-
Posts
1,877 -
Joined
-
Last visited
-
Days Won
18
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by Julhelm
-
View File SE-5a Flying Shark Fictional SE5a skin based on the player's aircraft from the old 80's Taito coin-op "Flying Shark". Original brown skin by Third Wire JSDAF 2-tone blue sharkmouth repaint by Nils "Julhelm" Dücker. Do not repost and redistribute without asking for my permission or edit and claim as your own work; that is the f***ing lamest thing known to man. Have fun! Nils "Julhelm" Dücker 06/12/11 Submitter Julhelm Submitted 12/11/2006 Category SE5a Skins
-
272 downloads
Fictional SE5a skin based on the player's aircraft from the old 80's Taito coin-op "Flying Shark". Original brown skin by Third Wire JSDAF 2-tone blue sharkmouth repaint by Nils "Julhelm" Dücker. Do not repost and redistribute without asking for my permission or edit and claim as your own work; that is the f***ing lamest thing known to man. Have fun! Nils "Julhelm" Dücker 06/12/11 -
Can I rant here?
Julhelm replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
You know, there's immersion and there's immersion. However, you (Indio and Stiglr to name but a few) seem to believe immersion is directly proportionate to realism features and realism features only, which is complete bollocks. A great flightsim is first and foremost, a game, and secondly a simulation of reality. The simulation bit with all it's realism serves no purpose what so ever if you strip away the "game" bit. It's a game because it's intended for entertainment, and to have a good game you need to make tradeoffs between realism and fun, and especially so if dealing with a flight sim. F-19 Stealth Fighter is a great example of how to do a fun flightsim that is also realistic enough to allow suspension of disbelief without being so realistic as to be annoyingly complex. For an even better example, there is Cinemaware's Wings from 1990: It is widely remembered as perhaps the greatest combat flight sim ever made, and the greatest WW1 sim ever. However, guys like Stiglr and Indio would probably spontaneously combust if they ever played it, because of the way it portrays WW1 combat: 1. The "sim" part always starts in the air. 2. You have no rudder at all, nor is stuff like torque modelled. 3. It has no instrumentation at all, instead all you get is a gunsight and your pilot's head which turns to indicate the direction of closest target. 4. It's possible to collide head-on with an enemy, fail to emergency land, crashing instead, and still survive on pure dumb luck. 5. Strafing and bombing are portrayed as subgames in their own, with the strafe part being an isometric shooter ala Zaxxon and bombing being top-down similar to Xenon or Raptor. Ok, so it isn't terribly realistic. So why then is it that this game has recieved so much praise during the 16 years since it was released and is still fondly remembered by anyone who ever owned an Amiga? Probably because of the following: 1. The game features a 230-odd mission campaign which isn't pilot-dependent like in most other games. If your pilot dies, you go back to flight school, create a new guy, and he gets to continue off where the other bought the farm. You'll even get to see your previous hero's name stricken off under "casualties" on the squadron roster. 2. The campaign is scripted in a novel way: Your pilot is always told by the CO to keep the squadron journal, and each mission is preceeded by a journal entry that only mentions the mission type, but also tells the story about the entire squadron and the lives of the other characters in the squad and in the war. When you get to the part where the squadron's mascot has disappeared in the trenches you can't help to feel gutted, only to feel honestly relieved when a few entries later, the dog returns having become pregnant and has it's puppies. Also, there's a Top-10 pilots list that appears each 10 missions or so where you can see your own hero compared to aces like Immelmann or Boelcke. All in all, things that really add to the WW1 atmosphere of the game. 2. Each mission is proceeded by a silent movie-style "thought card" where your guy has sometimes valuable information about the encounter to come. Once again, this adds to the atmosphere because you feel like you're actually in there with him, rather than being confined to a sterile cockpit with "fly from A to B to bomb X" instructions. 3. The arcade strafe & bomb sections actually help to break up the repetitiveness of the sim parts in a really good way, and they serve yet another purpose: 4. The game is RPG in the sense that your pilot has stats for flying, shooting, mech and stamina skills that he makes use of during the air combat sim parts. These determine how fast you turn, how accurate your guns are, how fast your guns unjam and whether or not you can survive crashes and mid-air collisions. These are then determined by how good you are doing in the two arcade subgames. Not terribly realistic but makes for more fun gameplay. 5. If you die, you get a proper burial sequence complete with a tombstone with your name on it, and at the end of the campaign, when the war is over, there's a memorial stone with all the dead pilots you've had on it. So well, yeah, you've probably guessed I'm not a huge realism-nut. I'm a gamer, and I prefer gameplay to complexity: Hence why I prefer SFP1 to F4 and BF1942 to WW2OL. The realism nuts get their parade games every once in a while, like LOMAC, IL2, Targetware and KOTS, and I see no reason why EVERY sim has to cater to their specific needs. Some of us enjoy "sim-lite" for what it is, so just let us, ok? -
View File F-19 Beta 1.0 F-19 Stealth Fighter aka "Flying Frisbee", "Wobbly Goblin" of 16-bit fame remade for SFP patch 3 and WoV. For further info read the included readme file /Jules Submitter Julhelm Submitted 03/03/2006 Category Fictional Aircraft, Experimental and UAV's
-
FSDS into WoE
Julhelm replied to dnunez_za's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Do learn max. -
Can I rant here?
Julhelm replied to tn_prvteye's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
From my point of view, the SF series is probably as close as one can get to the "ultimate sim" right now and in the near future. Why? Well, for starters, no two persons want the exact same thing from a sim. If person A wants a super-hifi F-8 over 'nam sim and one is made, then person B will bitch because he wanted to fly the A-6 or Mig-21. With SF, you can modify it endlessly to satisfy your own personal taste. It completely owns other sims like MSFS and X-Plane in this regard: You do not have to stop at merely building a custom plane; you can take your custom plane, make custom weapons for it and place it in a custom campaign with custom forces on a custom map and take part in an entire custom conflict, provided you have the patience to do so. Me? I'm creating my own near-future world for the game, a world where polar icecaps have melted and I can fly SEAD missions searching out missile boats hiding in a half-sunken downtown LA. Why? Because I can, and because I find it to be fun. So bottom line is that you should all be happy you can tweak this product to your hearts content and have something that's pretty realistic, provided you have the necessary suspension of disbelief. You'll never get that 100% realistic sim, for the simple reason that you can't have 100% realistic flying without actually flying. -
Flaming Talon
Julhelm replied to rymnryan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Did you try raising "DamageTempDelta"? -
Flaming Talon
Julhelm replied to rymnryan's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
It explodes because it's nowhere near as cool as the original Switchblade concept it is a lame copy of. That and the movie was heinously stupid to begin with. -
It lists the 25 greatest flying games, not flight sims, and as such I pretty much agree with a lot of the arcade inclusions because in most cases, such as CS or Ace Combat, they're actually a lot of fun as GAMES.
-
Oh look
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Bloody brilliant mate! We'll have to sort them between which are early model C's and which are late model C's with teh LERX's (Yeah, I'm gonna do both versions :p). -
Oh look
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I've now made a Speartips skin and a Bats skin for it, and I've arranged for it to have a brand new virtual pit ^_^ -
Oh look
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Well, I'm tweaking a few bits here and there and sorting out some bugs, and the C really needs a couple more skins than this Savage Sons one. I'm also toying with the idea of doing a block 2 RA-5 with the LERX wings as well as an A-5B with the tunnel bombbay from the A version (Yes, the A-5A model has a working linear bombbay ^_^). -
Oh look
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Totally new models, tbh. Here are some more shots of the C viggie: -
Guess what this is
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
I keep backup harddrives around for a reason, hence I still have all source files for my models. -
A.I.
Julhelm replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Yeah well, I always run out of ammo before I can shoot down every single enemy flight on a given mission, so I can do with the extra weight :) -
A.I.
Julhelm replied to fireengineer's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I've noticed that when playing the default merc campaign (F-100 most of the time, obviously) h4x0r1ng the F-100 to 750 rounds per gun rather than the stock 250 gives a lot more milage out of the wingmen, since they tend to hose targets. -
-
Guess what this is
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
-
-
[WIP]F-19
Julhelm replied to Julhelm's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Not sure.
