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Julhelm

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Posts posted by Julhelm

  1. Here's a shot some skinning and modelling later:

     

    img00120.jpg

     

    Let me know what you think of the mirrors: Are they too small, too ugly, in the wrong place and so on?

     

    I think I'll add a radar with TWS/ACM mode on it just to get the aforementioned lights working even thought the plane technically shouldn't have one. We'll just assume it's a 2050's piece of hyper-sensitive IRST/Laser rangefinder combo :)

  2. Some questions though:

     

    ADI: Anyone know how to model it? Is it just a modeled ball with the ADI texture on it?

     

    The panel below the UFC: I have no idea what to stick on this! Likewise with the set of panels to the right of the altimeter.

     

    Lights: There are 4 lights on the UFC itself, where I have no idea what to use them for really. Again, suggestions be welcome.

     

    There are a couple switches and lights intended for using the TV and Laser designator. Now, from what I can gather, they should be set as WEAPON_TYPE_SELECTOR like this, right?

     

    [GunLight]

    Type=WEAPON_TYPE_SELECTOR

    NodeName=GunLight

    MovementType=LIGHT

    ItemNumber=1

     

    [iRMLight]

    Type=WEAPON_TYPE_SELECTOR

    NodeName=IRMLight

    MovementType=LIGHT

    ItemNumber=2

     

    What does "ItemNumber" do? I've seen it used on other cockpits that have tons of lights in them, but am unsure if this line references something in the _DATA file or not.

     

    Also, with the Lock light, I want this to only go on when the IRM's are locked, but every such light I've seen seems to be slaved to the radar, of which the Kestrel has none. Same thing with the In Range light, which I'd want to be coupled to the laser designator. Can this be done?

     

    Finally, on the UFC the black window is intended to have waypoint data on it like on the F-18 pit. Again, I have no idea how this works.

  3. The A-5A has been tweaked and now has more skins, such as this one:

    img00104.jpg

     

    Then we have the RA-5C:

    img00109.jpg

     

    And now also a late model RA-5C with LERX and uprated engines:

    img00112.jpg

     

    img00111.jpg

     

    img00113.jpg

     

    I found out all of them were slightly too large, so they're all scaled properly now, and the pilot does no longer look like he's sitting in a swimming pool. Also some polys have been added here and there, and textures have been tweaked as well.

     

    Oh and by the way, my RA-5C folder alone is a whooping 316mb in size right now, and there is still content to be added...

  4. C-64 SID Music for SFP1/WOV

    View File

    Because the stock music sucks, here's a pack that replaces it with catchy old-school SID tunes from the following games/composers:

     

    LightForce - Rob Hubbard

    X-Out - Michael Hendriks

    Turrican - Stefan Hartwig/Ramiro Vaca

    Rambo II - Martin Galway

    Bionic Commando - Tim Follin

     

    Be sure to back up your original files as these tunes might be an "acquired taste".

     

    Cheers,

     

    Nils "Julhelm" Dücker


     

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