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Julhelm

+MODDER
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Everything posted by Julhelm

  1. Primary flight testing has begun.
  2. So all we need are destroyed models for the various buildings and then hack the ini files?
  3. Sorry, the ftp I was using seems to have gone down the deep end, but a quick Apache install solved that dilemma :)
  4. Check yer inbox, me friend.
  5. Alright, will do. Thanks.
  6. Thanks! To be honest, I would probably need a real "dummy" tutorial on how to rig/animate/export stuff to WoV. Does such a tutorial exist?
  7. One of my favourite concept-aircraft, and I used to play the Amiga version of F-19 religiously. This one clocks in at around 5000 something tris at the moment. I've worked out the control surfaces based on the Testors kit, with the elevator-thingy behind the exhaust, rudders on the fins and some kind of spoilers on the very small wings.
  8. I've read about the animation controllers and frames, but my biggest issue is the fact I can't rig worth a damn, as I assume the game uses a skeleton for animation purposes? As for polycount, I guess I'll just go add detail and smooth it out a bit since I have around 3k tris left to play around with. I think I'll model, unwrap and skin the plane, then someone with proper experience and knowledge should be able to get it rigged, animated and into the game :) I'm already having trouble learning the HL2 compile tools courtesy of the mod team I work for: Hostile Intent, which by the way should be featured in this site's "tacsim" section. It's much more realistic than AA or First To Fight :D
  9. I've been working on this for the last couple of days. I can model/unwrap/skin but since I have no idea how to animate or export (I can't get the 3W exporter to work with my copy of Max7) this to SFP/WoV, so would anyone be interested in doing these parts? Also, do I need to model the actual hardpoints on the wing or are these submodels so suitable hardpoints from other models could be used? Also, what's the deal as far as polycounts go? This one is 3402 tris right now and about the only things not yet modelled are the underwing spoilers and the tiny tailskid, along with a couple of aerials and cockpit detail.
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