Some questions though:
ADI: Anyone know how to model it? Is it just a modeled ball with the ADI texture on it?
The panel below the UFC: I have no idea what to stick on this! Likewise with the set of panels to the right of the altimeter.
Lights: There are 4 lights on the UFC itself, where I have no idea what to use them for really. Again, suggestions be welcome.
There are a couple switches and lights intended for using the TV and Laser designator. Now, from what I can gather, they should be set as WEAPON_TYPE_SELECTOR like this, right?
[GunLight]
Type=WEAPON_TYPE_SELECTOR
NodeName=GunLight
MovementType=LIGHT
ItemNumber=1
[iRMLight]
Type=WEAPON_TYPE_SELECTOR
NodeName=IRMLight
MovementType=LIGHT
ItemNumber=2
What does "ItemNumber" do? I've seen it used on other cockpits that have tons of lights in them, but am unsure if this line references something in the _DATA file or not.
Also, with the Lock light, I want this to only go on when the IRM's are locked, but every such light I've seen seems to be slaved to the radar, of which the Kestrel has none. Same thing with the In Range light, which I'd want to be coupled to the laser designator. Can this be done?
Finally, on the UFC the black window is intended to have waypoint data on it like on the F-18 pit. Again, I have no idea how this works.