIP - Some instruments are not working properly and I still need to figure out what to stick on the empty panels.
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Here's another one mocking airport security:
http://www.youtube.com/watch?v=W3grHjibNdA
Awesomeness X1000
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You do realize that the problem isn't the fact that the B-52 flew with nukes...it's the fact that no one figured that out until AFTER it landed.
FastCargo
So? It isn't fair to condemn the whole program because of a single slip-up.
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Boo-f***ing-hoo.
Back in the good ol' days SAC used to have tons of B-36's and B-52's flying 24/7 packed to the gills with nukes.
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The F-19 isn't supposed to be a kickass dogfighter, as it really is the F-117 as it was imagined in the 1980's before the real bird was revealed to the public. The flight behavior is quite realistic for a Draken-style double delta like the F-19.
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What he said or you could cheat and mod the B-52 to load Sparrows in the bombbay and give it a radar <_<
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The A-5A has been tweaked and now has more skins, such as this one:

Then we have the RA-5C:

And now also a late model RA-5C with LERX and uprated engines:



I found out all of them were slightly too large, so they're all scaled properly now, and the pilot does no longer look like he's sitting in a swimming pool. Also some polys have been added here and there, and textures have been tweaked as well.
Oh and by the way, my RA-5C folder alone is a whooping 316mb in size right now, and there is still content to be added...
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Well, if you're not cool like me and still have your entire C-64 setup around, there's always emulators.
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I was gonna do an F-1 after I'm done with the other things I have in the works.
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On the A-5 I made the nozzles petal for petal, and then animating those individually.
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C-64 SID Music for SFP1/WOV
View File
Because the stock music sucks, here's a pack that replaces it with catchy old-school SID tunes from the following games/composers:
LightForce - Rob Hubbard
X-Out - Michael Hendriks
Turrican - Stefan Hartwig/Ramiro Vaca
Rambo II - Martin Galway
Bionic Commando - Tim Follin
Be sure to back up your original files as these tunes might be an "acquired taste".
Cheers,
Nils "Julhelm" Dücker
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Submitter
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Submitted08/31/2007
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Category
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VAH-1 Smoking Tigers:


Naval Weapons Evaluation Facility:


They'll be released once I can be arsed to do the relevant modex/buno decals :)



SH4 Screenshots
in Silent Hunter Series
Posted
Be sure to pick up the Reflections on the water mod as well.