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guuruu

+MODDER
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    2,102
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    102

Everything posted by guuruu

  1. 230 gals finished ;-)
  2. BTW, Apache 125 gals and 230 gals tanks ...
  3. And AI .... Aaaaand yes, I know , I'm not Spielberg ;-)
  4. Now it should be complete test set, with everything I've for Apache .... Apache_FM.7z
  5. Need your prayers

    You know, I'm always with You ...
  6. Yup . Props and thrust vectoring did helos FM possible. However game has serious problem with earodynamic around 0 speed and this is the hardest point to solve. Anyway it is possible to do correct helo FM with some (not so big) limitations. Another thing is damage model that you can loose you turbine and still can land using autorotation or just going down when you loose rotor. It should be possible with my FM, however it is very hard to test these situations.
  7. It was in so many parts cause I haven't my helicopters folder here , so just checked AH-64 DATA to know what is needed . BTW ... I'll be very grateful for any opinions about FM ... as Eric said, this game isn't dedicated for helicopters and I must to use lot of tricks to make FM acteptable ... So any bug you can find is very valuable for me.
  8. And weapons with small fix for loadout . Objects.7z
  9. And to effects .... Effects.7z
  10. BTW ... add to soundlist SoundFileXXX=RotorAH64 [RotorAH64] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=3 MaxDist=2000.000000 MinDist=100.000000 InsideConeAngle=10 OutsideConeAngle=160 ConeOutsideVolume=55 RotorAH64.7z
  11. Try my Apache ;-) And yes, AI landings are the hardest part of FM. AI must correct land with 2 conditions. No load, low fuel and Max load , max fuel . And it is problem to find compromise beetween AI TO and landing ....
  12. I've only 1 fan here with my latest FM. Rest stayed on second PC in Norway;-) Ofc you must use thrust vectoring for vertical TO and landing. AH-64A.7z
  13. No my friend. IR missiles are targeting exhaust position. I was trying it on my helicopters and set exhaust point 5m after ones. IR missiles never hits. Ofc it can be some bug in my experiments, but I'm 75% sure it is working this way .
  14. M270 with M26 rockets ... final tests.
  15. Please bigstone ... use Alt-D to remove HUD on your screens. They are cool , but this HUD is annoying .
  16. Improved Countermeasure Effect

    Supercool !
  17. Happy 4th!

    Happy Birthday
  18. - And what you've learned from this lesson, son ? - Never play a nukes in the garden, dad ...
  19. M270 firing site for Desert Storm ....
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