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Everything posted by guuruu

  1. Well ... publish DATA.INI. More people checking means higher probability to find a bug ;-)
  2. Depends on plane. 0 is ofc ok for ww2 or early 'cold war' planes, but totally unrealistic for 'fly by wire' planes like F-16 or Tornado.
  3. Even did small progress . I'm correcting maps to have accurate corelation with existing skins. It's especially annoying in cockipt where almost all is mirrored ;-)
  4. Just few photos from my closing to the end Tornado project . Here.
  5. Yup, lol. She is waiting for updated 3d model and cockpit.
  6. I knew, it must be simple solution ;-)
  7. You will need 10km airstrip for this load ;-)))
  8. True. ;-) Here is 'update' package for Euro Theater Tornados. It's called 'update', but it is stand alone install. You don't need nothing more. https://we.tl/t-e75yaUyUiQ
  9. You must wait a bit. Project is under heavy reconstruction. In downloads is still older version.
  10. But in case of Your F-5, it is only statistic.99% of satisfied users and 1% of .... ?????? Funny thing, but this 1% is right ;-) And this is difference between commercial and Your publications. You did this plane because you love F-5 and even the best commercial F-5 will never be even close to your F-5. It's question of passion, not real value of this plane. However F-5 was really great plane. Same as 'Polish' MiG-21 by Jarek and same as my Tonkas. It's a game and we need heroes;-)
  11. Next Pierre's video. Just fly for fun ;-)
  12. Rear seat just must be in plane 3d model ;-) There is no any 'secret keys' combo ;-)
  13. 1st. Plane ofc must have TV display ;-) 2nd Arm plane with LGB (or other EO) and laser designator 3. When you select EO weapon TV display will turn on. 4. Select target (mostly E -key) and wait to get correct distance from target. It will be locked automaticaly. Drop ;-)) Ofc screens can look different for different laser designators ;-)
  14. Well, you can only select target, wait for locked mark and drop. Ofc you need laser designator.
  15. Looks like yes, but you must experiment ;-)
  16. Hellenic Air Force F-5A Volume I

    So beauty, so realistic ...
  17. 617: Last Days of the Vulcan Sqn

    Watched 'Flight of Intruder' yesterday and probably Bananas were very similar planes. And this movie (617) is max cool.
  18. True ;-) In bomber also avoid fighters and AA sites if possible. Use your radio and always ask for cover. Your RWR is your best friend .
  19. Well, UK got US fuel and propellers, Luftwaffe only Russian fuel. Question of balance.
  20. Tornado GR.1

    Version 1.1.0


    RAF and RSAF Tornado GR.1. version 1.1 ------------------------------------------------------------------ Standart RAF and Saudi strike version. Feb 24th 2019. Version 1.1 notes: ------------------------------------------------------ New strike GR.1 plane is v.1.1, however it's 1st release (just for order, comparing to older planes). In TUTORIALS folder you will find: - how to use bombing radar - baffmeister's flight model notes - L I S T O F W E A P O N S I N P A C K ! INSTALLATION: ------------------------- If you want to save some place on disc I recommend to delete older versions of Tonka_xxx, same as weapons. You haven't to do it, but install can be cleaner. CAUTION !!!! -------------------- Base LOD is using specular maps. They can really drop fps on slower GPUs [like my GTX 460 ;-)]. If you have this problem, there is archive of LOD without them in plane folder called : xxx faster_no_specular_LOD Unpack and use this one. CAUTION 2: ------------------- 3 aircrafts in this pack: - RAF GR.1 batch 2 with mk.101 engines - later RAF GR.1 with Mk.103 engines - Saudi GR.1 Keys: -------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------ ravenclaw_007 - weapons, documentation, 3d lessons, BOZ, pylons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing viper63 - testing, skins, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado strahi - RSAF skin menvra - testing spinners - hangar and loading screens, green/grey camo corrections svetlin - testing stratos - testing paulopanz - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs ********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. ********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ********************************************************************************************************** Have fun Wojtek
  21. No Master . All we want is 1 or 2 or 3 ... datas that we can use. And game is using these datas, so we need only entries.
  22. Agree. And finally game engine is ruining half of our effort, cause of stupid limitation like ground radar .. In fact all we need is distance to ground target and it is max annoying that we can see this distance in game HUD, but no way to use it .

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