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Everything posted by guuruu
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To update my PC for SF2 ?
guuruu replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
1st check your RAM specification . If it's dual RAM (and it probably is) 8GB can be total amount of pair of RAM not each one. -
To update my PC for SF2 ?
guuruu replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
So max ram and it's enought ;-) -
To update my PC for SF2 ?
guuruu replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I think your GPU is far enough for SF2. More RAM and good SSD ;-) -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cockpit under reconstruction ... -
This Day in History Screenshot Thread
guuruu replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Dec 7th 1941, Hawai ;-) .................................................................... Sep 31st 1940, late afternoon 303 on its first operational sortie -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
corrected vortex ... -
Don't worry Master, there is 0% of risk, that she can login again. But if she can, my advice is "marry her', she is like Einstein, Zweisteint and Dreistein together .
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Your planes aren't perfect Master. This is next level over 'perfect', I must think to name this level ;-)
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NAV LIGHTS
guuruu replied to RUSTYMORLEY's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Sure, navigation lights don't need 3d model. First you must add light to correct plane part. For example: [Fuselage] SystemName[next_number]=TopFuselageLight or [LeftOuterWing] SystemName[next_number]=LeftPositionLight Then we will need light description: // Lights --------------- [TopFuselageLight] SystemType=LIGHT Color=0.98,0.5,0.5 Brightness=0.05 Position=0.0,-0.35,0.92 LightSrcOffset=0.0,0.0,0.0 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [LeftPositionLight] SystemType=LIGHT Color=0.98,0.5,0.5 Brightness=0.03 Position=-6.48,-1.95,-0.14 LightSrcOffset=0.0,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE If we have 3d model of plane, we can read light positions from one. But probably you haven't it, so you must experiment with correct positions. -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
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new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Gear up ... -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Just nice photo, test flight. -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
New HUD . -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Cockpit under reconstruction. 'I'm the passenger' version 0.01 beta ;-) -
AI dive bombing
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm not sure, but think it's weapon type. -
I wonder if it's a way to disable AI to use dive bombing. I hate watch Tornado AI dropping bombs as they should (low and fast) then going hi and slow like idiots .
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new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Smoothing. -
AI dive bombing
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
will try this way ;-) -
AI dive bombing
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Ok, some explanations for these settings. These 4 things are like ReleaseRange. In fact they are angle of approach to drop. RollInAlt=870 RollInRange=10000 PullOutAlt=409.7 ReleaseAlt=410.5 And this is guarantee of correct alt and speed of drop. If it's lower speed can be too low to hit target. Plane is loosing speed when turn back. RollInRange=10000, SecondPassRange=10000 And this is insurance for some attack parameters deviations . ReleaseCount=2 ReleaseInterval=0.25 -
AI dive bombing
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I know, this is only emergency solution ;-) Tried with same datas as for level bombing. It doesn't work. He is flying too slow and droping bombs with ... hmm, random AimPitchOffset ;-) He can drop 1 km before target or drop all left 6 bombs after target ;-) -
AI dive bombing
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I know . I tried and all attacks are ok, but if AI decide to dive bomb there is no way to stop him. He will always slow down and climb . I tried to set some idiotic distance for dive bombing like 300 km, but AI will rather try fly away this 300 km than use level bombing ;-) So my question is rather .. 'Where is limit of idiotism, that AI will switch to level bombing ?' ;-) Below are my settings after HOURS of experiments . Level bombing is really cool. He is flying almost 500 kts at 700-900 feet and hitting with sniper accuracy . [RocketAttackAI] RollInAlt=800 RollInRange=10000 SecondPassRange=10000 ReleaseRange=6000 [DiveBombAI] ReleaseCount=2 ReleaseInterval=0.2 AimPitchOffset=3.0 [LevelBombAI] RollInAlt=870 RollInRange=10000 PullOutAlt=409.7 ReleaseAlt=410.5 SecondPassRange=10000 SecondPassAlt=800 ReleaseCount=2 ReleaseInterval=0.25 AimPitchOffset=2.4 [StrafeAI] RollInRange=5500.0 RollInAlt=1350 PullOutAlt=80 ReleaseRange=1800.0 SecondPassRange=4500.0 SecondPassAlt=1350 ReleaseCount=0.15 AimPitchOffset=-1.2 -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Not a real camo, only specular and glossnes test, but it starts to look coll ;-) -
new Tornado 3d model
guuruu replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Templates, templates, templates ... slow forward ;-)