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Julhelm

MODDER
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Everything posted by Julhelm

  1. It does look like it has the wrong shape just infront of the intakes below the canopy. How about posting some wires?
  2. Check out your settings in the Catalyst Control Center. It's possible you have a setting there which screws with the game: I recommend going through every setting on it manually to tweak performance. Also, it'd be helpful if you posted your system specs, as it might be another component locking up the game.
  3. This might be of interest to you and others: Clan of the dead goat
  4. Practice at it, read tutorials, etc. Look at places like FPS mod forums and the such - they always have tons of tutorial threads on how to paint guns, tanks and other such models. It's a learned skill, not something you are born with.
  5. I'm just worried about survivability, since autorotation is a no-go, and the fact it carries less than the CH-46 it's replacing.
  6. You really need to improve on the skins.
  7. I've never had a problem with Radeon cards. Nvidia on the other hand...
  8. Nah, I'll do the T-2 as well. Here's the obligatory wires:
  9. Be sure to pick up the Reflections on the water mod as well.
  10. Faster than usual
  11. It is progressing well. In fact it's almost done, and all I really have left to do is decide which skins are best and finish them off. As for the tail graphic, it is a reference to viking ships :)
  12. I tired of the camo jobs and did a fictional swedish marine skin for the Kestrel:
  13. From a post-apocalyptic future setting I created inspired by some old-school arcade games in order to keep some manner of consistency to my designs. Hopefully to evolve into a full-on mod as time permits.
  14. The Kestrel VTOL jet is very close to release, cockpit and all. Just some bugs need to be sorted out, skins tweaked and custom weaponry created.
  15. f*** it, must not forget to check render settings doh!
  16. Here's a shot some skinning and modelling later: Let me know what you think of the mirrors: Are they too small, too ugly, in the wrong place and so on? I think I'll add a radar with TWS/ACM mode on it just to get the aforementioned lights working even thought the plane technically shouldn't have one. We'll just assume it's a 2050's piece of hyper-sensitive IRST/Laser rangefinder combo :)
  17. Some questions though: ADI: Anyone know how to model it? Is it just a modeled ball with the ADI texture on it? The panel below the UFC: I have no idea what to stick on this! Likewise with the set of panels to the right of the altimeter. Lights: There are 4 lights on the UFC itself, where I have no idea what to use them for really. Again, suggestions be welcome. There are a couple switches and lights intended for using the TV and Laser designator. Now, from what I can gather, they should be set as WEAPON_TYPE_SELECTOR like this, right? [GunLight] Type=WEAPON_TYPE_SELECTOR NodeName=GunLight MovementType=LIGHT ItemNumber=1 [iRMLight] Type=WEAPON_TYPE_SELECTOR NodeName=IRMLight MovementType=LIGHT ItemNumber=2 What does "ItemNumber" do? I've seen it used on other cockpits that have tons of lights in them, but am unsure if this line references something in the _DATA file or not. Also, with the Lock light, I want this to only go on when the IRM's are locked, but every such light I've seen seems to be slaved to the radar, of which the Kestrel has none. Same thing with the In Range light, which I'd want to be coupled to the laser designator. Can this be done? Finally, on the UFC the black window is intended to have waypoint data on it like on the F-18 pit. Again, I have no idea how this works.
  18. I figured the Kestrel VTOL needed a pit, so here goes: Still WIP - Some instruments are not working properly and I still need to figure out what to stick on the empty panels.
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