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guuruu

+MODDER
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Everything posted by guuruu

  1. Cockpit under reconstruction. 'I'm the passenger' version 0.01 beta ;-)
  2. I'm not sure, but think it's weapon type.
  3. I wonder if it's a way to disable AI to use dive bombing. I hate watch Tornado AI dropping bombs as they should (low and fast) then going hi and slow like idiots .
  4. Ok, some explanations for these settings. These 4 things are like ReleaseRange. In fact they are angle of approach to drop. RollInAlt=870 RollInRange=10000 PullOutAlt=409.7 ReleaseAlt=410.5 And this is guarantee of correct alt and speed of drop. If it's lower speed can be too low to hit target. Plane is loosing speed when turn back. RollInRange=10000, SecondPassRange=10000 And this is insurance for some attack parameters deviations . ReleaseCount=2 ReleaseInterval=0.25
  5. I know, this is only emergency solution ;-) Tried with same datas as for level bombing. It doesn't work. He is flying too slow and droping bombs with ... hmm, random AimPitchOffset ;-) He can drop 1 km before target or drop all left 6 bombs after target ;-)
  6. Yeah, I know . I tried and all attacks are ok, but if AI decide to dive bomb there is no way to stop him. He will always slow down and climb . I tried to set some idiotic distance for dive bombing like 300 km, but AI will rather try fly away this 300 km than use level bombing ;-) So my question is rather .. 'Where is limit of idiotism, that AI will switch to level bombing ?' ;-) Below are my settings after HOURS of experiments . Level bombing is really cool. He is flying almost 500 kts at 700-900 feet and hitting with sniper accuracy . [RocketAttackAI] RollInAlt=800 RollInRange=10000 SecondPassRange=10000 ReleaseRange=6000 [DiveBombAI] ReleaseCount=2 ReleaseInterval=0.2 AimPitchOffset=3.0 [LevelBombAI] RollInAlt=870 RollInRange=10000 PullOutAlt=409.7 ReleaseAlt=410.5 SecondPassRange=10000 SecondPassAlt=800 ReleaseCount=2 ReleaseInterval=0.25 AimPitchOffset=2.4 [StrafeAI] RollInRange=5500.0 RollInAlt=1350 PullOutAlt=80 ReleaseRange=1800.0 SecondPassRange=4500.0 SecondPassAlt=1350 ReleaseCount=0.15 AimPitchOffset=-1.2
  7. Not a real camo, only specular and glossnes test, but it starts to look coll ;-)
  8. Templates, templates, templates ... slow forward ;-)
  9. Sure. Not only GR.4, they will be available for GR.1 too. They used them since around 1990.
  10. Finished arming system . If you have any sugestions, pls send me PM . RAF GR.1 ECM and flares dispenser are always loaded and there is no option to change it . 8 x freefalls or BL755, 2 x tanks, 2 x JP233, 2 x ALARM, 2 x Sea Eagle (GR.1B), 1 x WE-177, 4 x LGB 2 x tanks, 2 x ALARM, 4 x freefall or BL755, 2 x LGB 2 x IRM 2 x IRM or 2 x ALARM recon pod, ALARM, laser designator
  11. I must buy bigger glass .... Grats VonS ;-)
  12. Yeah, i'm crazy about night missions, I think they are essence of Tonka flying ;-)
  13. nd really last improvement . Refuel probe light .
  14. And final version of night canopy from-cockpit reflections . No interference with moonlight now.
  15. Yeah, I saw problem with left nozzle, it's corrected now ;-) I'm going for templates now, promise ;-)
  16. Back to the engines (thx Florian, I noticed this bug watching your model) ;-) They are rescaled, moved to correct positions and skinned .
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